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Hi all.
This is easily my best Crawl character ever. I've never even been past
Dlvl 6 until now, and have been reading the source trying to fake
experience. Anywho, I'd really just like some advice on what to do next. I
found the Lair pretty easy because of all the yummy food waiting to be
sliced up. Okawaru is also an incredibly good God, especially with the
haste ability. Although I would like to know the keyboard command for
sacrificing weapons and armour...I remember doing it before, but have now
forgotten how.
The reason for the duplication in jewellery: I'm just about to go down
some stairs and dump everything I don't think I'll need. The ring of
teleportation has been especially great, so I'll not be dropping it off.
I've been a little miffed about the abundance of awesome artifact weapons.
One spear which I stashed a few levels ago gave me +2 strength, +2 dex +2
damage protection from cold and was branded with holy wrath. Ahh well.
Unarmed combat seems to be doing nicely...
That's a good question. Can unarmed combat bring you through to the late
game?
Thanks all.
Dungeon Crawl version 4.0.0 beta 26 character file.
Prola the Black Belt (Minotaur)
(Level 12 Monk)
Play time: 03:49:12 Number of turns: 19001
Experience : 12/30924
Strength 19 Dexterity 21 Intelligence 9
Hit Points : 99 Magic Points : 7
AC : 11 Evasion : 14 Shield : 0
GP : 1402
You are in the Lair.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are hungry.
Inventory:
Hand weapons
a - a +0 elven short sword
b - a +3,+2 blowgun
Missiles
c - 34 darts
d - 28 poisoned needles
e - 5 dwarven darts
g - 16 elven darts
s - 29 needles
v - 53 poisoned needles
y - 20 dwarven darts
A - 13 poisoned needles
B - 34 needles
G - 12 poisoned elven needles
I - 17 darts
Q - 10 darts
X - 26 darts
Armour
H - a +1 orcish cloak (worn)
N - a +1 pair of gloves of dexterity (worn)
A pair of gloves.
Armour rating: 1
Evasion modifier: +0
It increases the dexterity of its wearer (+3 to dexterity).
It weighs around 2.0 aum.
Z - a +2 robe of magic resistance (worn)
A cloth robe.
Armour rating: 1
Evasion modifier: +0
It increases its wearer's resistance to enchantments.
It weighs around 6.0 aum.
Magical devices
p - a wand of cold
u - a wand of flame
D - a wand of disintegration
O - a wand of paralysis
P - a wand of cold
Comestibles
j - 3 strawberries
q - 4 bread rations
S - 18 honeycombs
T - a royal jelly
U - a meat ration
Scrolls
h - 3 scrolls of remove curse
x - 2 scrolls of enchant weapon II
K - a scroll of blinking
M - 4 scrolls of teleportation
Jewellery
f - the ring "Biqczaa" (left hand)
This wonderful ring greatly increases the recuperative powers of its
wearer, but also considerably speeds his or her metabolism.
It affects your AC (+4).
It affects your strength (+2).
It affects your damage-dealing abilities (+2).
It enhances your eyesight.
It weighs around 1.0 aum.
i - an amulet of warding
This amulet repels some of the attacks of creatures which have been
magically summoned.
It weighs around 1.0 aum.
k - a +3 ring of dexterity (right hand)
This ring increases or decreases the dexterity of its wearer, depending
on
the degree to which it has been enchanted.
It affects your dexterity (+3).
It weighs around 1.0 aum.
l - a ring of dexterity
This ring increases or decreases the dexterity of its wearer, depending
on
the degree to which it has been enchanted.
It weighs around 1.0 aum.
m - an amulet of inaccuracy
This amulet makes its wearer less accurate in hand combat.
It weighs around 1.0 aum.
n - an amulet of clarity
This amulet protects its wearer from some forms of mental confusion.
It weighs around 1.0 aum.
r - an amulet of clarity
This amulet protects its wearer from some forms of mental confusion.
It weighs around 1.0 aum.
C - an amulet of rage (around neck)
This amulet enables its wearer to attempt to enter a state of berserk
rage,
and increases their chance of successfully doing so. It also partially
protects the user from passing out when coming out of that rage.
It weighs around 1.0 aum.
F - a ring of protection from magic
This ring increases its wearer's resistance to hostile enchantments.
It weighs around 1.0 aum.
R - a ring of protection from cold
This ring provides protection from cold.
It weighs around 1.0 aum.
W - a ring of teleportation
This ring occasionally exerts its power to randomly translocate its
wearer
to another place, and can be deliberately activated for the same effect.
It weighs around 1.0 aum.
Y - a large granite ring
Potions
o - 5 potions of might
t - a potion of speed
w - a potion of levitation
E - 2 potions of heal wounds
J - 11 potions of healing
L - 2 potions of restore abilities
You have 18 experience left.
Skills:
+ Level 8 Fighting
+ Level 1 Maces & Flails
+ Level 13 Darts
+ Level 6 Throwing
+ Level 1 Armour
+ Level 9 Dodging
+ Level 2 Stealth
+ Level 3 Traps & Doors
+ Level 13 Unarmed Combat
+ Level 1 Invocations
+ Level 1 Evocations
You have 11 spell levels left.
You don't know any spells.
--
Glen
Lyt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
Hi all.
This is easily my best Crawl character ever. I've never even been past
Dlvl 6 until now, and have been reading the source trying to fake
experience. Anywho, I'd really just like some advice on what to do next. I
found the Lair pretty easy because of all the yummy food waiting to be
sliced up. Okawaru is also an incredibly good God, especially with the
haste ability. Although I would like to know the keyboard command for
sacrificing weapons and armour...I remember doing it before, but have now
forgotten how.
The reason for the duplication in jewellery: I'm just about to go down
some stairs and dump everything I don't think I'll need. The ring of
teleportation has been especially great, so I'll not be dropping it off.
I've been a little miffed about the abundance of awesome artifact weapons.
One spear which I stashed a few levels ago gave me +2 strength, +2 dex +2
damage protection from cold and was branded with holy wrath. Ahh well.
Unarmed combat seems to be doing nicely...
That's a good question. Can unarmed combat bring you through to the late
game?
Thanks all.
Dungeon Crawl version 4.0.0 beta 26 character file.
Prola the Black Belt (Minotaur)
(Level 12 Monk)
Play time: 03:49:12 Number of turns: 19001
Experience : 12/30924
Strength 19 Dexterity 21 Intelligence 9
Hit Points : 99 Magic Points : 7
AC : 11 Evasion : 14 Shield : 0
GP : 1402
You are in the Lair.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are hungry.
Inventory:
Hand weapons
a - a +0 elven short sword
b - a +3,+2 blowgun
Missiles
c - 34 darts
d - 28 poisoned needles
e - 5 dwarven darts
g - 16 elven darts
s - 29 needles
v - 53 poisoned needles
y - 20 dwarven darts
A - 13 poisoned needles
B - 34 needles
G - 12 poisoned elven needles
I - 17 darts
Q - 10 darts
X - 26 darts
Armour
H - a +1 orcish cloak (worn)
N - a +1 pair of gloves of dexterity (worn)
A pair of gloves.
Armour rating: 1
Evasion modifier: +0
It increases the dexterity of its wearer (+3 to dexterity).
It weighs around 2.0 aum.
Z - a +2 robe of magic resistance (worn)
A cloth robe.
Armour rating: 1
Evasion modifier: +0
It increases its wearer's resistance to enchantments.
It weighs around 6.0 aum.
Magical devices
p - a wand of cold
u - a wand of flame
D - a wand of disintegration
O - a wand of paralysis
P - a wand of cold
Comestibles
j - 3 strawberries
q - 4 bread rations
S - 18 honeycombs
T - a royal jelly
U - a meat ration
Scrolls
h - 3 scrolls of remove curse
x - 2 scrolls of enchant weapon II
K - a scroll of blinking
M - 4 scrolls of teleportation
Jewellery
f - the ring "Biqczaa" (left hand)
This wonderful ring greatly increases the recuperative powers of its
wearer, but also considerably speeds his or her metabolism.
It affects your AC (+4).
It affects your strength (+2).
It affects your damage-dealing abilities (+2).
It enhances your eyesight.
It weighs around 1.0 aum.
i - an amulet of warding
This amulet repels some of the attacks of creatures which have been
magically summoned.
It weighs around 1.0 aum.
k - a +3 ring of dexterity (right hand)
This ring increases or decreases the dexterity of its wearer, depending
on
the degree to which it has been enchanted.
It affects your dexterity (+3).
It weighs around 1.0 aum.
l - a ring of dexterity
This ring increases or decreases the dexterity of its wearer, depending
on
the degree to which it has been enchanted.
It weighs around 1.0 aum.
m - an amulet of inaccuracy
This amulet makes its wearer less accurate in hand combat.
It weighs around 1.0 aum.
n - an amulet of clarity
This amulet protects its wearer from some forms of mental confusion.
It weighs around 1.0 aum.
r - an amulet of clarity
This amulet protects its wearer from some forms of mental confusion.
It weighs around 1.0 aum.
C - an amulet of rage (around neck)
This amulet enables its wearer to attempt to enter a state of berserk
rage,
and increases their chance of successfully doing so. It also partially
protects the user from passing out when coming out of that rage.
It weighs around 1.0 aum.
F - a ring of protection from magic
This ring increases its wearer's resistance to hostile enchantments.
It weighs around 1.0 aum.
R - a ring of protection from cold
This ring provides protection from cold.
It weighs around 1.0 aum.
W - a ring of teleportation
This ring occasionally exerts its power to randomly translocate its
wearer
to another place, and can be deliberately activated for the same effect.
It weighs around 1.0 aum.
Y - a large granite ring
Potions
o - 5 potions of might
t - a potion of speed
w - a potion of levitation
E - 2 potions of heal wounds
J - 11 potions of healing
L - 2 potions of restore abilities
You have 18 experience left.
Skills:
+ Level 8 Fighting
+ Level 1 Maces & Flails
+ Level 13 Darts
+ Level 6 Throwing
+ Level 1 Armour
+ Level 9 Dodging
+ Level 2 Stealth
+ Level 3 Traps & Doors
+ Level 13 Unarmed Combat
+ Level 1 Invocations
+ Level 1 Evocations
You have 11 spell levels left.
You don't know any spells.
--
Glen
Lyt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+