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DOOMed but optimistic [ironman] [S] [comp]

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Anonymous
June 6, 2005 5:05:30 AM

Archived from groups: rec.games.roguelike.angband (More info?)

[This was the comp character for May.]

I am still stuck with the amulet of doom, what a pain. Still stuck as
a dark elf, despite 4 attempts at metamorph. Screwed up and got my
last 2 ?rCurse burnt on the ground last level, but it was probably
time to start id'ing flavors anyway.

It is [was] a comp, so I allowed myself hack-n-back against colossi.
In retrospect, I wish I had stayed true to my principles, but then
perhaps one might have forced me to use consumables I needed for
survival later.

I was starting to wonder if I could survive, but I think the gamemaker
was Barukkheled at 2950'. I used Hammerhand for a while, but tossed
it on the current level after getting Tulkas.

Nearly done with stat gain now at 3300'.

Usually *bands are 99% tactics and 1% strategy, unless you play with
turn limits, but the combination of ironman with that frigging amulet
of doom has given me lots and lots of hard strategic decisions. This
game has required all of my skill, as well as a bit of luck.

There's a vault with some folks that may be too tough. I figured
I should post while still in a good mood. :) 


Comments interspersed with ##.


[Sangband 0.9.9, beta 15d Character Dump]

Oober, the Renegade Age : 166 STR! 18/***
Height : 5 ft, 5 in INT! 18/100
Weight : 102 lb WIS! 18/70
Gender : Male DEX: 18/171
Race : Dark-Elf Slayer of CON! 18/210
Akhorahil the Blind CHR! 18/40

Max Hit Points 836 Power 85 Max Mana 0
Cur Hit Points 763 Score 117 Cur Mana 0

(Melee) Unspent Exp 2435 (Missile)
Blows/Round 7 Gold 713655 Shots/Round 1.5
+ to Skill 21 + to Skill 23
Deadliness (%) 154 Max Depth 3300 ft Deadliness (%) 176

(Character Abilities)
Melee : Superb Saving Throw: Superb Magic Device: Excellent
Shooting : Heroic Stealth : Superb Dodging : Poor
Throwing : Heroic Perception : Superb Fame : Praised
Digging : Excellent Disarming : Legendary Infra-Vision: 20 feet

Speed : +8
Armour : 129
Kills : 5206
Time Elapsed: 18 days, 11 hours, 45 minutes (1848985 turns)


[Character Attributes]

abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:..1........31 STR! 18/100 .2146.2.4.2.5 18/***
Invis:............. INT! 18/100 ..1.6....2..3 18/100
Aware:............. WIS! 18/100 ..1.6....2... 18/70
Disar:............. DEX: 18/91 ..146.2.....7 18/171
Devic:............. CON! 18/100 3.146...4.23. 18/210
Speed:...6.......3. CHR! 18/100 ..1.6.......1 18/40

abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.....+.......
Tunnl:............2 Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....3....... Aggra:.............
Drain:.............

Curse:.............

abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :......++..... Light:............. Food :.............
Elec :......+...... Dark :............. Feath:.............
Fire :......+...... Sound:......+...... Shine:.............
Cold :......+...... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP :.........+...
Fear :............. Nethr:............. SeeIn:.......+.....
Blind:+........+... Chaos:............. FrAct:.......+.....
Confu:......+...... Disen:............. HLife:.............


[Skills]

Swordsmanship : 77% ## it's tough to practice swords, never had a great one
Clubbing : 76% (max 77%)
Jousting : 77%
Archery - Xbows : 68% (max 70%)
Archery - Bows : 60% (max 61%)
Archery - Slings : 46%
Throwing : 75%
Wrestling : 80% (max 81%)
Karate : 82% ## the 3 points each of Str/Dex have been crucial for weapons because of DOOM
Wizardry : 69% (max 70%) ## for directed phase and detect magic
Holy Alliance : 82% ## for detect evil, and recently for restore stat
Nature Lore : 69% (max 70%) ## for mending and detect animals
Magical Device : 50%
Burglary : 76% (max 77%)
Perception : 76% (max 77%)
Stealth : 72% (max 77%)
Disarming : 77%
Dodging : 52%
Spell Resistance : 81% (max 82%)
Alchemy : 68% (max 69%) ## only used once so far, for ?map for a vault, will presumably use toward the end

You have taken the Oath of Iron.


[Character Equipment]

the Broad Axe 'Barukkheled' (2d9) (+13,+19) (+3, +1)
a Long Bow of Velocity (x3) (+15,+28) (+2) ## for +2 str, cannot afford quiver slot
a Ring {Barahir} ## my first serious usage of Barahir in memory, perhaps ever !
the Ring of Tulkas (+4, +6) (charging) {Tulkas} ## +6 to speed/haste activ in S
a Pewter Amulet of DOOM ## since 2600'
the Phial of Galadriel [3] {!! SpectralKiller2500}
the Brigandine Armour of the Rohirrim (-2) [18,+15] (+2)
the Cloak of Thorongil [1,+15]
the Small Metal Shield of Thorin [5,+21] (+4) ## just got this at 3200'
the Hard Leather Cap of Thranduil [2,+11] (+2)
the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {Rogrog the Bl
the Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
a Pouch (holding 209 essences of 17 types)


[Character Inventory]

7 Wrinkled Mushrooms of Heroism ## wrestling gets me ]berserk, but [bug] that doesn't give rFear
4 Rations of Food
8 Puce Potions of Speed
3 Dark Green Potions of Healing
a Gold Potion of *Healing*
a Scroll titled "jo budora" of *Destruction*
a Scroll titled "iv nelgwerg" of Genocide
5 Sapphire Rods of Trap Location {@z1 !!}
4 Rhodium Rods of Illumination (2 charging) {@z2 !!}
8 Shining Rods of Blinking {!!}
3 Adamantium-plated Rods of Acid Balls
4 Gold Rods of Lightning Balls {!!}
3 Iridescent Rods of Cold Balls (2 charging) {!!}
a Cast Iron Wand of Teleport Away (7 charges) {7}
a Bamboo Staff of Perception {unknown}
a Birch Staff of Cure Medium Wounds (4 charges) {4}
a Maple Staff of Healing (4 charges)
a Locust Staff of Speed {8, unknown}
an Amulet {Carlammas}
the Large Leather Shield of Celegorm [6,+20]
7 Well-balanced Throwing Axes of Burning (2d3) (+10,+10)
the Quarterstaff 'Nar-i-vagil' (5d2) (+10,+20) [15,+15] (+3) ## my AC goes up by 59 now when I wield this
the Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)


[Special advantages and disadvantages]
You were rolled up 16365 times before being accepted.
You refuse to return to the town or go up any stairs until victorious.
Anonymous
June 8, 2005 5:21:44 AM

Archived from groups: rec.games.roguelike.angband (More info?)

Damn man, really impressive :)  Good luck!

but.... the actual comp is an [O] Bear Ass....
that im playing currently at clvl 22...
that means that once in life, youre actually behind me
hehehehe :) 
--
I will hold the candle till it burns up my arm.
I'll keep taking punches until their will grows tired.
I will stare the sun down until my eyes go blind.
I won't change direction and I won't change my mind...
How much difference does it make?
Anonymous
June 8, 2005 5:21:45 AM

Archived from groups: rec.games.roguelike.angband (More info?)

Atriel <atriel666@hotmail.com> writes:

> Damn man, really impressive :)  Good luck!

I got that luck! The Phoenix dropped my desperately needed ?*rCurse*.
I've got a peeve against that sort of thing, but I'll hold my nose and
play on. :)  I figure my odds of winning are now over 50%, but, as I
said, I'm optimistic. I wonder if the game will come down to whether
I succeed at forging an amulet of sustenance.

> but.... the actual comp is an [O] Bear Ass....
> that im playing currently at clvl 22...
> that means that once in life, youre actually behind me
> hehehehe :) 

It's my last game of until Leon puts in squelching, which may mean
my last game ever. I am taking my time trying not to make major
screw-ups. Then it's back to porting-to-050/improving/testing id-less
NPP. No more comps for me in the forseeable future.


Eddie
Related resources
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Anonymous
June 8, 2005 5:21:45 AM

Archived from groups: rec.games.roguelike.angband (More info?)

"Glen Wheeler" <gew75@uow.edu.au> writes:

> You are going to give Leon that ultimatum?

It isn't meant that way. He should do what he thinks best.
He shouldn't cater to any one player. That way lies madness.

So long as my playstyle is different from others, no item generation
scheme that makes others happy will solve my junk problem [see other
thread]. To me, life is too short to waste destroying uncountably
many items manually. I'll choose a variant that doesn't force me to.


Eddie
Anonymous
June 8, 2005 5:21:45 AM

Archived from groups: rec.games.roguelike.angband (More info?)

Eddie Grove wrote:
> "Glen Wheeler" <gew75@uow.edu.au> writes:
>
> > You are going to give Leon that ultimatum?
>
> It isn't meant that way. He should do what he thinks best.
> He shouldn't cater to any one player. That way lies madness.
>
> So long as my playstyle is different from others, no item generation
> scheme that makes others happy will solve my junk problem [see other
> thread]. To me, life is too short to waste destroying uncountably
> many items manually. I'll choose a variant that doesn't force me to.
>
>

I don't care so much about squelching any more.
I'd settle for with the auto-pickup/autoinscribe feature at this point.


At the end of the game, all I wanted was *Heal and *Life. I was able
to turn the scrolls of Banishment, Destruction, etc. into hot-pink '?',
so that was OK.
But potions are much harder to spot. I didn't even need Narya, though
that was certainly nice.

Go to level. Activate Palantir. Pick up things of interest, if any.
Kill any angels, clear any undead pits, maybe dispel some trolls &
orcs.

Repeat. And repeat. And repeat.

If I could have just reset the potion colors like the scroll colors, it
would have helped. Some.

Eddie, someone has already ported the NPP squelch code to V. Don't
duplicate the work. I just don't have a copy of it, or I'd have
already have updated my installation.

I've ported a few NPP UI features. (Hence the more readable character
dumps.) But not any of the big stuff.
June 8, 2005 5:21:45 AM

Archived from groups: rec.games.roguelike.angband (More info?)

Atriel wrote:

> but.... the actual comp is an [O] Bear Ass....
> that im playing currently at clvl 22...

So is mine, largely due to getting Cambeleg from Bearclaw the Zombie.
I guess that's karma from not having complained about player ghosts on
rgra...

Nick.
Anonymous
June 8, 2005 4:05:07 PM

Archived from groups: rec.games.roguelike.angband (More info?)

"Eddie Grove" <eddiegrove@hot.NOSPAM.mail.com> wrote in message
news:m3ll5l4n9n.fsf@hot.NOSPAM.mail.com...
> Atriel <atriel666@hotmail.com> writes:
>
>> Damn man, really impressive :)  Good luck!
>
> I got that luck! The Phoenix dropped my desperately needed ?*rCurse*.
> I've got a peeve against that sort of thing, but I'll hold my nose and
> play on. :)  I figure my odds of winning are now over 50%, but, as I
> said, I'm optimistic. I wonder if the game will come down to whether
> I succeed at forging an amulet of sustenance.
>

Good luck to you then. Even though I only had a few attempts, this is
one impressive run.

>> but.... the actual comp is an [O] Bear Ass....
>> that im playing currently at clvl 22...
>> that means that once in life, youre actually behind me
>> hehehehe :) 
>
> It's my last game of until Leon puts in squelching, which may mean
> my last game ever. I am taking my time trying not to make major
> screw-ups. Then it's back to porting-to-050/improving/testing id-less
> NPP. No more comps for me in the forseeable future.
>

You are going to give Leon that ultimatum?
Seems strange, to my ears, as it implies that regardless of what he
does with object generation you won't be playing until squelch comes in.
As much as I enjoy having your opinions on the group about variants I
spend time playing, when it comes down to squelching or improved item
generation, take item generation any day.

--
Glen
L:p yt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
Anonymous
June 8, 2005 5:47:24 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Glen Wheeler wrote:
> when it comes down to squelching or improved item
> generation, take item generation any day.
>
You could have both, but squelching is available today.

I think squelching is a user preference question. The user chooses
between destroying junk manually and squelching it. At present some
variants force the player to destroy stuff manually. No variant forces
the player to squelch.

Item generation can be improved even if squelch is there.
Anonymous
June 9, 2005 3:00:06 AM

Archived from groups: rec.games.roguelike.angband (More info?)

"Juho Schultz" <juho.schultz@helsinki.fi> wrote in message
news:D 86ibr$76g$1@oravannahka.helsinki.fi...
> Glen Wheeler wrote:
>> when it comes down to squelching or improved item generation, take
>> item generation any day.
>>
> You could have both, but squelching is available today.
>
> I think squelching is a user preference question. The user chooses
> between destroying junk manually and squelching it. At present some
> variants force the player to destroy stuff manually. No variant forces
> the player to squelch.
>
> Item generation can be improved even if squelch is there.

Did you read Leon's rant? It explains just as well as I can why
having squelching in a variant can detract from it's theme and
playability. But I don't want to start a flamewar.

--
Glen
L:p yt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
June 9, 2005 7:44:42 AM

Archived from groups: rec.games.roguelike.angband (More info?)

pete mack wrote:

> Eddie, someone has already ported the NPP squelch code to V. Don't
> duplicate the work. I just don't have a copy of it, or I'd have
> already have updated my installation.

They have? Where? Please, point me to it! The NPP squelch code is far
superior to the original Blackstone code on which it is based, and if
it's been ported to a V patch then I've no need to continue updating
the original Blackstone patch. If the new port has the auto-inscribe
stuff as well then V may actually be fun again!

CC
Anonymous
June 9, 2005 1:31:56 PM

Archived from groups: rec.games.roguelike.angband (More info?)

magnate wrote:
> pete mack wrote:
>
> > Eddie, someone has already ported the NPP squelch code to V. Don't
> > duplicate the work. I just don't have a copy of it, or I'd have
> > already have updated my installation.
>
> They have? Where? Please, point me to it! The NPP squelch code is far
> superior to the original Blackstone code on which it is based, and if
> it's been ported to a V patch then I've no need to continue updating
> the original Blackstone patch. If the new port has the auto-inscribe
> stuff as well then V may actually be fun again!
>


Nope. I misunderstood what the blackstone patch is. I am porting the
NPP code myself.
Anonymous
June 9, 2005 7:33:32 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Jeff Greene wrote:
> "pete mack" <pmac360@hotmail.com> wrote in message news:1118334716.226345.309950@z14g2000cwz.googlegroups.com...

> >
> > Nope. I misunderstood what the blackstone patch is. I am porting the
> > NPP code myself.
> >
> That's good to hear. It is something I always intended to do "someday".
> I hope Robert considers accepting the patch.


I find NPP uniques to be just a little too tough. And I prefer the
Vanilla distribution of dungeon spellbooks.

Anyway, I want to get a few winners under my belt before returning to
NPP. I've borrowed several of the nice UI bits from NPP into a hacked
version of 3.0.6. I also hope it makes it into this release or the
next, because I really, really don't want to maintain it.

* Display game turns in Character info, and # of spells to study on
main page. (To familiarize myself with the display code.)
* Include (save-file compatible) unique kills, level & turncount in
character dump.

The squelch port won't take very long. It's less changes than the
ego-list in the character dump file.
Anonymous
June 9, 2005 10:07:48 PM

Archived from groups: rec.games.roguelike.angband (More info?)

"pete mack" <pmac360@hotmail.com> wrote in message news:1118334716.226345.309950@z14g2000cwz.googlegroups.com...
>
>
> magnate wrote:
> > pete mack wrote:
> >
> > > Eddie, someone has already ported the NPP squelch code to V. Don't
> > > duplicate the work. I just don't have a copy of it, or I'd have
> > > already have updated my installation.
> >
> > They have? Where? Please, point me to it! The NPP squelch code is far
> > superior to the original Blackstone code on which it is based, and if
> > it's been ported to a V patch then I've no need to continue updating
> > the original Blackstone patch. If the new port has the auto-inscribe
> > stuff as well then V may actually be fun again!
> >
>
>
> Nope. I misunderstood what the blackstone patch is. I am porting the
> NPP code myself.
>

That's good to hear. It is something I always intended to do "someday". I hope Robert considers accepting the patch.

-Jeff
Anonymous
June 10, 2005 12:04:21 AM

Archived from groups: rec.games.roguelike.angband (More info?)

Jeff Greene wrote:
> "pete mack" <pmac360@hotmail.com> wrote in message news:1118334716.226345.309950@z14g2000cwz.googlegroups.com...

> >
> > Nope. I misunderstood what the blackstone patch is. I am porting the
> > NPP code myself.
> >
>
> That's good to hear. It is something I always intended to do "someday". I hope Robert considers accepting the patch.
>


Jeff, I need a little help. There's a mysterious #define in cave.c,
with mysterios comments about it:

#define GRAF_BROKEN_BONE 440


code is:
else if (do_purple_dot)
{
if (use_graphics)
{

/* Special squelch character HACK */
/* Colour of Blade of Chaos */
/*This can't be right, but I am not sure what to do
for graphics*/
a = k_info[GRAF_BROKEN_BONE].x_attr;
/* Symbol of floor */
c = k_info[GRAF_BROKEN_BONE].x_char;



What do I need to do about the graphics .prf files to make whatever
this is work? "I'm not sure what do for graphics" either.

In the meantime, I will just compile as is, and assume that graphics
are broken for squelching.
Anonymous
June 10, 2005 10:43:24 AM

Archived from groups: rec.games.roguelike.angband (More info?)

"pete mack" <pmac360@hotmail.com> wrote in message news:1118372661.033708.227390@g44g2000cwa.googlegroups.com...
>
>
> Jeff Greene wrote:
> > "pete mack" <pmac360@hotmail.com> wrote in message news:1118334716.226345.309950@z14g2000cwz.googlegroups.com...
>
> > >
> > > Nope. I misunderstood what the blackstone patch is. I am porting the
> > > NPP code myself.
> > >
> >
> > That's good to hear. It is something I always intended to do "someday". I hope Robert considers accepting the patch.
> >
>
>
> Jeff, I need a little help. There's a mysterious #define in cave.c,
> with mysterios comments about it:
>
> #define GRAF_BROKEN_BONE 440
>
>
> code is:
> else if (do_purple_dot)
> {
> if (use_graphics)
> {
>
> /* Special squelch character HACK */
> /* Colour of Blade of Chaos */
> /*This can't be right, but I am not sure what to do
> for graphics*/
> a = k_info[GRAF_BROKEN_BONE].x_attr;
> /* Symbol of floor */
> c = k_info[GRAF_BROKEN_BONE].x_char;
>
>
>
> What do I need to do about the graphics .prf files to make whatever
> this is work? "I'm not sure what do for graphics" either.
>
> In the meantime, I will just compile as is, and assume that graphics
> are broken for squelching.
>

The "purple dot" concept doesn't work too well with graphics. Since the broken bone was taken out of the game in Ang 3.0.5, I used the broken bone graphic as the substitute for "purple dot" when a player is using graphics. Just change that to:

#DEFINE GRAF_BROKEN_BONE 392

This is the broken bone number in Angband 3.0.5. It should work fine.

-Jeff
Anonymous
June 10, 2005 1:23:54 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Jeff Greene wrote:
> The "purple dot" concept doesn't work too well with graphics. Since the broken bone was taken out of the game in Ang 3.0.5, I used the broken bone graphic as the substitute for "purple dot" when a player is using graphics. Just change that to:
>
> #DEFINE GRAF_BROKEN_BONE 392
>
> This is the broken bone number in Angband 3.0.5. It should work fine.
>

Thanks Jeff. Done.

I'm still finding global references to squelch & autoinscribe. But at
least I haven't yet broken my build. Much of it seems to be working.
I played, ahem, *tested my work* for a bit last night.
Anonymous
June 21, 2005 4:47:49 AM

Archived from groups: rec.games.roguelike.angband (More info?)

On 2005-06-06 10:05:30, Eddie Grove <eddiegrove@hot.NOSPAM.mail.com> wrote:

> [This was the comp character for May.]
> Burglary : 76% (max 77%)
> You have taken the Oath of Iron.

I just hit the 30% Burglary cap. I want to take the Oath of Iron.
How does this work? I thought OoIron and Burglar's Guild are
exclusive.

--
Gallowglass
Anonymous
June 21, 2005 4:51:31 AM

Archived from groups: rec.games.roguelike.angband (More info?)

No longer DOOMed, but I figure I might as well stop making new
threads. Actually, I'm in the home stretch. [I've cheated for
debugging purposes so it isn't a clean game.]

Life got easy at 4000' after my second CheckerboardVault. Ringil
simplifies many things. I just got a CloakOfAman{rPoison} from Vecna,
so I don't have to worry about poison any more. It's nice being able
to alchemize ?*ID when desired.

I have dropped Caspanion, Belegennon, and Barahir on the ground. I'm
carrying non-essentials now, a quiver and acidThrowingHammers, and it
feels so strange. Even the ?*recharge are a luxury I didn't expect to
keep. I wonder if I should drop something to pick up one of the
artifacts giving rPoison. Hmm -- even Olorin is pure luxury.

Now I can afford to wear an amulet of magical item mastery (if I could
find one) and just carry Ingwe. It is a bit tiresome to zap my rod of
speed and then hit 'n' twenty times waiting to activate it successfully.

Eighty uniques down. Only Murazor seems a threat.
The only likely obstacle at this point is overconfidence.


[Sangband 0.9.9, beta 15d Character Dump]

Oober Age : 166 STR! 18/***
the Death Lord Height : 5 ft, 5 in INT! 18/110
Weight : 102 lb WIS! 18/***
Gender : Male DEX! 18/180
Race : Dwarf Slayer of CON! 18/***
Cantoras, the Skeletal CHR: 18/110
Lord
Max Hit Points 1016 Power 100 Max Mana 0
Cur Hit Points 1016 Score 201 Cur Mana 0

(Melee) Unspent Exp 46721 (Missile)
Blows/Round 6 Gold 4435536 Shots/Round 4
(*) 4 shots with the sling, and that skill isn't high yet.
(*) I wonder if I will end up using missiles after all.
+ to Skill 30 + to Skill 28
Deadliness (%) 169 Max Depth 4450 ft Deadliness (%) 157

(Character Abilities)
Melee : Heroic Saving Throw: Legendary Magic Device: Excellent
Shooting : Heroic Stealth : Iffy Dodging : Poor
Throwing : Legendary Perception : Heroic Fame : Well-known
Digging : Excellent Disarming : Legendary Infra-Vision: 70 feet

Speed : +26
Armour : 154
Kills : 7771
Time Elapsed: 22 days, 11 hours, 38 minutes (2248538 turns)


[Character Attributes]

abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:.....5.1...31 STR! 18/100 ..41....4.2.8 18/***
Invis:...1......... INT! 18/100 ...1.2......2 18/110
Aware:.....2....... WIS! 18/100 .4.132......2 18/***
Disar:............. DEX! 18/100 ..41........3 18/180
Devic:............. CON! 18/100 .441....4.234 18/***
(*) Fully +22 to Con. I don't like how *** leaves that out. :) 
Speed:*.6*.......3. CHR: 18/90 ...13.......2 18/110

abcdefghijkl@ abcdefghijkl@
Infra:....3.......4 NFuel:.....+.......
Tunnl:............3 Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....2....... Aggra:.............
Drain:.....+.......

Curse:.............

abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :........*.... Light:............. Food :.+.+.........
Elec :.+........... Dark :.+........... Feath:.............
Fire :...*......... Sound:........++... Shine:.......+.....
Cold :.+........... Shard:............. Regen:...+.........
Pois :.......+..... Nexus:............. ESP :.....+.......
Fear :............. Nethr:............. SeeIn:...+.+.......
Blind:.....+......+ Chaos:......+.+.... FrAct:...+....+....
Confu:.........+... Disen:......+...... HLife:.............


[Skills]

Swordsmanship : 100%
Clubbing : 100%
Jousting : 100%
Archery - Xbows : 73%
Archery - Bows : 65%
Archery - Slings : 58%
(*) I ought to practice and raise slings, I guess.
Throwing : 99% (max 100%)
Wrestling : 91% (max 92%)
Karate : 91%
Wizardry : 100%
Holy Alliance : 99% (max 100%)
Nature Lore : 100%
Magical Device : 50%
Burglary : 100%
Perception : 100%
Stealth : 99% (max 100%)
Disarming : 100%
Dodging : 72%
Spell Resistance : 98% (max 100%)
Alchemy : 99% (max 100%)

You have taken the Oath of Iron.


[Character Equipment]

the Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
the Sling 'Antir' (x6) (+20,+20) (+4) {rCold rElec rDark}
the Ring of Tulkas (+4, +6) {actHaste}
the Ring of Power (Narya) (+1, +10) {sStr sDex immFire}
the Amulet of Ingwe (+3) {rCold rElec}
the Palantir of Westernesse [2] (+2, -5) {Muar, the Balrog}
Chaos Dragon Scale Mail (-2) [30,+14]
a Cloak of Aman [1,+21] (+1 to stealth) {rPoison Vecna}
the Small Metal Shield of Thorin [5,+21] (+4)
a Steel Helm of Serenity [6,+14] {Ancalagon the Black}
the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {Rogrog the Bl
the Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
a Pouch (holding 959 essences of 19 types)
21 Seeker Bolts of Wounding (1d11) (+20,+14) {Vecna, the Emperor Lich}
25 Seeker Bolts (1d11) (+9,+9)
24 Seeker Arrows (1d9) (+7,+9)
17 Seeker Shots (1d7) (+4,+9)


[Character Inventory]

9 Pieces of Elvish Waybread
9 Potions of Healing
8 Potions of *Healing*
5 Potions of Life {agate}
4 Scrolls of *Recharging*
7 Scrolls of *Destruction*
7 Scrolls of Genocide
8 Scrolls of Mass Genocide {vellum}
3 Rods of Trap Location {@z1 !!}
a Rod of Perception {!!}
a Rod of Speed {!!}
a Rod of Teleport Away {!!}
10 Rods of Blinking {!!}
7 Rods of Acid Balls {!!}
a Staff of Healing (12 charges) {12}
the Great Axe of Eonwe (4d6) (+15,+18) [+8] (+2) {immCold}
the Quarterstaff of Olorin (8d2) (+10,+13) [10,+0] (+4) {acid impact}
the Quarterstaff 'Nar-i-vagil' (5d2) (+10,+20) [15,+15] (+3) {incinerate
4 Well-balanced Throwing Hammers of Melting (2d4) (+13,+13)
12 Well-balanced Throwing Hammers (2d4) (+7,+2)
the Mace 'Taratol' (3d6) (+12,+12) {immElec actHaste}
the Long Bow 'Hrunting' (x4) (+18,+16) (+1, +4) (charging) {sustAll rFir


[Special advantages and disadvantages]
You were rolled up 16365 times before being accepted.
You refuse to return to the town or go up any stairs until victorious.
Anonymous
June 21, 2005 3:27:46 PM

Archived from groups: rec.games.roguelike.angband (More info?)

"Gallowglass" <spam16384@yahoo.com> wrote in message
news:D 97o3l$qvg$1@news.vol.cz...
> On 2005-06-06 10:05:30, Eddie Grove <eddiegrove@hot.NOSPAM.mail.com>
> wrote:
>
>> [This was the comp character for May.]
>> Burglary : 76% (max 77%)
>> You have taken the Oath of Iron.
>
> I just hit the 30% Burglary cap. I want to take the Oath of Iron.
> How does this work? I thought OoIron and Burglar's Guild are
> exclusive.

They are; this character is in an old version of Sangband.

--
Glen
L:p yt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
Anonymous
June 26, 2005 7:46:16 PM

Archived from groups: rec.games.roguelike.angband (More info?)

Well, I finally finished the game. It seems I worried too much. The
fights against Sauron and Morgoth weren't that tough. I only used 9
!heal, 2 !*Heal, and 1 !Life against Morgoth. I thought earlier that
alchemy was necessary, but I guess it wasn't. I only found 3 or 4
!life all game, but it turns out it would have been enough. If they
didn't all get frozen. Maybe I needed alchemy for ?phase, but not for
anything else.

No YAWP. I cheated to test what alchemized things would stack,
and to restart when I tested a scroll of alter reality [which IMO
should have no effect in ironman]. Probably another couple obscure
code tests I cannot remember at the moment.

Here are some random thoughts ...

The most important thing that helped me win the game -- didn't run
into Feldisham on level 3.

Didn't fight the unique Q's, killed pretty much everything else.

Never needed ASC's. Never wielded a digger.

It was probably not a drawback to play a dark elf. As a dwarf, and
from memory of games past, most of my chars really needed an amulet of
magical item mastery to use rods effectively. I didn't notice any
trouble when a dark elf.

The amulet of Ingwe is really nice. If you have Thorin and Narya, it
covers the other two resistances. If you are willing not to wear an
amulet of item mastery, this is great. I got lucky and found a
randart bow with rCold rElec rDark so it didn't matter to me, but Ingwe
sure looked useful.

Throwing items are messed up. I found a stack of throwing axes of
defender. That's just wrong. As an oath-of-iron with 100% throwing,
it still wasn't worth a slot to keep Mjollnir as I'd rather keep any 3
well-balanced throwing hammers that would stack. When I kept getting
amnesiaed, I would have to re-wield each individual throwing item to
get them re-ided, which was a real nuisance. You ought to be able to
wield them into the quiver like ammo. You should not be able to wield
them at all for melee.

If you are going to use alchemy, you should carry the raw materials
and not alchemize until you need something. I lost agate Life potions
and would have been better to keep the essences in my pouch until the
end.

Inventory damage from elemental attacks is ridiculous. A 1-point
attack against a character with immunity still has a noticeable
chance of destroying an item. Further, a 1-point attack is fully
half as likely to destroy something as a 60 point attack. Absurd.
Even with immunity, you are forced to drop burnables before stepping
through lava. It gets tedious.

Even after I found an amulet of the magi, was not given the choice to
alchemize a new one.

Poison resistance is problematic since no amulets of trickery.
I didn't like the way this affected my game. Just IMO.

Food really wasn't a problem toward the end. I would have been
better off not to delegate a slot to it, counting on alchemy if
an emergency ever happened, which seems unlikely.

Never saw Celeborn. Nor the artifact bow granting rDis. So I
wore ChaosDSM from 3900' onwards.

You must keep ?genocide available for Unmakers = 'E'.

It isn't worth trying things out for experience. Just identify them.
The only time to test un-ided is when you are short on id, or in the
range where you get restore/gain stat potions.

I knew berserk didn't keep fear away, but I thought heroism did.
However, Morgoth scared me somehow anyway even though I was heroic at
the time. Oops. I guess I should have kept a staff of holiness for
its boldness effect.

That's all that comes to mind at the moment.


Eddie
!