Archived from groups: rec.games.roguelike.angband (More info?)
I just lost my ~18th Kelumen to a gorgimaera at 1150' because I forgot
it hit to paralyze and I had no FA and let it get too close. Oops. I've
decided that if I'm to stand any chance of winning this comp it's going
to be with stealth.
Jeff - can one get perfect stealth in NPP, same as in V? I forget the
number, but I think the mechanic is that each plus point of stealth
halves the chance of monsters waking up, up to something like +25 where
that chance becomes zero. Since hobbit rogues start with +9 it should
be possible (with plenty of elvenkind items) to get perfect stealth.
That would be good.
Second question: my confusion traps frequently fail, yet your recent
spoiler post claims that non-immunes get no save. These failures are on
normal non-immune beasties (orcs, ogres etc.). What's happening? Same
with slowing traps - do monsters get a save against those?
CC
I just lost my ~18th Kelumen to a gorgimaera at 1150' because I forgot
it hit to paralyze and I had no FA and let it get too close. Oops. I've
decided that if I'm to stand any chance of winning this comp it's going
to be with stealth.
Jeff - can one get perfect stealth in NPP, same as in V? I forget the
number, but I think the mechanic is that each plus point of stealth
halves the chance of monsters waking up, up to something like +25 where
that chance becomes zero. Since hobbit rogues start with +9 it should
be possible (with plenty of elvenkind items) to get perfect stealth.
That would be good.
Second question: my confusion traps frequently fail, yet your recent
spoiler post claims that non-immunes get no save. These failures are on
normal non-immune beasties (orcs, ogres etc.). What's happening? Same
with slowing traps - do monsters get a save against those?
CC