Archived from groups: rec.games.roguelike.angband (
More info?)
On Wed, 27 Apr 2005 18:44:43 -0400, Twisted One wrote:
>Hugo Kornelis wrote:
(snip)
>> Regen: Regeneration
>> Description: It doubles the rate at which lost hit points and mana are
>> restored, and it increases your rate of food consumption
>> by 3 units per turn.
>
>Isn't hp regeneration increased by a factor of 1.5, not 2?
Hi Neo,
No. At least not in V 3.0.5. From dungeon.c :
/* Regeneration ability */
if (p_ptr->regenerate)
{
regen_amount = regen_amount * 2;
}
>> FrAct: Free Action
>> Description: It protects you from most forms of paralysis, but not
>> from paralysis caused by failed attempts to bash a door,
>> casting a spell (or praying a prayer) that takes more
>> mana than you have left, or starvation. It also protects
>> you from spells which slow.
>
>Slowing from all sources except brain smash, gravity, and inertia I think.
It doesn't protect against many other slowing effects either. Try
quaffing a Potion of Slowness with Free Action.
The only slowing effect that FA helps against is the monster spell known
in the source code as RF5_SLOW and in the edit files as SLOW. This spell
is described in monster knowledge (and in the yet to be written spoiler
for monster attacks) as "It may cast spells which slow"; this is why I
chose exactly these words for my spoiler file. If you have suggestions
for a better wording, I'm all ears.
>No protection from being KO'd by heavy-stunning creatures either.
Yep, you're right. I missed that because I searched the code for calls
to set_paralyzed(). Unfortunately, the knockout code doesn't use this;
instead, in the main loop in dungeon.c, a check is made for either
paralysis or knockout, and in both cases you miss your turn:
/* Paralyzed or Knocked Out */
if ((p_ptr->paralyzed) || (p_ptr->stun >= 100))
{
/* Take a turn */
p_ptr->energy_use = 100;
}
So technically, being knocked out is not the same as being paralyzed. In
gameplay terms, there is no difference - in both cases, a monster is
slowly beating you to death and you never get a chance to move...
I've changed the description for Free Action to warn the reader that it
doesn't protect from being knocked out due to heavy stunning. The
description now reads:
Shorthand: Free Action
In-game: It grants you immunity to paralysis.
Description: It protects you from most forms of paralysis, but not
from paralysis caused by failed attempts to bash a door,
casting a spell (or praying a prayer) that takes more
mana than you have left, starvation, or being knocked out
when the stun counter exceeds 100. It also protects you
from spells which slow.
Again, thanks for the corrections and suggestions. I hope that you and
others will keep providing feedback like this when the full spoilers are
released.
Best, Hugo
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