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Guest
Guest
Archived from groups: rec.games.roguelike.angband (More info?)
Hello,
After an embarassing long delay after a personal career change, I have
finally prepared new release of OAngband.
Great thanks to everyone who continued to provide valuable bug reports,
balance feedback, and suggestions while I was distracted.
The source code is available at www.oangband.com; a windows compile will
be up by the end of the week.
I have been slowly getting caught up on community/newsgroup discussions,
but I am still not sure if there is a current official FTP server to
upload to.
Specialties:
- Unlight now provides significant melee defense and ranged damage
reduction in dark areas. Increased stealth bonus in darkness.
Reduced stealth bonus in light.
- Evasion now provides a flat 1/3 miss chance for melee and 1/2 miss
chance for archery.
- Fast Casting now has a much greater effect on grossly out-leveled
spells (maxes out at 200% of base cast rate; was about 140%). No
change for moderately out-leveled spells.
- Fury now charges less from damage taken, but also charges when
attacking in melee.
- Heighten Magic is now a variable bonus that charges up as you cast
spells in rapid succession. Tops out above the old bonus.
- Extend Magic replaced by Enhance Magic. Increases both the
effects and durations of benefitial magic.
- Teleport Resistance replaced by Phasewalking. Still gives
resistance to hostile teleportation; also gives a short term speed
boost after teleporting.
- Holy Light melee damage boost is cumulative with all other brands
and slays. Now grants a damage boost vs evil, undead, and light-
sensitive targets. May cause fear in these creatures when the
player casts light-based spells.
Balance:
- Increased special attack frequency for Accuracy and Velocity
launchers, especially Velocity.
- Dramatically reduced the cost of archery:
Reduced the weight of all types of ammunition.
Increased the quantity of ammunition drops.
Reduced the base cost of all types of ammunition.
Reduced the price premium for enchanted and ego ammunition.
Increased the frequency of ammo with enhanced damage dice.
- Necromancer spells:
Reduced cost (21->16) of Dark Ball.
Reduced cost (25->22), increased damage (15%) of Orb of Death.
Increased damage (17%) of Strike at Life
Increased cost (7->8), level (13->14) of Dispel Evil.
- Throwing weapons:
Non-ego throwing weapons may drop with perfect balance.
Perfect balance is more common in ego weapons.
Ego throwing weapons which normally generate "extra" attributes
may be perfectly balanced instead.
Slightly increased damage dice of 'thanc daggers and Nimloth.
All throwing weapons may drop in small stacks; Most had their
rarity tweaked up to compensate.
- Reduced the damage scaling with caster level of Druid spells Molten
Lightning, Startburst, Trigger Tsunami. Slightly lower damage at
level 50 (2% - 7% depending on the spell).
- Removed the "Archer" flag from Master Rogues, Master Theives and
Warlords. Increased their base chance to make ranged attacks.
- Reduced the chances for weaker acid attacks to damage armor.
- Changed pack AI to be less abusable.
Misc:
- Updated ego item generation to use depth rarity tval and sval from
ego_item.txt; removed most of the hard coding related to ego items.
- Code cleaunp patches by Christer Nyfalt (removal of magic numbers).
- Added auto-more patch adapted by Serge Matveev.
- Added confirm for specialty ability selection.
- Added color to monster memory. The color scheme is a mix of those
from NNP and EyAngband, and some new stuff.
- Added autoconf support.
Bugs:
- Tons of minor bugs fixed.
Hello,
After an embarassing long delay after a personal career change, I have
finally prepared new release of OAngband.
Great thanks to everyone who continued to provide valuable bug reports,
balance feedback, and suggestions while I was distracted.
The source code is available at www.oangband.com; a windows compile will
be up by the end of the week.
I have been slowly getting caught up on community/newsgroup discussions,
but I am still not sure if there is a current official FTP server to
upload to.
Specialties:
- Unlight now provides significant melee defense and ranged damage
reduction in dark areas. Increased stealth bonus in darkness.
Reduced stealth bonus in light.
- Evasion now provides a flat 1/3 miss chance for melee and 1/2 miss
chance for archery.
- Fast Casting now has a much greater effect on grossly out-leveled
spells (maxes out at 200% of base cast rate; was about 140%). No
change for moderately out-leveled spells.
- Fury now charges less from damage taken, but also charges when
attacking in melee.
- Heighten Magic is now a variable bonus that charges up as you cast
spells in rapid succession. Tops out above the old bonus.
- Extend Magic replaced by Enhance Magic. Increases both the
effects and durations of benefitial magic.
- Teleport Resistance replaced by Phasewalking. Still gives
resistance to hostile teleportation; also gives a short term speed
boost after teleporting.
- Holy Light melee damage boost is cumulative with all other brands
and slays. Now grants a damage boost vs evil, undead, and light-
sensitive targets. May cause fear in these creatures when the
player casts light-based spells.
Balance:
- Increased special attack frequency for Accuracy and Velocity
launchers, especially Velocity.
- Dramatically reduced the cost of archery:
Reduced the weight of all types of ammunition.
Increased the quantity of ammunition drops.
Reduced the base cost of all types of ammunition.
Reduced the price premium for enchanted and ego ammunition.
Increased the frequency of ammo with enhanced damage dice.
- Necromancer spells:
Reduced cost (21->16) of Dark Ball.
Reduced cost (25->22), increased damage (15%) of Orb of Death.
Increased damage (17%) of Strike at Life
Increased cost (7->8), level (13->14) of Dispel Evil.
- Throwing weapons:
Non-ego throwing weapons may drop with perfect balance.
Perfect balance is more common in ego weapons.
Ego throwing weapons which normally generate "extra" attributes
may be perfectly balanced instead.
Slightly increased damage dice of 'thanc daggers and Nimloth.
All throwing weapons may drop in small stacks; Most had their
rarity tweaked up to compensate.
- Reduced the damage scaling with caster level of Druid spells Molten
Lightning, Startburst, Trigger Tsunami. Slightly lower damage at
level 50 (2% - 7% depending on the spell).
- Removed the "Archer" flag from Master Rogues, Master Theives and
Warlords. Increased their base chance to make ranged attacks.
- Reduced the chances for weaker acid attacks to damage armor.
- Changed pack AI to be less abusable.
Misc:
- Updated ego item generation to use depth rarity tval and sval from
ego_item.txt; removed most of the hard coding related to ego items.
- Code cleaunp patches by Christer Nyfalt (removal of magic numbers).
- Added auto-more patch adapted by Serge Matveev.
- Added confirm for specialty ability selection.
- Added color to monster memory. The color scheme is a mix of those
from NNP and EyAngband, and some new stuff.
- Added autoconf support.
Bugs:
- Tons of minor bugs fixed.