Invisible stalkers behaviour

G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

Hello,

take a look at this screenshot (cropped at the right):

----------------------------------------------------------------------
Screenshot
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#############################
#............................ @..
######################### #^#########.###########.##### #@@..
#...../........./.......# #.# #.# #.# @..
#.....###########.......###(##### #+# #.# #*#
#.....# #......./........ #.# #@#
#.....# #########.......###.##### #.##############@####
#.....# #......./.......# #.# #....................
####### #..<..###.......# #.# #..##################
#.....# #.......# #.# #..# .....
####### ######### #/##### #..# .........
#.....# #..# .........
#...>.# ##.# .........
#.....# #.# #...#
####### #.###########...####
#.......'.[.......[.
####################
Aloysius St:18 Le:12 Wi:21 Dx:16 To:25 Ch:11 Ap: 9 Ma:10
DV/PV: 57/15 H: 99(143) P: 91(91) Exp: 14/85804 D: 9
Strained Coward
----------------------------------------------------------------------

I'm the bottom @. The rest of the @'s are invisible stalkers, in a
threat room. Their behaviour is interesting because they all huddle in
a corner when there is no clear route to the PC, without being 'afraid'
(as quicklings sometimes are). As soon as the one in the door opening
is killed, they crowd forward until the corridor is blocked by one of
them, and then the rest will huddle back again.

Just thought it's a nice touch, and interesting enough to share.

Leon (aka Oliphaunt)

--
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course - the computer industry didn't even foresee that the
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G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

Léon Planken <lplanken@opposite-of-coldmail.com> wrote:
> Hello,

> take a look at this screenshot (cropped at the right):

> ----------------------------------------------------------------------
> Screenshot
> ----------------------------------------------------------------------





> #############################
> #............................ @..
> ######################### #^#########.###########.##### #@@..
> #...../........./.......# #.# #.# #.# @..
> #.....###########.......###(##### #+# #.# #*#
> #.....# #......./........ #.# #@#
> #.....# #########.......###.##### #.##############@####
> #.....# #......./.......# #.# #....................
> ####### #..<..###.......# #.# #..##################
> #.....# #.......# #.# #..# .....
> ####### ######### #/##### #..# .........
> #.....# #..# .........
> #...>.# ##.# .........
> #.....# #.# #...#
> ####### #.###########...####
> #.......'.[.......[.
> ####################
> Aloysius St:18 Le:12 Wi:21 Dx:16 To:25 Ch:11 Ap: 9 Ma:10
> DV/PV: 57/15 H: 99(143) P: 91(91) Exp: 14/85804 D: 9
> Strained Coward
> ----------------------------------------------------------------------

> I'm the bottom @. The rest of the @'s are invisible stalkers, in a
> threat room. Their behaviour is interesting because they all huddle in
> a corner when there is no clear route to the PC, without being 'afraid'
> (as quicklings sometimes are). As soon as the one in the door opening
> is killed, they crowd forward until the corridor is blocked by one of
> them, and then the rest will huddle back again.

> Just thought it's a nice touch, and interesting enough to share.

Stone giant lords do that also. I suspect that
every monster that chases you from a diagonal direction: Vortices,
Elementals, Dorn Beasts etc. will behave the same way. Just a nice
side effect.

brojek.