Tom's Hardware > Forum > Games General > Games General Discussions > When your copy of Sangband (beta 18) freezes...

When your copy of Sangband (beta 18) freezes...

Forum Games General : Games General Discussions - When your copy of Sangband (beta 18) freezes...

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Archived from groups: rec.games.roguelike.angband (More info?)

 

When your copy of Sangband freezes, download the fix.

Website:
http://runegold.org/sangband/


Source:
http://runegold.org/sangband/files/sang-src.zip


IBM (plain, full screen)
http://runegold.org/sangband/files/sang-ibm.zip

Windows (multiple windows, sound)
http://runegold.org/sangband/files/sang-win.zip



--------- X11 and Mac ports -----------

If you have a working port of Sangband for either X11 or the Mac, please
let me know. I possess neither OS, so cannot test them myself, but will
happily make them available on the website (saves your bandwidth).


-------- Bug report ------------

(From Petteri Koivisto)
> I have problem with SAngband 0.9.9 beta 18. I can play
> it for just few minutes and then it stops responding.
> This happens usually very soon after enterin a new dungeon
> level.

Oi! That is definitely a major bug.

Now fixed (used the same variable to time out both inner and outer
loops, causing the outer loop never to end). New version uploaded to
sangband.runegold.org.

What I don't understand is how this bug avoided being detected for so
long; it's been in the code since at least beta 13. Well, it's nailed
to the wall now, thanks to you.

-----------

Also fixed a few of the other problems reported, such as the Windows
version refusing to change preferences, and forged ego-items losing
their knowledge of what component was used to make them. More will be
fixed later.

Thanks to all who have been sending me bug reports. If you feel that
I've missed any, do email me (see the "readme.txt" file in any of the
Sangband releases).

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Archived from groups: rec.games.roguelike.angband (More info?)

 

"Leon Marrick" <invaid@runegold.org> writes:

> --------- X11 and Mac ports -----------
>
> If you have a working port of Sangband for either X11 or the Mac, please
> let me know. I possess neither OS, so cannot test them myself, but will
> happily make them available on the website (saves your bandwidth).

I made a MacOSX/Carbon build a few days back. You can download it from my
site, at:

<http://www.dot-app.org/Sangband-beta18-osx.dmg>

That's a Mac disk image. I assume that, since you don't have a Mac, you
won't be able to look inside. So, I've also uploaded a tarball with the
added files (based on Pelpel's macho-extras package), and a slightly tweaked
copy of main-crb.c and Makefile.osx from Vanilla. A full description of the
changes are in the file "Mac-Changes.txt":

<http://www.dot-app.org/Sangband-MacExtras.tgz>

sherm--

--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org

Reply to Anonymous

Archived from groups: rec.games.roguelike.angband (More info?)

 

"Leon Marrick" <invaid@runegold.org> wrote in message
news:GTLoe.57856$6k7.39947@bignews4.bellsouth.net...
> When your copy of Sangband freezes, download the fix.
>
> Website:
> http://runegold.org/sangband/
>
>
> Source:
> http://runegold.org/sangband/files/sang-src.zip
>
>
> IBM (plain, full screen)
> http://runegold.org/sangband/files/sang-ibm.zip
>

Is this rebuilt with RR's fix for the base delay factor (I whinged
about in an earlier thread)?

> [..]

Thanks!

--
Glen
L:Pyt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+

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