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[Comp31] Oober, slayer of a Forge giant. Made it to 1800'...

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Anonymous
May 18, 2005 12:52:36 PM

Archived from groups: rec.games.roguelike.angband (More info?)

I've made extensive notes with my last comp character.
The way I'm improving I should get Morgoth before the end of the year.
The main mistake I made was a detection failure of several ghost at
1600 wich cost me 7 points of WIS. And once your WIS is so low it
will be even harder to deal with ghosts.

Maybe I will try an INT spellcaster next. Dark elves have sustain INT.
That does mean there will be a problem with food. Food doesn't look
like a problem until you meet Harpies. (all those who rely on food
to get them to 5000' haven't seen a harpy yet)



50 feet - kill gray mold with sling, get 3 points of karate
even with 9 points of karate, a small kobold nearly got me
11 karate, 2 sling/perc, 1 dodg/spellresist
read unknown scrolls on downstairs
100 killed grip without problems (13 karate, 27 HP)
no problems on level, now 15 karate 4 perc 3 sling/disarm 2 dodg 1
MR
150 lost point of strength to radiation eye (stupid)
karate now at 20, start with spellcasting (piety)
spellcasting now at 7% so I can learn spiritual hammer
(so I can practice spellcasting)
200 quest for 9 yellow yeeks
anxious moments when a bunch of cave spider attacks me.
I can kill them without using up any phase doors (22 karate,44 HP)
killed yellow yeeks, no problem
gave up on bullroarer
250 learned scan object. found several blessed armour items.
$%@! bullroarer again. Killed him
convenant of faith
learned sustenance
300 lots of orcs
350 tried potion of invisibility, 300 XP
400 killed wormtongue with 1 speed potion + lots of stinking cloud
after he got away for the first time
got hard leather cap from wormtongue. (serenity?)
450 no problems
500 got a 2nd copy of book 1
got slowed and blinded by boldor and a troop of novice mages
managed to kill boldor with 9 HP left
ID'd summon monster scroll on down staircase
550 Lagduf and his escort killed with some orbs then karate
Fruit flies got out of hand
oops, got gofimbul in summon trap, If i phase i will probably end
up with the flies
Got gofimbul and a bunch of black orcs to trail me across half the
level than I can phase in a favourable spot. I can dispose of the
black orcs first with a wand of light
Gofimbul drops a chunk of iron :(  and the flies have caught up with
me
I have to take a somewhat early >
600 Spotted a dark naga. Put every point in spell resistance
dark naga killed without any mishap
there are rock worm masses on this level :( 
There's grishnakh but I can't get him because of the worm masses
650 killed grishnakh without using any consumables
I've got 4 cure serious, 1 ?phase and 2 !speed ATM
no means of trap detection yet. This could get ugly
700 A mushroom of confusion tells me the cap is really serenity
found my first scroll of teleport, inventory now 7 cure serious, 1
phase, 1 tele 2 !speed
750 found a 2nd copy of book 2!
found a lantern and a staff of perception, lost 1 cure serious to a
white wolf
800 Spotted a lost soul with a group of gnome mages. Stay away.
There's some kind of half size orc pit with lots of shamans and some
uruks and captains
have to teleport away
killed most of the gnome mages. lost soul didn't wake up
starting to creep up and kill uruks/captains in very small batches
time to put some more points in karate/dodging
found a rod of blinking
emptied orc pit (5x9)
Boldor. Have to leave with last tele scroll. slowed poisoned etc.
850 failed to alchemize scroll of teleport.
special feeling, minor demon pit. 36 quasits. No thanks.
met smeagol for the first time. Don't feel like pursuing him on this
level
got wizardry to 40 (detect magic)
got a staff of trap location. I need a rod.
got ring of SI
900 got smeagol in room at end of long corridor with many stinking
clouds
(2 wand + 2 recharges from scroll)
smeagol can hardly enter the corridor because of his irregular
movement.
met the first banshee. karate + blessing isn't good enough. Skills
were repaired.
got 1 skill point of everything. I hope this will help with XP drain
attacks.
got hard leather boots of stealth (+3)
950 Harpy attack. All my mushrooms of heroism + mana gone. half the cure
blindness gone.
spare food gone. Only some blindness + poison left.
found (+2) wis amulet!
1000 no FA yet.
1050 another special level.
room with zombie lions + wererats + soft studded leather of
resistance!!
lost 4 points of DEX to Oober the spirit
his chest was filled with polearms :( 
1100 FA would be really nice at this point
got a rod of trap location
found a staff of cure medium wounds
1150 spotted gorbag. Killed gorbag + uruks.
found ring of sustain body. Replaced +17 ring of protection with
it.
killed shagrat
1200 still no FA
oops trapdoor
1250 sense powerful object
source of feeling remains unknown
1300 still no FA
object of great power - good feeling
!STR, str now 17! going for 60 Karate
Killed lugdush.
Gloves of FA from one of his escorts!!
Karate 60, STR now 18
Brigands hurt. got a 2nd rod of trap location
1350 found short bow of accuracy (+1 dex)
1400 killed Nar the dwarf
1450 Blinked away from ibun
!of CON now 14. No effect on HP
Found book 3!!!
Aaargh. Nrulings. Run away!
1500 2 powerful objects - special level.
ran away from Oober the wight.
Killed bolg
Nrulings aren't so bad. STORMCROWS are.
Large humanoid cave complex
A ghost got a point of WIS
Left level thanks to Oober and stormcrows.
1550 !of WIS, now 18/50 total
Wizardry now 50, learned phase warp
!of STR now 18/27
Killed anghamite. He dropped the scimitar of Haradekket.
there ARE artifacts in Sangband. Unfortunately it isn't blessed :( 
Killed Ufthak. Got Totila. Also dumped
Found !RestDex. Back to 15
1600 5x uneasy. Powerful object. Superb feeling.
spotted Azog.
WIS is now 16. I hate ghosts
!CON now 16 no effect on HP
Mature black dragon pit. run away take downstairs.
1650 More stormcrows. Got away with phase warp.
Killed one stormcrow. nearly impossible.
They're native to 1300!!
Left level early once again.
1700 one more point of WIS gone
OTOH I now know more about potions of apple juice
tried out a scroll of teleport level
1750 very good feeling
oops another trap door
1800 Got nearly killed by a black knight
Many problems with blood buzzards constantly poisoning/diseasing me
found a !CON. now 18/11 and 198 HP
Another ghost. WIS now 11.
Spent last tele scroll on Mithril golem + forge giant.
found !STR now 18/40
WIS now 9. (and it can't be drained further)
Can't get away from spectre. Have to kill it.
There's also a manticore wich kills me.

[Sangband 0.9.9, beta 15d Character Dump]

Oober Age : 166 STR: 18/40
the Immaculate Height : 5 ft, 5 in INT: 18
Weight : 102 lb Wis: 9 18/50
Gender : Male DEX: 15
Race : Dark-Elf Slayer of a level 34 CON: 18/11
Realm : Piety Forge giant CHR: 10

Max Hit Points 191 Power 55 Max Mana 20
Cur Hit Points -24 Score 51 Cur Mana 6

(Melee) Unspent Exp 512 (Missile)
Blows/Round 2 Gold 43239 Shots/Round 1
Average Damage 36 + to Skill 17
(using Karate) Max Depth 1800 ft Deadliness (%) 60

(Character Abilities)
Melee : Very Good Saving Throw: Excellent Magic Device: Excellent
Shooting : Excellent Stealth : Excellent Dodging : Very Good
Throwing : Poor Perception : Excellent Fame : Spoken of
Digging : Bad Disarming : Excellent Infra-Vision: 20 feet

Speed : normal
Armour : 55
Kills : 2545
Time Elapsed: 12 days, 19 hours, 44 minutes (1282235 turns)


[Character Attributes]

abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:...........31 STR: 18/40 ............. 18/40
Invis:............. INT: 15 ............3 18
Aware:............. Wis: 17 ....2.......4 18/50 9
Disar:............. DEX: 11 .1..........3 15
Devic:............. CON: 18/31 ............2 18/11
Speed:............. CHR: 11 ............1 10

abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.............
Tunnl:............. Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....2....... Aggra:.............
Drain:.............

Curse:.............

abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :......+...... Light:............. Food :.............
Elec :......+...... Dark :............. Feath:.............
Fire :......+...... Sound:.........+... Shine:.............
Cold :......+...... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP :.............
Fear :............. Nethr:............. SeeIn:...+.........
Blind:............. Chaos:............. FrAct:..........+..
Confu:.........+... Disen:............. HLife:.............


[Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Manticore bites you!
> *** LOW HITPOINT WARNING! ***
> The Manticore misses you.
> You miss the Manticore.
> You hit the Manticore.
> The Manticore whips a poisoned dart at you.
> You are hit.
> *** LOW HITPOINT WARNING! ***
> The Carrion crawler recovers its courage.
> *** LOW HITPOINT WARNING! ***
> The blessing has expired.
> The Manticore whips a poisoned dart at you.
> You are hit.
> You die.


[Skills]

Swordsmanship : 5%
Clubbing : 10% (max 14%)
Jousting : 7% (max 8%)
Archery - Xbows : 1% (max 2%)
Archery - Bows : 0% (max 2%)
Archery - Slings : 16% (max 17%)
Throwing : 0% (max 1%)
Wrestling : 2%
Karate : 61%
Spellcasting : 55%
Magical Power : 52% (max 53%)
Wizardry : 49% (max 50%)
Holy Alliance : 49% (max 51%)
Nature Lore : 1%
Magical Device : 30% (max 31%)
Burglary : 0% (max 1%)
Perception : 45% (max 48%)
Stealth : 49%
Disarming : 25%
Dodging : 52% (max 54%)
Spell Resistance : 47% (max 51%)
Weaponsmithing : 1%
Bowmaking : 1%
Armor Forging : 0% (max 1%)
Alchemy : 24% (max 26%)
Magical Infusion : 21%

You have subscribed to the Covenant of Faith.


[Character Equipment]

a Sling of Accuracy (x2) (+17,+11) (+1)
a Ring of Protection [+17]
a Ring of See Invisible
an Amulet of Wisdom (+2)
a Brass Lantern [2] <Fuel: 5473> {@9}
Soft Studded Leather of Resistance [5,+12]
a Cloak [1,+5]
a Hard Leather Cap of Serenity [2,+3] {Wormtongue, Agent of Saruman}
a Set of Leather Gloves of Free Action [1,+3]
a Pair of Hard Leather Boots of Stealth [3,+2] (+3 to stealth)
a Pouch (holding 21 essences of 14 types)
12 Lead Shots of Wounding (1d3) (+9,+7) {Smeagol}
27 Lead Shots (1d3) (+6,+5)
a Lead Shot of Wounding (1d3) (+9,+7) {Smeagol}
a Lead Shot of Wounding (1d3) (+9,+7) {Smeagol}


[Character Inventory]

2 Holy Books of Prayers [Novitiate]
5 Holy Books of Prayers [Words of Wisdom]
2 Holy Books of Prayers [Holy of Holies]
4 Mushrooms of Mana
16 Mushrooms of Cure Poison
9 Mushrooms of Cure Blindness
8 Flasks of oil
a Potion of Speed
8 Potions of Cure Serious Wounds
2 Rods of Trap Location {@z1!d!k!v}
3 Rods of Light
2 Rods of Blinking (2 charging)
a Rod of Summon Hither
2 Wands of Acid Bolts (0 charges)
a Staff of Perception (0 charges)
a Staff of Cure Medium Wounds (5 charges)
a Staff of Cure Medium Wounds (6 charges)
2 Rings of Sustain Body
a Ring of Deadliness (+14)
14 empty Bottles (Crystal)
2 blank Parchements (Paper)


[Special advantages and disadvantages]
You were rolled up 16365 times before being accepted.
You refused to return to the town or go up any stairs until victorious.

--
Wim Benthem
Anonymous
May 18, 2005 12:52:37 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Wim Benthem wrote:
> I've made extensive notes with my last comp character.
> The way I'm improving I should get Morgoth before the end of the year.
> The main mistake I made was a detection failure of several ghost at
> 1600 wich cost me 7 points of WIS. And once your WIS is so low it
> will be even harder to deal with ghosts.

Why not just quaff !restore wis?

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
May 18, 2005 12:52:37 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Wim Benthem wrote:
> I've made extensive notes with my last comp character.

Very interesting reading - thank you.

> The way I'm improving I should get Morgoth before the end of the
year.

Did you mean month, or is this irony? Very hard to tell online!

> Maybe I will try an INT spellcaster next. Dark elves have sustain
INT.
> That does mean there will be a problem with food. Food doesn't look

Really? Necros get a food spell in book 3, which is findable. Don't
wizards get a food spell??

> even with 9 points of karate, a small kobold nearly got me

This was unlucky - I have vast experience at 50' and 9 karate usually
kills even a normal kobold without probs.

> 100 killed grip without problems (13 karate, 27 HP)

This, by contrast, was lucky - I've been killed several times by Grip
or Fang with karate in the teens.

> karate now at 20, start with spellcasting (piety)

Why piety? If I was going WIS I'd use nature - early books have more
useful stuff, plus the animal ESP is great later on. Was it just Scan
Object? That's the only big advantage I can think of.

> 200 quest for 9 yellow yeeks

Ah, I hadn't thought of that! You can't get the reward but the extra xp
would be nice.

> gave up on bullroarer
[snip]
> $%@! bullroarer again. Killed him

Yes, isn't he a bugger. Especially if you don't have !speed or -wonder.

> 350 tried potion of invisibility, 300 XP

One of my favourite things about S ...

> I have to take a somewhat early >

Have you been clearing levels then? Why? You don't even have a lantern
yet!

> there are rock worm masses on this level :( 

What's the problem, just the acid? Or are they hard to kill?

> 850 failed to alchemize scroll of teleport.

Did you ever manage it? Never tried this ...

> got wizardry to 40 (detect magic)

If you were clearing levels, why was this important?

> got 1 skill point of everything. I hope this will help with XP
drain
> attacks.

Ooh, another great idea - thanks. Hadn't thought of that either.

> 1450 [...] Found book 3!!!

Pretty lucky I would say. They're native to 1250', have very high
rarity (60 I think!), and there are 4 possibilities.

> Aaargh. Nrulings. Run away!

Do you not have rfire? I thought they weren't too tough.

> 1500 2 powerful objects - special level.
> Nrulings aren't so bad. STORMCROWS are.

Ah, so we agree.

> Wizardry now 50, learned phase warp

I'm wondering whether phase warp is a bit of a rip-off. My non-comp
char has 75 Wiz and still never ends up where he wants. I hope it gets
better in the 80s!

> 1650 More stormcrows. Got away with phase warp.
> Killed one stormcrow. nearly impossible.
> They're native to 1300!!

Yes. I'm hoping that Scott will implement one of the ideas in this
thread http://tinyurl.com/b98cw for beta16. They do need toning down
somehow, and that thread offers about six or seven possibilities.

> There's also a manticore wich kills me.

Bad luck, but good effort - your 1800' is definitely the depth to beat.


> [Character Equipment]
[snip]
> 12 Lead Shots of Wounding (1d3) (+9,+7) {Smeagol}
> 27 Lead Shots (1d3) (+6,+5)
> a Lead Shot of Wounding (1d3) (+9,+7) {Smeagol}
> a Lead Shot of Wounding (1d3) (+9,+7) {Smeagol}

I thought that stacking bug had been fixed?

CC
Anonymous
May 18, 2005 12:54:01 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Wim Benthem wrote:

> 50 feet - kill gray mold with sling, get 3 points of karate
> even with 9 points of karate, a small kobold nearly got me
> 11 karate, 2 sling/perc, 1 dodg/spellresist
> read unknown scrolls on downstairs

For some extra weight, you do much better with javelins.
IIRC damage is [2.5 + 6*skill/100] * 1d5, more after OathOfIron.
In addition, they are pointy. Not clear if worth the weight.

I remember I always tried to start with 5+ javelins.

> met the first banshee. karate + blessing isn't good enough.
Skills

I think most ghosts resist blunt, so even blessed, damage is reduced
by a factor of 3 or 6. Maybe javelins?


> lost 4 points of DEX to Oober the spirit

I think that comps should be played without player ghosts.
Do any variants other than NPP have that as an option?

I think as a matter of principle, everyone should clear the bones
directory before starting a comp, so everyone is playing the
same game.

> 1200 still no FA
> oops trapdoor

One good thing about S -- FeatherFall counteracts trap doors.

> 1650 More stormcrows. Got away with phase warp.
> Killed one stormcrow. nearly impossible.
> They're native to 1300!!
> Left level early once again.

Take a look back in time. I remember multiple threads
griping about stormcrows.


Eddie
Anonymous
May 18, 2005 1:02:15 PM

Archived from groups: rec.games.roguelike.angband (More info?)

magnate wrote:
> Have you been clearing levels then? Why? You don't even have a lantern
> yet!

Ironmen clear levels because once they take the down stairs there's no
turning back. So, you'd better be ready.

>> got wizardry to 40 (detect magic)
>
> If you were clearing levels, why was this important?

To prioritize exploration, I suspect. If the level has a powerful item
and a powerful unique on it, encountering the item first is a much
better proposition than encountering the unique first. Also, so you have
better odds to find the item before possibly being chased off the level
by something nasty -- breeder infestation, stormcrows...

>>1450 [...] Found book 3!!!
>
> Pretty lucky I would say. They're native to 1250', have very high
> rarity (60 I think!), and there are 4 possibilities.

Themed chest, perhaps.

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 18, 2005 7:38:22 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Wim Benthem wrote:
>
> Maybe I will try an INT spellcaster next. Dark elves have sustain INT.
> That does mean there will be a problem with food. Food doesn't look
> like a problem until you meet Harpies. (all those who rely on food
> to get them to 5000' haven't seen a harpy yet)
>
Harpies are annoying. They are *fast* and hard to hit - let them do the
moving. But they are civilized enough to leave the food you stand on
alone, and no-one dodges area effects.
Anonymous
May 18, 2005 8:22:04 PM

Archived from groups: rec.games.roguelike.angband (More info?)

On 18 May 2005 05:29:20 -0700, "magnate" <chrisc@dbass.demon.co.uk>
wrote:

>Wim Benthem wrote:
>> I've made extensive notes with my last comp character.
>
>Very interesting reading - thank you.
>
>> The way I'm improving I should get Morgoth before the end of the
>year.
>
>Did you mean month, or is this irony? Very hard to tell online!
>
Year. Last weekend I got to 1450'

>> Maybe I will try an INT spellcaster next. Dark elves have sustain
>INT.
>> That does mean there will be a problem with food. Food doesn't look
>
>Really? Necros get a food spell in book 3, which is findable. Don't
>wizards get a food spell??
>
>> even with 9 points of karate, a small kobold nearly got me
>
>This was unlucky - I have vast experience at 50' and 9 karate usually
>kills even a normal kobold without probs.
>
>> 100 killed grip without problems (13 karate, 27 HP)
>
>This, by contrast, was lucky - I've been killed several times by Grip
>or Fang with karate in the teens.
>
>> karate now at 20, start with spellcasting (piety)
>
>Why piety? If I was going WIS I'd use nature - early books have more
>useful stuff, plus the animal ESP is great later on. Was it just Scan
>Object? That's the only big advantage I can think of.
>
Scan object and sustenance.
Holy orb was a disappointment. Protection from evil is great.

>> 200 quest for 9 yellow yeeks
>
>Ah, I hadn't thought of that! You can't get the reward but the extra xp
>would be nice.
>
>> gave up on bullroarer
>[snip]
>> $%@! bullroarer again. Killed him
>
>Yes, isn't he a bugger. Especially if you don't have !speed or -wonder.
>
>> 350 tried potion of invisibility, 300 XP
>
>One of my favourite things about S ...
>
>> I have to take a somewhat early >
>
>Have you been clearing levels then? Why? You don't even have a lantern
>yet!
>
If you put away the torch when resting (and meleeing silver jellies)
you can do REALLY long with a torch. If you buy 10 torches, you won't
run out of light before you find a lantern. After I had a lantern I've
discarded lots of oil.

And I do indeed clear all levels unless it's too dangerous.

>> there are rock worm masses on this level :( 
>
>What's the problem, just the acid? Or are they hard to kill?

They breed, and they eat walls. Need I say more.

>
>> 850 failed to alchemize scroll of teleport.
>
>Did you ever manage it? Never tried this ...

I had better luck with cure serious wounds, once I started
getting crystal bottles. Better parchments are rare.

>
>> got wizardry to 40 (detect magic)
>
>If you were clearing levels, why was this important?

For the levels I couldn't clear.

>
>> got 1 skill point of everything. I hope this will help with XP
>drain
>> attacks.
>
>Ooh, another great idea - thanks. Hadn't thought of that either.

I don't know if it really works.

>
>> 1450 [...] Found book 3!!!
>
>Pretty lucky I would say. They're native to 1250', have very high
>rarity (60 I think!), and there are 4 possibilities.

About normal, I think. I found the book of combat + elemental sorcery
before this. And a second copy of holy of holies almost immediately
after.

>
>> Aaargh. Nrulings. Run away!
>
>Do you not have rfire? I thought they weren't too tough.

It's the blinding. My character before this got killed by 20 nrulings
and a killer pink beetle. I had Plenty of mushrooms and potions but I
never recovered. In the meantime my strength got eaten away so i ended
(-3 slow)


>> Wizardry now 50, learned phase warp
>
>I'm wondering whether phase warp is a bit of a rip-off. My non-comp
>char has 75 Wiz and still never ends up where he wants. I hope it gets
>better in the 80s!

It certainly saved my skin a few times. With phase warp and 2 rods of
blinking I can get away from anything that can't pass through walls
without using a teleport scroll.

--
Wim Benthem
Anonymous
May 18, 2005 8:37:50 PM

Archived from groups: rec.games.roguelike.angband (More info?)

On Wed, 18 May 2005 15:38:22 +0300, Juho Schultz
<juho.schultz@helsinki.fi> wrote:

>Wim Benthem wrote:
>>
>> Maybe I will try an INT spellcaster next. Dark elves have sustain INT.
>> That does mean there will be a problem with food. Food doesn't look
>> like a problem until you meet Harpies. (all those who rely on food
>> to get them to 5000' haven't seen a harpy yet)
>>
>Harpies are annoying. They are *fast* and hard to hit - let them do the
>moving. But they are civilized enough to leave the food you stand on
>alone, and no-one dodges area effects.
>
I didn't think of that. It's still hard to drop all your valuable
mushrooms quickly. I hope noxious cloud will do the job for my next
character.

--
Wim Benthem
Anonymous
May 18, 2005 8:49:14 PM

Archived from groups: rec.games.roguelike.angband (More info?)

"magnate" <chrisc@dbass.demon.co.uk> wrote in news:1116419360.758912.51360
@g44g2000cwa.googlegroups.com:

>> got wizardry to 40 (detect magic)
>
> If you were clearing levels, why was this important?

Using detect before you explore lets you know in advance
what items are magic and what aren't, which helps if you have
limited ID.

It is also useful for knowing where to go first, and can
rarely even be a lifesaver if it shows an object you need for
a current situation. (Like a wand or healing.)
Anonymous
May 19, 2005 12:54:55 PM

Archived from groups: rec.games.roguelike.angband (More info?)

On 18 May 2005 08:54:01 -0700, "Eddie Grove" <eddiegrove@hotmail.com>
wrote:

>Wim Benthem wrote:
>
>> 50 feet - kill gray mold with sling, get 3 points of karate
>> even with 9 points of karate, a small kobold nearly got me
>> 11 karate, 2 sling/perc, 1 dodg/spellresist
>> read unknown scrolls on downstairs
>
>For some extra weight, you do much better with javelins.
>IIRC damage is [2.5 + 6*skill/100] * 1d5, more after OathOfIron.
>In addition, they are pointy. Not clear if worth the weight.
>
>I remember I always tried to start with 5+ javelins.

Unfortunately javelins cost 28 AU. I don't think I can't afford more
than about 2.



>> 1650 More stormcrows. Got away with phase warp.
>> Killed one stormcrow. nearly impossible.
>> They're native to 1300!!
>> Left level early once again.
>
>Take a look back in time. I remember multiple threads
>griping about stormcrows.
>
>
I've looked it up. The suggestions offered were:

1. Avoid them. (I knew that one)
2. Get 25 points of nature lore so you can detect them
3. Learn burglary and set traps (you need to detect them as well)
4. Take them out of monster.txt. (can't use that in the competition)

I will use 2, but I think burglary is too expensive and trap setting too
bothersome.

--
Wim Benthem
Anonymous
May 19, 2005 2:01:23 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Wim Benthem wrote:
> Unfortunately javelins cost 28 AU. I don't think I can't afford more
> than about 2.

You don't think you can't?

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 19, 2005 6:48:48 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Wim Benthem wrote:

<snip Stormcrows>

> 3. Learn burglary and set traps (you need to detect them as well)

I think flying monsters aren't hurt by traps. Or am I getting my [O]
confused with my ?

--
Matt
mattneu@gmail.com
Anonymous
May 19, 2005 10:03:32 PM

Archived from groups: rec.games.roguelike.angband (More info?)

On Thu, 19 May 2005 10:01:23 -0400, Twisted One
<twisted0n3@gmail.invalid> wrote:

>Wim Benthem wrote:
>> Unfortunately javelins cost 28 AU. I don't think I can't afford more
>> than about 2.
>
>You don't think you can't?

I don't think you didn't know what I meant.

--
Wim Benthem
!