G
Guest
Guest
Archived from groups: rec.games.roguelike.angband (More info?)
I downloaded and tried the new V 3.0.6 with my current save file
(half elf mage at stat gain). Within a few minutes, i had several
close calls. There were caused by a new feature:
"- Scroll the map when the player is 1/4th of the visible grids
away from the edge of the map display."
My problem: In the new version, it is quite common that a part
of the room i'm in is offscreen. Playing with aligned rooms on,
i'm not used to this, concentrate on the visible monsters, and
are attacked by someting on the other side of the room.
With aligned rooms, you have always seen the whole room when you
enter it. Now you have to scroll the screen manually sometimes.
I know the change was made to make offsceen attacks less likely.
But for me, they are now much more common.
In addition, it causes another annoyance:
Previous, the dungeon consisted of 3x3 panels. It was easy to
know where you already have used you detection spells, and which
areas are unscanned. Now, the information is lost. I might be on
screen (2/2), move a bit, the map scrolls, and i might still be
on (2/2). But a part of the territory is unchecked.
This is further complicated by the fact that after using the
'L'ocate (or 'W') command to look around, the display might
change - sometimes it does, sometimes not. Much more detection
necessary. I played a mage, but with a warrior with rods of
detection, it might be very annoying to wait for recharge much
more often.
But i fear i have to live with it. The new behaviour is better
for people using bigscreen, i think. And it's better for the
people that don't use aligned rooms. It's only a bad thing for
old fashioned players like me.
Werner.
I downloaded and tried the new V 3.0.6 with my current save file
(half elf mage at stat gain). Within a few minutes, i had several
close calls. There were caused by a new feature:
"- Scroll the map when the player is 1/4th of the visible grids
away from the edge of the map display."
My problem: In the new version, it is quite common that a part
of the room i'm in is offscreen. Playing with aligned rooms on,
i'm not used to this, concentrate on the visible monsters, and
are attacked by someting on the other side of the room.
With aligned rooms, you have always seen the whole room when you
enter it. Now you have to scroll the screen manually sometimes.
I know the change was made to make offsceen attacks less likely.
But for me, they are now much more common.
In addition, it causes another annoyance:
Previous, the dungeon consisted of 3x3 panels. It was easy to
know where you already have used you detection spells, and which
areas are unscanned. Now, the information is lost. I might be on
screen (2/2), move a bit, the map scrolls, and i might still be
on (2/2). But a part of the territory is unchecked.
This is further complicated by the fact that after using the
'L'ocate (or 'W') command to look around, the display might
change - sometimes it does, sometimes not. Much more detection
necessary. I played a mage, but with a warrior with rods of
detection, it might be very annoying to wait for recharge much
more often.
But i fear i have to live with it. The new behaviour is better
for people using bigscreen, i think. And it's better for the
people that don't use aligned rooms. It's only a bad thing for
old fashioned players like me.
Werner.