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This is, by far, my most unusual game of Crawl and it may be
my best character so far! (But with a lifetime total of one Rune,
my best is not all that great. ;-)
I decided to try something different with this character: go down
as fast as possible until I found something 'interesting' or had
to flee from something nasty. A Halfling Assassin was a good choice
for this mission, and Illa was created.
He quickly decended to dungeon level 5 and found...Gold Dragon Armor!
hmmm, I'd been trying to get a Halfling Fighter going, with little
success, here was my chance! Doning the Armor, he quickly retreated
up the staircase & started practicing with the armor (I turned off
everything except Armor, Fighting & ShortSwords). He very easily
cleared out levels 4 -> 1, then things got 'interesting' again...
On level 5 he encountered a player ghost, my best (dead) earth
elementalist, which promptly beat up Illa and sent him fleeing to
Level 6. Level 6 was no problem, but Level 7 and 8 both had Wights on
them.
As a Level 6 (?) Assassin with a +1 Sabre and little mobility in his
armor, the Wights were a bit too scary for him and he fled to dungeon
level 9. Oh ya, the Wight on Level 7 was loitering outside on the
Temple...
Level 9 had both the Orcish Mines & Lair. With poison resistance, but
still rather poor armor skill, I tried the Lair. Good choice. The Lair
was not very difficult, though Spiny Frogs could still get through
his AC20. Somewhere along the way he found his longsword.
Since this dump:
- Illa the level 14 Assassin saw the Light and became a devote of the
Shining One, discarding his poisonous weapons and taking up a bow.(The
needles were becoming rather ineffective against many monsters anyway.
Also, he made it to Level 14 without the help of a god, the
Shining One is a rather unobtrusive god to worship.)
- He has cleared out the Mines and most of the Snake Pit
- found little equipment of interest... :-(
I need suggestions on:
- Which branches to explore next?
Complete: Main 1-9, Mines, Lair, Snake Pit
I've seen in previous games:
- Elvish Halls (though I did not clear them)
- the Abyss (as little as possible)
- the Maze, twice fs(but that is another story...)
- What to watch out for in those branches!!
- Should I try to learn some magic?
I've got a RoFire, BoFlames and a RoWizardry to practice with.
The other spell I am considering learning is Blink.
I'd have to be darn good to be able to cast spells with the
Dragon Armor on though...
I've updated the dump with the changes I remember from last nights
session.
Dungeon Crawl version 4.0.0 beta 26 character file.
Welcome, Illa the Halfling Assassin^H^H^H^H Paladin of the Shining
One.
Illa the Slicer (Halfling)
(Level 16 Assassin)
Play time: 06:32:49 Number of turns: 30900
Experience : 13/43218
Strength 15 Dexterity 21 Intelligence 8
Hit Points : 87 Magic Points : 21
AC : 27 Evasion : 7 Shield : 4
GP : 1273
You are in the Snake Pit.
You are full.
Inventory:
Hand weapons
a - a +4,+5 elven long sword
b - a +2 +4 scimitar of flame (weapon)
c - a +3,+2 bow
Armour
r - the +1 robe of the Earth (cached)
It affects your strength (+2).
It greatly protects you from fire.
It insulates you from electricity.
A - a +0 cloak (worn)
B - a +0 pair of boots (worn)
E - a +3 gold dragon armour (worn)
G - a +0 pair of elven gloves (worn)
H - a +1 helmet (worn)
S - a +1 buckler (worn)
Comestibles - lots of food.
Scrolls - everything I need, including 6 Identify
Jewellery
M - an amulet of resist mutation (around neck)
V - a +5 ring of evasion (left hand)
m - a ring of protection from magic (right hand)
K - a ring of fire
L - a ring of life protection
P - a +4 ring of protection
b - a ring of poison resistance
v - a +3 ring of evasion
y - a +5 ring of intelligence
z - an amulet of clarity
F - an amulet of the gourmand
I - an amulet of conservation
Potions
p - 10 potions of healing
s - 2 potions of levitation
O - 2 potions of invisibility
Books
t - a book of Party Tricks, Wizardry, Flames, and a few others
Skills:
+ Level 11 Fighting
- Level 6 Short Blades
- Level 17 Long Blades
- Level 8 Bows
- Level 8 Darts
- Level 6 Throwing
+ Level 8 Armour
- Level 2 Dodging
- Level 4 Stealth
- Level 2 Stabbing
+ Level 5 Shields
- Level 1 Spellcasting
+ Level 4 Evocations
You have 14 spell levels left.
You don't know any spells.
Vanquished Creatures
5 hydras - I hate hydras! (especially the 11 headed ones!)
A polar bear (Lair:10) - my first ever.
A brain worm (Lair:8) - also my first.
This is, by far, my most unusual game of Crawl and it may be
my best character so far! (But with a lifetime total of one Rune,
my best is not all that great. ;-)
I decided to try something different with this character: go down
as fast as possible until I found something 'interesting' or had
to flee from something nasty. A Halfling Assassin was a good choice
for this mission, and Illa was created.
He quickly decended to dungeon level 5 and found...Gold Dragon Armor!
hmmm, I'd been trying to get a Halfling Fighter going, with little
success, here was my chance! Doning the Armor, he quickly retreated
up the staircase & started practicing with the armor (I turned off
everything except Armor, Fighting & ShortSwords). He very easily
cleared out levels 4 -> 1, then things got 'interesting' again...
On level 5 he encountered a player ghost, my best (dead) earth
elementalist, which promptly beat up Illa and sent him fleeing to
Level 6. Level 6 was no problem, but Level 7 and 8 both had Wights on
them.
As a Level 6 (?) Assassin with a +1 Sabre and little mobility in his
armor, the Wights were a bit too scary for him and he fled to dungeon
level 9. Oh ya, the Wight on Level 7 was loitering outside on the
Temple...
Level 9 had both the Orcish Mines & Lair. With poison resistance, but
still rather poor armor skill, I tried the Lair. Good choice. The Lair
was not very difficult, though Spiny Frogs could still get through
his AC20. Somewhere along the way he found his longsword.
Since this dump:
- Illa the level 14 Assassin saw the Light and became a devote of the
Shining One, discarding his poisonous weapons and taking up a bow.(The
needles were becoming rather ineffective against many monsters anyway.
Also, he made it to Level 14 without the help of a god, the
Shining One is a rather unobtrusive god to worship.)
- He has cleared out the Mines and most of the Snake Pit
- found little equipment of interest... :-(
I need suggestions on:
- Which branches to explore next?
Complete: Main 1-9, Mines, Lair, Snake Pit
I've seen in previous games:
- Elvish Halls (though I did not clear them)
- the Abyss (as little as possible)
- the Maze, twice fs(but that is another story...)
- What to watch out for in those branches!!
- Should I try to learn some magic?
I've got a RoFire, BoFlames and a RoWizardry to practice with.
The other spell I am considering learning is Blink.
I'd have to be darn good to be able to cast spells with the
Dragon Armor on though...
I've updated the dump with the changes I remember from last nights
session.
Dungeon Crawl version 4.0.0 beta 26 character file.
Welcome, Illa the Halfling Assassin^H^H^H^H Paladin of the Shining
One.
Illa the Slicer (Halfling)
(Level 16 Assassin)
Play time: 06:32:49 Number of turns: 30900
Experience : 13/43218
Strength 15 Dexterity 21 Intelligence 8
Hit Points : 87 Magic Points : 21
AC : 27 Evasion : 7 Shield : 4
GP : 1273
You are in the Snake Pit.
You are full.
Inventory:
Hand weapons
a - a +4,+5 elven long sword
b - a +2 +4 scimitar of flame (weapon)
c - a +3,+2 bow
Armour
r - the +1 robe of the Earth (cached)
It affects your strength (+2).
It greatly protects you from fire.
It insulates you from electricity.
A - a +0 cloak (worn)
B - a +0 pair of boots (worn)
E - a +3 gold dragon armour (worn)
G - a +0 pair of elven gloves (worn)
H - a +1 helmet (worn)
S - a +1 buckler (worn)
Comestibles - lots of food.
Scrolls - everything I need, including 6 Identify
Jewellery
M - an amulet of resist mutation (around neck)
V - a +5 ring of evasion (left hand)
m - a ring of protection from magic (right hand)
K - a ring of fire
L - a ring of life protection
P - a +4 ring of protection
b - a ring of poison resistance
v - a +3 ring of evasion
y - a +5 ring of intelligence
z - an amulet of clarity
F - an amulet of the gourmand
I - an amulet of conservation
Potions
p - 10 potions of healing
s - 2 potions of levitation
O - 2 potions of invisibility
Books
t - a book of Party Tricks, Wizardry, Flames, and a few others
Skills:
+ Level 11 Fighting
- Level 6 Short Blades
- Level 17 Long Blades
- Level 8 Bows
- Level 8 Darts
- Level 6 Throwing
+ Level 8 Armour
- Level 2 Dodging
- Level 4 Stealth
- Level 2 Stabbing
+ Level 5 Shields
- Level 1 Spellcasting
+ Level 4 Evocations
You have 14 spell levels left.
You don't know any spells.
Vanquished Creatures
5 hydras - I hate hydras! (especially the 11 headed ones!)
A polar bear (Lair:10) - my first ever.
A brain worm (Lair:8) - also my first.