G
Guest
Guest
Archived from groups: rec.games.roguelike.angband (More info?)
Hi all.
I have been suffering boredom in my recent games. Main reason for this
is that there are simply too many uniques, and Morgoth with S_UNIQUE is
too tought to fight without killing at least most of them. For that
reason game turns to unique hunt. Especially in NPP.
Way before you have killed all uniques you have got perfect or near
perfect gear to kill M no matter how fast you play. That means that
there are just many boring uniques to kill before attacking M. Only way
to avoid this boredom is to risk losing and attack M before you have
killed all uniques that can be deadly if met with M.
Suggestions:
1) Remove about 20% of all deep uniques.
- Vecna and Feagwath are basically same monster with different power
levels. One of them could go away.
- [V] Huan doesn't belong in angband. Remove it. Carcharoth and
Draugluin should be enough. Make Draugluin more dangerous.
- I don't like Atlas, Kronos etc. (out of theme) giant uniques. They
can be removed.
2) Make summon unique -scrolls very common at deep depths.
3) remove S_UNIQUE -flag from all monsters. S_KIN and S_WRAITH (summon
ringwraith) could stay.
4) change S_UNIQUE behavior so that summoned unique doesn't get his
escorts with him.
(I also think there are too many weak artifacts, but that is another
matter).
Timo Pietilä
Hi all.
I have been suffering boredom in my recent games. Main reason for this
is that there are simply too many uniques, and Morgoth with S_UNIQUE is
too tought to fight without killing at least most of them. For that
reason game turns to unique hunt. Especially in NPP.
Way before you have killed all uniques you have got perfect or near
perfect gear to kill M no matter how fast you play. That means that
there are just many boring uniques to kill before attacking M. Only way
to avoid this boredom is to risk losing and attack M before you have
killed all uniques that can be deadly if met with M.
Suggestions:
1) Remove about 20% of all deep uniques.
- Vecna and Feagwath are basically same monster with different power
levels. One of them could go away.
- [V] Huan doesn't belong in angband. Remove it. Carcharoth and
Draugluin should be enough. Make Draugluin more dangerous.
- I don't like Atlas, Kronos etc. (out of theme) giant uniques. They
can be removed.
2) Make summon unique -scrolls very common at deep depths.
3) remove S_UNIQUE -flag from all monsters. S_KIN and S_WRAITH (summon
ringwraith) could stay.
4) change S_UNIQUE behavior so that summoned unique doesn't get his
escorts with him.
(I also think there are too many weak artifacts, but that is another
matter).
Timo Pietilä