L11 and L12 are less tough than previously
Vaults, pits and other unusual rooms are uncommon on DL11 and DL12
The L11 quest unique has more HP and does more damage
Several good amulets are more common
Several types of ego item are more common
!Speed are more common
Prices for selling stuff in stores are not so bad as they were if your
Chr is very low (but still bad)
Nexus no longer swaps your stats, but does something else instead
Bugfix: stat and augmentation potions can never appear, not even very
rarely
Savefile compatibility is broken since v1.02 ish - if you want to
upgrade to 1.04 from 1.01 or .02, better start a new game.
Archived from groups: rec.games.roguelike.angband,rec.games.roguelike.development (More info?)
Antoine wrote:
> Someone said 'release early, release often' and I am taking them
> seriously.
>
> Changes in 1.04 (for which see http://www.guildgame.com/quickband.htm) >
> L11 and L12 are less tough than previously
> Vaults, pits and other unusual rooms are uncommon on DL11 and DL12
> The L11 quest unique has more HP and does more damage
That is good. My level-31 Dwarven Warrior just met that unique (1.0.3)
Wielding a Heavy Crossbow of Power (x4) (+12,+27), he needed only six
Bolts of Slay Evil (1d5) (+3,+5).
I guess +27 to-dam from a shooter is not too common.
> Several good amulets are more common
> Several types of ego item are more common
> !Speed are more common
> Prices for selling stuff in stores are not so bad as they were if your
> Chr is very low (but still bad)
> Nexus no longer swaps your stats, but does something else instead
These last two make Ugly Warriors much more playable.
> Bugfix: stat and augmentation potions can never appear, not even very
> rarely
>
> Savefile compatibility is broken since v1.02 ish - if you want to
> upgrade to 1.04 from 1.01 or .02, better start a new game.
>
> Cheers
> A.
>
BTW, there is a typo: the chardumps claim version is 0.1.0.
Archived from groups: rec.games.roguelike.angband,rec.games.roguelike.development (More info?)
Juho Schultz wrote:
> Antoine wrote:
> > Someone said 'release early, release often' and I am taking them
> > seriously.
> >
> > Changes in 1.04 (for which see http://www.guildgame.com/quickband.htm) > >
> > L11 and L12 are less tough than previously
> > Vaults, pits and other unusual rooms are uncommon on DL11 and DL12
> > The L11 quest unique has more HP and does more damage
>
> That is good. My level-31 Dwarven Warrior just met that unique (1.0.3)
> Wielding a Heavy Crossbow of Power (x4) (+12,+27), he needed only six
> Bolts of Slay Evil (1d5) (+3,+5).
>
> I guess +27 to-dam from a shooter is not too common.
See how you do with That Other Unique eh?
> BTW, there is a typo: the chardumps claim version is 0.1.0.
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