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Archived from groups: rec.games.roguelike.angband (More info?)
Thanks for all the advice on skill progression from the earlier thread.
It's enabled me to get my first char past my first hard quest.
I've been taking hard quests all the way down, and I just got a quest for
7 Stormcrows on dlvl 19. What am I getting myself into? What do I need
to prepare for them?
A lot more comments down in skills section
[Sangband 0.9.9, beta 18 Character Dump]
Qurashtar Age : 68 STR: 18/20
the Stalker Height : 6 ft, 1 in Int: 14 15
Weight : 149 lb WIS: 12
Gender : Male DEX: 18
Race : Dunadan Slayer of a level 25 CON: 18/10
Creeping mithril coins CHR: 9
Max Hitpoints 185 Power 33 Max Mana 0
Cur Hitpoints 185 Score 144 Cur Mana 0
(Melee) Unspent Exp 2118 (Missile)
Blows/Round 2 Gold 20472 Shots/Round 0
+ to Skill 0 + to Skill 0
Deadliness (%) 18 Max Depth Lev 16 Deadliness (%) 18
(Character Abilities)
Melee : Good Saving Throw: Very Good Magic Device: Good
Shooting : Excellent Stealth : Excellent Dodging : Very Bad
Throwing : Superb Perception : Excellent Fame : Praised
Digging : Iffy Disarming : Excellent Infra-Vision: 0 feet
Speed : -1
Armour : 59
Kills : 809
Time Elapsed: 4 days, 19 hours, 15 minutes (480227 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.......3...1. STR: 17 ..2.........1 18/20
Invis:............. Int: 14 ............1 15 14
Aware:............. WIS: 9 ............3 12
Disar:............. DEX: 16 ............2 18
Devic:............. CON: 16 ............3 18/10
Speed:............. CHR: 11 ....2........ 9
abcdefghijkl@ abcdefghijkl@
Infra:............. NFuel:.............
Tunnl:............1 Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....2....... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :............. Light:............. Food :.............
Elec :............. Dark :............. Feath:.............
Fire :............. Sound:............. Shine:.............
Cold :........+.+.. Shard:............. Regen:.............
Pois :............. Nexus:.......+..... ESP :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............
[Skills]
Currently working on melee/burglary/forging. Haven't used forging yet.
I'd love to invest in swords/clubs/joust, but I don't have the points
to spare, and it costs more to move them 1% as it does to
move my wrestling 1% (I thought there would be a point where moving
them would be cheaper than moving raised scores).
I just finished a mithril coin quest w/multiple orc uniques tossed in,
so I have about 2k xp to spend. Where should I spend them to prepare
for stormcrows?
Throwing : 35%
Wrestling : 33%
Karate : 33%
raising both karate and wrestling for stat points. when do I stop raising
one of them?
Wizardry : 10%
Holy Alliance : 10%
Nature Lore : 10%
these trail by quite a bit, but i want to get the special detect abilities
eventually.
Magical Device : 21%
hard to get enuff skill experience to keep this at base cost.
Burglary : 25%
traps are nice. using boulders now. I understand I should move towards
heavy branded melee weapons?
Perception : 26%
Stealth : 22%
actively raising these.
Disarming : 19%
Dodging : 6%
these are raised from burglary only.
Spell Resistance : 33%
Armor Forging : 28%
Alchemy : 16%
Magical Infusion : 15%
been trying to raise all three, but they're expensive.
[Character Equipment]
an Onyx Ring of Strength (+2)
a Lapis Lazuli Ring
a Golden Amulet
waiting for pseudo-id on these so I get the xp.
a Brass Lantern [2] <Fuel: 8042>
Light source (radius 2)
Soft Leather Armour [4,+0]
the Cloak 'Colannon' [1,+15] (+3 to stealth)
Activates for teleport (100) every 45 turns. [5% fail]
+3 Stealth. Resist Nexus.
Quest reward
a Large Leather Shield of Resist Cold [6,+3]
a Hard Leather Cap [2,+4]
the Set of Mail Gauntlets 'Paurnimmen' [2,+12]
Activates for lance of cold (damage 5d10) every 5-10 turns.. [2% fail]
Resist Cold.
a Pair of Hard Leather Boots of Stealth [3,+5] (+1)
Quest rewards
a Pouch (holding 10 essences of 5 types)
[Character Inventory]
13 Flasks of oil {@F1}
Does 2d5 thrown damage
19 Blue Potions of Cure Serious Wounds {25% off}
14 Scrolls titled "mic flitsri" of Phase Door {@r1}
2 Scrolls titled "roum botro man" of Teleportation {@r5 !*}
2 Scrolls titled "bit pay dalfer" of Word of Recall {@r6 !*}
a Molybdenum Rod of Door/Stair Location {@z0}
a Platinum Wand of Wonder {unknown}
{Should I keep this around to use?}
a Palmwood Staff of Perception (5 charges) {@u0}
Unusually durable
an Ironwood Staff of Light {unknown}
an Aspen Staff {tried}
{Waiting to get use-xp}
an Obsidian Ring of Resist Acid
a Pearl Ring of Resist Fire
{Swap Items}
a Beryl Ring of Free Action {Golfimbul}
{Normal ring}
8 Throwing Knives (1d3) (+4,+5) {@v1=g}
12 Throwing Knives (1d4) (+0,+1) {@v1=g}
{Ranged damage - do boulders do more?}
[Home Inventory]
2 Swirling Potions of Essences (Fire)
Does 2d12 thrown damage
11 Silver Speckled Potions of Cure Critical Wounds {@q1, 25% off}
15 Scrolls titled "mic flitsri" of Phase Door {@r1}
a Copper Rod of Blinking
{Waiting to get a few more to replace scrolls}
a Rosewood Staff of Remove Curse (10 charges) {Bill Ferny}
Unusually durable
a Main Gauche of Slay Evil (1d5) (+3,+4)
a Long Sword of Slay Troll (2d5) (+6,+3) {Lagduf}
a Morning Star (2d6) {Golfimbul, good}
{Should I start using these in traps?}
20 empty Bottles (Glass)
36 blank Parchments (Paper)
2 chunks of Copper
[Special Advantages and Disadvantages]
You were rolled up 74641 times before being accepted.
--
Gallowglass
Thanks for all the advice on skill progression from the earlier thread.
It's enabled me to get my first
I've been taking hard quests all the way down, and I just got a quest for
7 Stormcrows on dlvl 19. What am I getting myself into? What do I need
to prepare for them?
A lot more comments down in skills section
[Sangband 0.9.9, beta 18 Character Dump]
Qurashtar Age : 68 STR: 18/20
the Stalker Height : 6 ft, 1 in Int: 14 15
Weight : 149 lb WIS: 12
Gender : Male DEX: 18
Race : Dunadan Slayer of a level 25 CON: 18/10
Creeping mithril coins CHR: 9
Max Hitpoints 185 Power 33 Max Mana 0
Cur Hitpoints 185 Score 144 Cur Mana 0
(Melee) Unspent Exp 2118 (Missile)
Blows/Round 2 Gold 20472 Shots/Round 0
+ to Skill 0 + to Skill 0
Deadliness (%) 18 Max Depth Lev 16 Deadliness (%) 18
(Character Abilities)
Melee : Good Saving Throw: Very Good Magic Device: Good
Shooting : Excellent Stealth : Excellent Dodging : Very Bad
Throwing : Superb Perception : Excellent Fame : Praised
Digging : Iffy Disarming : Excellent Infra-Vision: 0 feet
Speed : -1
Armour : 59
Kills : 809
Time Elapsed: 4 days, 19 hours, 15 minutes (480227 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.......3...1. STR: 17 ..2.........1 18/20
Invis:............. Int: 14 ............1 15 14
Aware:............. WIS: 9 ............3 12
Disar:............. DEX: 16 ............2 18
Devic:............. CON: 16 ............3 18/10
Speed:............. CHR: 11 ....2........ 9
abcdefghijkl@ abcdefghijkl@
Infra:............. NFuel:.............
Tunnl:............1 Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....2....... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :............. Light:............. Food :.............
Elec :............. Dark :............. Feath:.............
Fire :............. Sound:............. Shine:.............
Cold :........+.+.. Shard:............. Regen:.............
Pois :............. Nexus:.......+..... ESP :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............
[Skills]
Currently working on melee/burglary/forging. Haven't used forging yet.
I'd love to invest in swords/clubs/joust, but I don't have the points
to spare, and it costs more to move them 1% as it does to
move my wrestling 1% (I thought there would be a point where moving
them would be cheaper than moving raised scores).
I just finished a mithril coin quest w/multiple orc uniques tossed in,
so I have about 2k xp to spend. Where should I spend them to prepare
for stormcrows?
Throwing : 35%
Wrestling : 33%
Karate : 33%
raising both karate and wrestling for stat points. when do I stop raising
one of them?
Wizardry : 10%
Holy Alliance : 10%
Nature Lore : 10%
these trail by quite a bit, but i want to get the special detect abilities
eventually.
Magical Device : 21%
hard to get enuff skill experience to keep this at base cost.
Burglary : 25%
traps are nice. using boulders now. I understand I should move towards
heavy branded melee weapons?
Perception : 26%
Stealth : 22%
actively raising these.
Disarming : 19%
Dodging : 6%
these are raised from burglary only.
Spell Resistance : 33%
Armor Forging : 28%
Alchemy : 16%
Magical Infusion : 15%
been trying to raise all three, but they're expensive.
[Character Equipment]
an Onyx Ring of Strength (+2)
a Lapis Lazuli Ring
a Golden Amulet
waiting for pseudo-id on these so I get the xp.
a Brass Lantern [2] <Fuel: 8042>
Light source (radius 2)
Soft Leather Armour [4,+0]
the Cloak 'Colannon' [1,+15] (+3 to stealth)
Activates for teleport (100) every 45 turns. [5% fail]
+3 Stealth. Resist Nexus.
Quest reward
a Large Leather Shield of Resist Cold [6,+3]
a Hard Leather Cap [2,+4]
the Set of Mail Gauntlets 'Paurnimmen' [2,+12]
Activates for lance of cold (damage 5d10) every 5-10 turns.. [2% fail]
Resist Cold.
a Pair of Hard Leather Boots of Stealth [3,+5] (+1)
Quest rewards
a Pouch (holding 10 essences of 5 types)
[Character Inventory]
13 Flasks of oil {@F1}
Does 2d5 thrown damage
19 Blue Potions of Cure Serious Wounds {25% off}
14 Scrolls titled "mic flitsri" of Phase Door {@r1}
2 Scrolls titled "roum botro man" of Teleportation {@r5 !*}
2 Scrolls titled "bit pay dalfer" of Word of Recall {@r6 !*}
a Molybdenum Rod of Door/Stair Location {@z0}
a Platinum Wand of Wonder {unknown}
{Should I keep this around to use?}
a Palmwood Staff of Perception (5 charges) {@u0}
Unusually durable
an Ironwood Staff of Light {unknown}
an Aspen Staff {tried}
{Waiting to get use-xp}
an Obsidian Ring of Resist Acid
a Pearl Ring of Resist Fire
{Swap Items}
a Beryl Ring of Free Action {Golfimbul}
{Normal ring}
8 Throwing Knives (1d3) (+4,+5) {@v1=g}
12 Throwing Knives (1d4) (+0,+1) {@v1=g}
{Ranged damage - do boulders do more?}
[Home Inventory]
2 Swirling Potions of Essences (Fire)
Does 2d12 thrown damage
11 Silver Speckled Potions of Cure Critical Wounds {@q1, 25% off}
15 Scrolls titled "mic flitsri" of Phase Door {@r1}
a Copper Rod of Blinking
{Waiting to get a few more to replace scrolls}
a Rosewood Staff of Remove Curse (10 charges) {Bill Ferny}
Unusually durable
a Main Gauche of Slay Evil (1d5) (+3,+4)
a Long Sword of Slay Troll (2d5) (+6,+3) {Lagduf}
a Morning Star (2d6) {Golfimbul, good}
{Should I start using these in traps?}
20 empty Bottles (Glass)
36 blank Parchments (Paper)
2 chunks of Copper
[Special Advantages and Disadvantages]
You were rolled up 74641 times before being accepted.
--
Gallowglass