Archived from groups: rec.games.roguelike.angband (
More info?)
Cliff Stamp wrote:
> On Sat, 24 Sep 2005, pete mack wrote:
>
> > Anyway, what's a power-diver like you doing playing ToME?
>
> Trying not to die. It seems you need *identify* a lot as it seems you
> constantly pick up things which can activate. I assume this is a service in
> one of the other towns? Which one is closest to Bree? Where is the nearest
> dungeon harder than Barrow Downs?
If you hate disenchantment, play Petty Dwarf. RDIS/RDARK, and detect
doors/traps for free. OK stats too, and good dice.
Eru-worship is also right up your alley.
*Identify* scrolls are available in stores, and service is available
from "Old Mage" in "library" for a fee as well. (Lothlorien, Minas
Tirith)
Next town is Lothlorien, somewhat SE of Bree. Go south from Bree, then
skirt the mountains to the E, until you start going N again.
Hint for wilderness travel: when in shallow water, consider how you
escape an "ambush", and cross rivers accordingly. (Teleport is a lame
and unreliable way to escape.)
Other towns:
* Gondolin - far NE of Bree, somewhat hard to find.
* Minas Tirith, far S of Lothlorien, furthest E point of western
mountain range.
Other easy-to-find early dungeons:
* Orc Caves - somewhat NNW of Bree. jam-packed with monsters that come
in groups. I don't like it.
* Old Forest - just NW of Bree. Never done it.
* Labyrinth - S, near Bree. Only if you are a masochist.
* Mirkwood - slightly NE of Lothlorien.
* Moria - S of Bree.
* Mordor, far S of Lothlorien, just E of Minas Tirith. (dl 30+, lots of
lava.)
You can look at a map, here:
http://www.killerbunnies.org/angband
> In regards to skills, how do you generally add points tree wise. In combat
> for example, I checked the ladder and some had all three maxed, some only
> maxed weapon mastery and sword mastery. I assume for a focused character you
> should start down the tree and work backward?
Read skills.txt, abilities.txt
For warrior, start on combat, then go to subdiscipline. From reading
the help files and skimming the code, the weaponmastery skill itself
appears of extremely limited usefulness. "Spread-blows ability" at
level 30, and nothing else. (It does not affect your to-hit.)
For warrior target mimima are:
Combat 10 - extra blow, strong pseudo
Combat 20 - extra blow
Weaponmastery 30, cl 25 - spread blows (???)
Weaponmastery subdiscipline and combat skill affect to-hit.
Subdiscipline is 7/3 more effective than combat alone, but is 8/5 more
expensive. (You need to have melee to-hit of 100 to get 50% hit
probability on morgoth.)
If you want to beat ToME fast, play archer. Don't enter any dungeons
until around cl 28-30, at which point you can dive in Mordor. Archer
lets you learn the first 5 or 6 town quests without wasting time doing
anything else at all. (Just don't finish Lothlorien quest.)
For archer target minima are:
10 Combat (for strong pseudo)
10 Archery (For bow ammo creation)
16 Crossbow-mastery (for extra shot)
20 Archery (for xbow ammo creation.)
20 xbow-mastery (xtra might)
then 32, 50, granting eventually xtra might +3, xtra shot +3.
Combat and Archery skill affect accuracy.
Calculation for an archer:
First get archery to 13.2 and combat to 10. Then put everything into
crossbow-mastery. When xbow-mastery reaches 16, archery reaches 20,
just in time to let you create ammo for what is now a two-shot lt xbow.
This should occur at cl 12-13. (This is adequate for second Bree
quest, given extremely good ammo, well-enchanted bow, and
!Hero/?Chant.)
Warnings: 3rd Gondolin quest is lethal without very special equipment.
Second Gondolin quest requires !Speed.