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Paul, you need to plan for:
1. High Constitution. Without hit points, you die.
2. Speed. (Not applicable here.)
3. High damage. If you kill monsters faster, you take less damage.
This means good weapon, Damage or Slaying rings, Strength, and
Dexterity, not necessarily in that order. (You need to try all
possibilities, and calculate damage.)
4. Resistances. You have rbase from either
* Defender. Bad choice for warrior.
* Resistance amulet
* Colluin - this is much better!
-- Get a better amulet.
You have RConf from your helmet. That's good. You also need
RBlind
RNexus is nice where you are, but you don't absolutely need it. Just be
careful of nexus hounds & vortexes.
RNether is nice
RDark is nice
RShards is nice, but again you don't absolutely need it.
4. Stealth, detection, etc. You might want to carry Detect Evil
staffs, or Light Rods, or both.
You would be better off stocking enchanted arrows than some of that
stuff. Better still, keep the heavy high damage weapons for which you
don't yet have sufficient strength & dexterity to get 4 or 5 blows.
Paul Heisner wrote:
> [Character Equipment]
>
> a) a Short Sword (Defender) (1d7) (+9,+9) [+4] (+1 to stealth)
> It increases your stealth by 1. It provides resistance to acid,
> lightning, fire, and cold. It sustains your wisdom. It makes you fall
> like a feather and speeds your regeneration. It grants you immunity to
> paralysis and the ability to see invisible things. It cannot be harmed
> by the elements.
Bad choice of weapons for warrior.
> b) a Long Bow of Extra Might (x3) (+9,+17) (+1)
> It increases your shooting power by 1.
> c) a Moonstone Ring of Protection [+12]
Get more damage or strength or constitution.
> d) a Platinum Ring of Damage (+10)
> e) an Amber Amulet of Resistance
> It provides resistance to acid, lightning, fire, and cold. It cannot
> be harmed by the elements.
This is doing you no good at all. You've covered the basic resistances
in several different ways. Just about anything is better here.
> f) The Phial of Galadriel
> It lights the dungeon around you. It cannot be harmed by the elements.
> It might have hidden powers.
> g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
> It increases your strength and charisma by 2. It provides resistance
> to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
> by the elements.
Possibly swap with Dwarven armor. See below.
> h) The Cloak of Thorongil [1,+9]
> It cannot be harmed by the elements. It might have hidden powers.
Sell. Colluin is infinitely better.
> i) a Large Leather Shield of Resist Acid [4,+10]
> It provides resistance to acid. It cannot be harmed by acid.
> j) The Metal Cap of Thengel [3,+12] (+3)
> It increases your wisdom and charisma by 3. It cannot be harmed by the
> elements. It might have hidden powers.
This gives confusion protection. You can
> k) a Set of Leather Gloves of Power (+4,+3) [1,+6] (+4)
> It increases your strength by 4.
> l) a Pair of Soft Leather Boots of Speed [2,+6] (+7)
> It increases your speed by 7.
>
>
> [Character Inventory]
>
> a) 15 Gold Speckled Potions of Cure Critical Wounds
> b) 5 Red Speckled Potions of Healing
> c) 47 Scrolls titled "staseh er" of Identify
> d) 4 Scrolls titled "monbek oxywex" of Satisfy Hunger
> e) 4 Copper Rods of Trap Location
> f) 2 Lead Rods of Door/Stair Location
> g) a Magnesium Rod of Recall
> It cannot be harmed by electricity.
> h) 7 Titanium Rods of Lightning Bolts
> i) 3 Zirconium Rods of Fire Bolts
> j) a Silver Rod of Frost Bolts
> k) 99 Arrows (1d4) (+0,+0)
>
>
> [Home Inventory]
>
> a) 3 Brown Mushrooms of Restoring
> b) 17 White Potions of Speed
> c) 19 Gold Speckled Potions of Cure Critical Wounds
> d) 5 Orange Speckled Potions of Restore Life Levels
> e) an Orange Speckled Potion of Restore Life Levels {50% off}
Sell. Get from store when you need it. If it's not available, don't
worry about a little lost experience.
> f) 2 Gold Potions of Restore Strength
> g) 2 Metallic Green Potions of Restore Intelligence
> h) 4 Dark Blue Potions of Restore Wisdom
> i) a Brown Speckled Potion of Restore Dexterity
> j) 2 Clotted Red Potions of Restore Constitution
> k) 4 Purple Speckled Potions of Restore Charisma
Sell all these. Get them in the store, or use Mushrooms of Restoring if
you really need the stat. As warrior, you can let Charisma,
Intelligence, Wisdom slide for quite a while. Intelligence is a little
useful, since it lets you use more powerful magic items.
> l) 99 Scrolls titled "staseh er" of Identify
No need to stock these. Use staffs of Perception if these are
unavailable in the store.
> m) 2 Scrolls titled "manarze trifri" of *Identify*
Get all you can!
> n) 15 Scrolls titled "monbek oxywex" of Satisfy Hunger
Sell. Lots of ways to get food.
> o) 4 Titanium Wands of Teleport Other (32 charges)
Why aren't you carrying these? These are absolutely critical in
getting out of a jam. Learn to rely on them, otherwise you *will* die.
> p) a Silver Ring of Free Action
> It grants you immunity to paralysis.
Sell.
> q) a Bloodstone Ring of See Invisible
> It grants you the ability to see invisible things.
Sell.
> r) a Bronze Amulet of Charisma (+3)
> It increases your charisma by 3. It sustains your charisma.
> s) Metal Scale Mail (Dwarven) (-2) [13,+18] (+2)
> It increases your strength and constitution by 2. It increases your
> infravision by 2. It grants you immunity to paralysis. It cannot be
> harmed by acid or fire.
You might want to wear this. Colluin covers RBase. You should bee
able to kill nexus hounds with a single turn by now. +2 CON and STR may
be better than RNexus + RShards.
> t) Mithril Chain Mail (-1) [28,+6]
> It cannot be harmed by acid.
Sell.
> u) The Cloak 'Colluin' [1,+15]
> It cannot be harmed by the elements. It might have hidden powers.
Wear this instead of Thorongil. You can get Free Action from Dwarven
chain mail or from your weapon.
> v) The Set of Gauntlets 'Paurhach' [2,+15]
> It cannot be harmed by the elements. It might have hidden powers.
Sell. Just about any ego gloves are better.
> w) a Dagger (Holy Avenger) (1d4) (+9,+9) [+3] (+1)
> It increases your wisdom by 1. It slays demons, undead, and all evil
> creatures. It provides resistance to fear. It is blessed by the gods.
> It grants you the ability to see invisible things. It might have
> hidden powers.
Use if you get more damage (5 blows) from this.
> x) a Scimitar of Westernesse (2d5) (+10,+9) (+1)
> It increases your strength, dexterity, and constitution by 1. It slays
> orcs, trolls, and giants. It grants you immunity to paralysis and the
> ability to see invisible things.
Use this if it gives you 4 or 5 blows. I suspect with +3 more
strength, and +1 dex, from armor and weapon, and you will be there.
Better still if you can get something with a brand, though that may
mean a big rearrangement to get see invisible.
You have:
Defender
Thorongil
Arvedui - shards, nexus
Amulet of Resistance
Colluin + Slow Digestion is better than Thorongil & Amulet of
Resistance.
Dwarven may be better than Arvedui; it depends how much you are worried
about Shards from Great crystal drake (GCD) & nexus stat swapping.
Until GCD at dlev 45, shards damage is just not much of a problem.
Westernesse is probably better than defender. With westernesse and
Dwarven Armor, you can probably kill Nexus & Crystal hounds with a
single turn.