Archived from groups: rec.games.roguelike.angband (More info?)
Hi All,
I've just fired up the latest S (beta18) - I know it was released back
in June when Leon magically reappeared, but I've been addicted to
Dominions2 for most of this year and have done hardly any *banding.
Anyway, I read Leon's changelogs avidly and I paid barely any attention
to the comment about adjusting the rate at which skill cost minima
rise. Now I actually come to play it, it's having a *huge* effect -
does anyone else share this experience??
In the previous betas (14/15) the min skill cost didn't rise until
power level 18, and then at 20, 23, 25, 28, 30 etc. The minima now
start rising at something like power 8 or 10. Since the first ten power
levels are almost entirely taken up with developing a single killing
skill, your chance to develop any other skills cheaply is vastly
reduced (things like saving throw, perception, magic devices etc.).
I guess the aim is to force you to specialise early, but I don't really
see why we should be forced to do that. To me it just slows everything
down as buying skills gets more costly. Just interested in anyone
else's views.
Oh, and the scoring algorithm has changed a lot. My current char has a
score of 92 at power 13 and depth 400' - this is about six times the
score any of my previous characters has ever achieved. The only unique
he's killed is Grip, quite recently!
Ho hum.
CC
Hi All,
I've just fired up the latest S (beta18) - I know it was released back
in June when Leon magically reappeared, but I've been addicted to
Dominions2 for most of this year and have done hardly any *banding.
Anyway, I read Leon's changelogs avidly and I paid barely any attention
to the comment about adjusting the rate at which skill cost minima
rise. Now I actually come to play it, it's having a *huge* effect -
does anyone else share this experience??
In the previous betas (14/15) the min skill cost didn't rise until
power level 18, and then at 20, 23, 25, 28, 30 etc. The minima now
start rising at something like power 8 or 10. Since the first ten power
levels are almost entirely taken up with developing a single killing
skill, your chance to develop any other skills cheaply is vastly
reduced (things like saving throw, perception, magic devices etc.).
I guess the aim is to force you to specialise early, but I don't really
see why we should be forced to do that. To me it just slows everything
down as buying skills gets more costly. Just interested in anyone
else's views.
Oh, and the scoring algorithm has changed a lot. My current char has a
score of 92 at power 13 and depth 400' - this is about six times the
score any of my previous characters has ever achieved. The only unique
he's killed is Grip, quite recently!
Ho hum.
CC