Archived from groups: alt.games.adnd,rec.games.frp.dnd (
More info?)
"Ubiquitous" <weberm@polaris.net> wrote in message
news:cin198$jen$3@news.utelfla.com...
> I am looking for a way to implement the karma mechanic of the Shadowrun
> game into my D&D campaign but am finding the task a bit daunting.
Bascially,
> this allows players to save up points for rerolling failures or adding
> to their die roll. Has such a system been implemented before or is there
> a d20 system already in place? How would you do it?
Warhammer FRP has a "Fate Point" system which works in a similar way (use it
up to reroll a bad roll or save your life if it would have been a lethal
blow... though some GMs up the power of the fate point and make them
scarcer)
You could probably work something into the d20 system along the lines of
some kind of fate or karma points... you give them sparingly and PCs can use
them to reroll failed results or avoid bad effects (like the monster they
are fighting misses instead of hits)
You might start the PCs off with 1 or 2 points... or even make it random as
something like 1d3 or something. And then give them out at the end of a
long adventure, a complex adventure, a dangerous adventure, a very dangerous
encounter or as a reward when the PCs do something remarkable or
extraordinary
You might need to work things out... like can the PC just use the fate/karma
point to reroll a failed roll? Or do you want it to be a bonus (ie: use a
point for a +5 or +10 to a d20 roll or to apply a -5 or -10 to the opponents
roll)
One thing to keep in mind is that something like this can make things less
challenging for the PCs, especially if you give them out too much... also
you might consider giving them to the bad guys as well, either individually
(for the 'big baddie') or as a group (the group of 10 orcs has 3 points
amongst themselves)