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Archived from groups: rec.games.roguelike.angband (More info?)
~2 months ago i tried Forcetrainer, inspired by Adam. Very
straightforward Pious Archon Life, playing like a mage,
ignoring melee almost completely. Died before reaching
CLVL 50 (sadly, Ultimate Resist seemed awesome) but
I´ve got the super Kamehameha and improve force, and
it´s very cool to improve and them release a ~1000 damage
beam.
I´ve noticed that Barehanded damage is affected
by Improve Force. Never got to real hi melee power,
4 attacks (max of forcetrainer is 5) w/spellcaster gear,
~400 damage, but got awed that my damage could rise
to ~1000 with a few force improvements, but this effect
applies only to BAREHANDED. Wearing a weapon
nullifies this effect. I had 4 blows, not very hi to-dam and no
ring of extra attacks that benefit Forcetrainer
much more than monk.
Then just now i had an insight:
A melee hi-lvl forcetrainer could get 5 blows + shiva + RoEA +2/3
and get ~800 damage i think. AND THEN force improvement
could improve this damage to ~1500 (?). Already a good reason
to try huh?
NOW the REAL DEAL:
Weapon melee damage isn´t affected by improve force. Only
barehanded. And it seems to affect Barehanded DICE, just like
it affects the dice of all spells. If this is the case, the ~1500 damage
from force improvement can still be multiplied by the almighty
craft spell ELEMENTAL BRANDING, any monster that
doesn´t resist one of the 4/5? basic elements can be hit by damage
that can probably reach the 2.5 k house.
The above is false if Force improvement gives straight damage
to melee.
THE BIG PRO
- Potentially highest damage a character other than Zerker
can deal in an ammount of time in Heng (other than Time Stop)
THE BIG CON (to me anyway)
- Craft Magic. I love it, even thu i go nuts casting all the buffs
when i reach a level high enough. It´s common to waste ~6
turns before combat. And then, ADD the force powers,
management of force power to stay at a reasonable high level
heh
I can imagine the gameplay would need *LOTS* of phasedoor
to re-improve force, and *LOTS* of macros to make things
easier. ~4 rounds melee, phase, re-improve/heal, etc etc...
Now... I really don´t want to burn my brain before every
fight with Craft/Forcepowers IF Force improvement gives
straight barehand damage and/or don´t work with
elemental branding, and it´s already hard to see cuz from
my monk experiences Branding works w/ barehand
but doesn´t show nowhere in the character screen.
In this case, i would play Life and be happy trying to get
Ultimate Res... only 3 buffs then, Lightspeed, UR and IF.
BTW... I think there r other classes that can be very good
melee fighters: Mindcrafter, Magic Eater, Imitator.... all w/
5 blows and abilities geared towards combat.
NOTE: MUCH OF THE INFO ABOVE IS THEORETICAL!
Comments? Flames? Gunshots?
--
I will hold the candle till it burns up my arm.
I'll keep taking punches until their will grows tired.
I will stare the sun down until my eyes go blind.
I won't change direction and I won't change my mind...
How much difference does it make?
~2 months ago i tried Forcetrainer, inspired by Adam. Very
straightforward Pious Archon Life, playing like a mage,
ignoring melee almost completely. Died before reaching
CLVL 50 (sadly, Ultimate Resist seemed awesome) but
I´ve got the super Kamehameha and improve force, and
it´s very cool to improve and them release a ~1000 damage
beam.
I´ve noticed that Barehanded damage is affected
by Improve Force. Never got to real hi melee power,
4 attacks (max of forcetrainer is 5) w/spellcaster gear,
~400 damage, but got awed that my damage could rise
to ~1000 with a few force improvements, but this effect
applies only to BAREHANDED. Wearing a weapon
nullifies this effect. I had 4 blows, not very hi to-dam and no
ring of extra attacks that benefit Forcetrainer
much more than monk.
Then just now i had an insight:
A melee hi-lvl forcetrainer could get 5 blows + shiva + RoEA +2/3
and get ~800 damage i think. AND THEN force improvement
could improve this damage to ~1500 (?). Already a good reason
to try huh?
NOW the REAL DEAL:
Weapon melee damage isn´t affected by improve force. Only
barehanded. And it seems to affect Barehanded DICE, just like
it affects the dice of all spells. If this is the case, the ~1500 damage
from force improvement can still be multiplied by the almighty
craft spell ELEMENTAL BRANDING, any monster that
doesn´t resist one of the 4/5? basic elements can be hit by damage
that can probably reach the 2.5 k house.
The above is false if Force improvement gives straight damage
to melee.
THE BIG PRO
- Potentially highest damage a character other than Zerker
can deal in an ammount of time in Heng (other than Time Stop)
THE BIG CON (to me anyway)
- Craft Magic. I love it, even thu i go nuts casting all the buffs
when i reach a level high enough. It´s common to waste ~6
turns before combat. And then, ADD the force powers,
management of force power to stay at a reasonable high level
heh
I can imagine the gameplay would need *LOTS* of phasedoor
to re-improve force, and *LOTS* of macros to make things
easier. ~4 rounds melee, phase, re-improve/heal, etc etc...
Now... I really don´t want to burn my brain before every
fight with Craft/Forcepowers IF Force improvement gives
straight barehand damage and/or don´t work with
elemental branding, and it´s already hard to see cuz from
my monk experiences Branding works w/ barehand
but doesn´t show nowhere in the character screen.
In this case, i would play Life and be happy trying to get
Ultimate Res... only 3 buffs then, Lightspeed, UR and IF.
BTW... I think there r other classes that can be very good
melee fighters: Mindcrafter, Magic Eater, Imitator.... all w/
5 blows and abilities geared towards combat.
NOTE: MUCH OF THE INFO ABOVE IS THEORETICAL!
Comments? Flames? Gunshots?
--
I will hold the candle till it burns up my arm.
I'll keep taking punches until their will grows tired.
I will stare the sun down until my eyes go blind.
I won't change direction and I won't change my mind...
How much difference does it make?