Archived from groups: rec.games.roguelike.angband (
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Cliff Stamp wrote:
> Plus this is all late game, it isn't like Rangers start off with the
> ability to do ~1000 hp per round. Any class/race can become uberpowerful if you
> play long enough, reach CL50, max stats, fill resistances, base +20 speed, find
> god weapon, etc. . .
Ranger is pretty good after clvl 20 and getting there is not hard. Not
only because of fighting skills but that makes the difference between
ranger and mage. Ranger gets nearly all mage spells, which means that he
can cast spells like haste and heroism. That has a huge impact in
easyness of the game. Consider how easy it is to play warrior early into
game. Now _add_ to that ability to cast a lot of spells and later extra
shots with bow.
And that ability to shoot extra shots gives him ability to deal with
monsters that are faster than he is which is really nice in mid-game.
Later ranger gets brand ammo which basically triples his missile
fighting. This basically makes him able to deliver nine times as much
damage to monsters than any other class when using single shot x3
missile weapons.
And of course this is late game. It is late game when game gets hard. Up
to stat-gain things are easy. And for normal player getting clvl 50 way
before he is ready to face Morgoth is normal. It is fast divers like you
and Eddie who get hurt by XP penalty Ranger has.
Priest maybe easiest early, but ranger is most powerful later.
IMO Ranger should not be able to cast nearly as much spells as it does
now. I have suggested this before, but one more time is not going to
hurt anybody: Swap rogue and ranger spell lists (except detection
spells). Remove brand ammo spell from game entirely.
More radical suggestion: Make ranger prayer-based.
Timo Pietilä