Archived from groups: rec.games.roguelike.angband (
More info?)
On 2005-06-15 23:54:07, awldune <awldune@hotmail.com> wrote:
> On 2005-06-15 23:28:22, =?ISO-8859-15?Q?Timo_Pietilä?=
> wrote:
>
> > Cliff Stamp wrote:
> > > On Wed, 15 Jun 2005, Paul & Victoria Heisner wrote:
> > >
> > >> Longbow of Extra Might (x3) (+11,+17) (+1)
> > >>
> > >> Heavy Crossbow of Extra Might (x4) (+5,+20) (+1)
> >
> > This is better. Multiplier is x5 while LBow has only x4 and to_dam is
> > greater too.
> >
> > > Bolts also used to be less likely to break than arrows, but is has been a
> > > few years since I played.
> >
> > + normal bolts are 1d5 while arrows are 1d4.
> >
> > Timo Pietilä
>
> Of course, the heavy crossbow is a lot heavier. Depending on your STR, the
> difference in weight can be a major annoyance.
>
> Rangers of a certain level get an extra shot with bows, which you would be miss
> out on with a crossbow. Not a concern if you're playing a different class,
> though.
>
> It has never felt right to me that you can fire a crossbow every turn. You must
> be winching like crazy!
>
On the other hand, it isn't vastly less likely than 6 swings of a two-handed
sword per turn
--
Take Care,
Graham
Pos(0.3.0a2) Alpha "Natar" XX L:1 DL:50' !A R--- !Sp w:Short Sword +0,+0
Pos(V/T//NPP) W H- D+ c-- f PV+ s- TT? d P++ M+
C-- S+ I- So B ac GHB- SQ+ RQ+ V+ F:Better monster AI (Acting like decent
players without automatically knowing where the player is - randomly roaming
the dungeon etc...)