G
Guest
Guest
Archived from groups: rec.games.roguelike.angband (More info?)
I am confused by something in ego_item.txt (this is from Angband
3.0.6). Here is an sample entry:
N:91f *Slay Demon*
X:16:0
W:0:20:0:8000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:KILL_DEMON | INT | RES_FIRE
According to the info at the top of the file,
# W: depth : rarity : weight : cost
There are a lot of 'depth 0' ego items. Is it really the case that,
say, Daggers of *Slay Evil* can appear at 50' just as easily as they
can at 2000'?
I was trying to write a script to determine the lowest levels at which
various resistances, etc. could be found and do some other statistical
analysis of items...but some of the ego_item.txt entries threw me off
since the depths are 0. Or does the tval rule the depth - e.g., for a
Rapier of *Slay Demon* it'd be a depth of 250' since the base Rapier's
depth is 5?
-Drew
I am confused by something in ego_item.txt (this is from Angband
3.0.6). Here is an sample entry:
N:91f *Slay Demon*
X:16:0
W:0:20:0:8000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:KILL_DEMON | INT | RES_FIRE
According to the info at the top of the file,
# W: depth : rarity : weight : cost
There are a lot of 'depth 0' ego items. Is it really the case that,
say, Daggers of *Slay Evil* can appear at 50' just as easily as they
can at 2000'?
I was trying to write a script to determine the lowest levels at which
various resistances, etc. could be found and do some other statistical
analysis of items...but some of the ego_item.txt entries threw me off
since the depths are 0. Or does the tval rule the depth - e.g., for a
Rapier of *Slay Demon* it'd be a depth of 250' since the base Rapier's
depth is 5?
-Drew