Archived from groups: rec.games.roguelike.angband (
More info?)
On 2005-06-25 03:44:39, Atriel <atriel666@hotmail.com> wrote:
> > I'm trying out vanilla, and I love it. I've been into RPGs for as long
> > as I can remember, but for some reason I hadn't ever played a
> > rogue/moria/angband game.
> >
> > The one thing that I can't stand, though, is how each time I go down
> > more than one level and then come back up, it generates a new level. I
> > want to see the level I went through the first time. For some reason
> > this gets on my nerves a lot.
> >
> > Can you never get to a certain generated level twice?
>
> Hengband has semi-permanent levels, in the sense that the
> levels are permanent IF you came exactly by the same stairs.
> If you go down then go up by another stair, it will be a
> different levels.
>
> Nethack (ARGH) do have permanent levels, but imho Nethack
> sux, it´s a puzzle and spoiler based roguelike that rewards you
> by doing stupid things like kicking sinks.
> Angband is pure strategy/hacknslash.
>
I play mostly *bands now because I like variation but I spent years playing
Nethack and its variants and I strenuously disagree with you. I find it much
more light-hearted and 'fun' to play. I very much like the persistent levels
they fit the game style well. Angband is at least as much, if not more,
spoiler based than hack. ie. Play for hours to get to the mid-game, get
insta-killed by some creature whose attacks you have not yet learned, repeat
(often ad nauseum). I spoil myself in *bands all the time when I meet a new
creature I stop and read the r_info file so I don't have to waste all the time
I've invested in that particular character. Of course some people like that
part of the game. Endlessly repeating the early and mid game in order to learn
every tiny little detail in order to use just the right combination of equipment
and strategy to beat that particular monster. Only to die when the next new and
more dangerous monster comes along. As far as 'reward for stupid things' go I
think this fits the bill. I won't even get into the incredible tedium of
inventory management. At least with persistent levels you can leave something
on level X and go back to it later if you need it.
Don't get me wrong, I very much enjoy many aspects of *bands and that is why I
continue to play them. Just don't call it 'pure strategy', unless you consider
the above discourse strategy.
-- manchu
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There is a reason why all my facial hair is burned off.....