Quickband sequel?

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Archived from groups: rec.games.roguelike.angband (More info?)

 

Hi all,

The modest success of Quickband leads me to consider releasing a
sequel, provisionally titled Midband. It would cover the statgain part
of Angband, in a considerably accelerated way.

Your character would start at approx. CL25-30 with a set of basic
equipment (a half decent weapon and shooter, items with RBase, FA and
SI, store spellbooks, and a bit of money). DL1 would be equivalent in
difficulty to the start of statgain, with each successive DL jumping
you down by about 150' in regular game terms. The only stat gain potion
would be !Acquirement, which would occur more frequently than in V, but
be rationed - once you had drunk one, no more would be generated until
you had gained a level or gone down stairs (not sure which). Oh yes,
and all !, ?, staffs, rods and wands would be known at the start of the
game.

The endgame condition would be to fight one of the tougher uniques (the
Witch King of Angmar, perhaps, or one of the Unique Dragons).

Any interest?

A.

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Archived from groups: rec.games.roguelike.angband (More info?)

 

Yes !

But really only if you could import your Quickband char.
How much free time do you have anyway ?? ;)

T.

Reply to Anonymous

Archived from groups: rec.games.roguelike.angband (More info?)

 

konijn_ wrote:
> Yes !
>
> But really only if you could import your Quickband char.
> How much free time do you have anyway ?? ;)

Import quickband char - er - i suppose that should be possible - I
really have no idea what would be involved. Anyone can comment on the
difficulties of moving a savefile between two pretty similar variants?

Free time - a reasonable amount - and I am trying to procrastinate from
doing anything more on Guild :) I also am meant to be writing a small
PBM strategy game ...

A.

Reply to Antoine

Archived from groups: rec.games.roguelike.angband (More info?)

 

Antoine wrote:
> konijn_ wrote:
> > Yes !
> >
> > But really only if you could import your Quickband char.
> > How much free time do you have anyway ?? ;)
>
> Import quickband char - er - i suppose that should be possible - I
> really have no idea what would be involved. Anyone can comment on the
> difficulties of moving a savefile between two pretty similar variants?

No difficulty at all. Just make sure that the code in load.c can
handle the right version info. If the savefile storage is the same,
and there's certainly no reason to change it, the files will be fully
compatible.

> Free time - a reasonable amount - and I am trying to procrastinate from
> doing anything more on Guild :) I also am meant to be writing a small
> PBM strategy game ...

Reply to Anonymous

Archived from groups: rec.games.roguelike.angband (More info?)

 

pete mack wrote:
> Antoine wrote:
> > konijn_ wrote:
> > > Yes !
> > >
> > > But really only if you could import your Quickband char.
> > > How much free time do you have anyway ?? ;)
> >
> > Import quickband char - er - i suppose that should be possible - I
> > really have no idea what would be involved. Anyone can comment on the
> > difficulties of moving a savefile between two pretty similar variants?
>
> No difficulty at all. Just make sure that the code in load.c can
> handle the right version info. If the savefile storage is the same,
> and there's certainly no reason to change it, the files will be fully
> compatible.

Might there be a problem with fixed quests, given that Quickband has
two which would both be completed in the savefile, but Midband would
have some number of new ones which would be still to do?

A.

Reply to Antoine

Archived from groups: rec.games.roguelike.angband (More info?)

 

Antoine wrote:
> pete mack wrote:
> > Antoine wrote:
> > > konijn_ wrote:
> > > > Yes !
> > > >
> > > > But really only if you could import your Quickband char.
> > > > How much free time do you have anyway ?? ;)
> > >
> > > Import quickband char - er - i suppose that should be possible - I
> > > really have no idea what would be involved. Anyone can comment on the
> > > difficulties of moving a savefile between two pretty similar variants?
> >
> > No difficulty at all. Just make sure that the code in load.c can
> > handle the right version info. If the savefile storage is the same,
> > and there's certainly no reason to change it, the files will be fully
> > compatible.
>
> Might there be a problem with fixed quests, given that Quickband has
> two which would both be completed in the savefile, but Midband would
> have some number of new ones which would be still to do?


I didn't think about the quests, but that still sounds like an easy
thing to fix. It's not like genuinely incompatible formats, with
different identifiers for monsters, objects, etc. It's not even as bad
as what happens when you add a UI feature and require
back-compatibility.

Reply to Anonymous

Archived from groups: rec.games.roguelike.angband (More info?)

 

Antoine wrote:
> Hi all,
>
> The modest success of Quickband leads me to consider releasing a
> sequel, provisionally titled Midband. It would cover the statgain part
> of Angband, in a considerably accelerated way.
>
> Your character would start at approx. CL25-30 with a set of basic
> equipment (a half decent weapon and shooter, items with RBase, FA and
> SI, store spellbooks, and a bit of money). DL1 would be equivalent in
> difficulty to the start of statgain, with each successive DL jumping
> you down by about 150' in regular game terms. The only stat gain potion
> would be !Acquirement

And of course I don't mean that, I mean whatever the one that increases
all your stats is called...

A.

Reply to Antoine

Archived from groups: rec.games.roguelike.angband (More info?)

 

On 29 Sep 2005 15:15:25 -0700, Antoine wrote:

>
>Antoine wrote:
>> Hi all,
>>
>> The modest success of Quickband leads me to consider releasing a
>> sequel, provisionally titled Midband. It would cover the statgain part
>> of Angband, in a considerably accelerated way.
>>
>> Your character would start at approx. CL25-30 with a set of basic
>> equipment (a half decent weapon and shooter, items with RBase, FA and
>> SI, store spellbooks, and a bit of money). DL1 would be equivalent in
>> difficulty to the start of statgain, with each successive DL jumping
>> you down by about 150' in regular game terms. The only stat gain potion
>> would be !Acquirement
>
>And of course I don't mean that, I mean whatever the one that increases
>all your stats is called...

Hi Antoine,

That would be Potion of Augmentation.

Best, Hugo
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