Archived from groups: rec.games.roguelike.misc (
More info?)
jasonnorthrup@yahoo.com (Jason Northrup) wrote in
news:27e1b836.0406071521.6d477f65@posting.google.com:
> Raghar <notfor@mail.com> wrote in message
> news:<Xns94E8BE2C2936Raghar@195.250.128.45>...
>>
>> You wanna hold them open their mounth full of sharp theeth and pour
>> into them poiton of poison? What if they survive? They would
>> remmember not only that poison attempt, but also in how nasty way you
>> attempted it. Slice them, stab them. Especially nice with wizard.
>> He'd miss and they'll nail him. It would be considerably less
>> suicidal option than this
>
> I'm sorry you misunderstood; I'm not suggesting that the character
> restrain a monster, then pour potions down it's throat. Rather; I'm
> suggesting the more reasonable actions already found in other
> roguelike(s); for instance, poisoning a weapon with it, or shattering
> the potion on the skin or around the respiratory passages of the
> monster, leading to some uptake of the potion. Otherwise, it seems to
> me that, once identified, the detrimental potions serve no purpose in
> the game, for fighters, except to decrease the probability that a
> beneficial potion will be generated, or perhaps to be reidentified
> later, if forgetfulness/amnesia requires it.
Heroes aren't ones that could be fitted into the box. Playing with single
style is just an opinion, and Crawl doesn't enfoce it.
I didn't sugest you would restrain the monster. I imagined how would you
try to apply the poison on living and disagreeing monster.
Basically if Crawl maintainers would add some poison imunisation effect,
you could be able slightly resist poison, if you survived enough potions of
poison.
--
Kizutsuite 'ta ano hi kara