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Howdy all.
Well, I tried to learn blade hands. A really nice character going here as
well (same one I posted about earlier).
Please...check out the mutations and let me know if I stand a chance!
I've not found any potions of cure mutation yet...
...I did notice that my failure rate for Blade Hands actually fell.
Dungeon Crawl version 4.0.0 beta 26 character file.
Prola the Brawler (Minotaur)
(Level 16 Monk)
Play time: 08:23:26 Number of turns: 39381
Experience : 16/165729
Strength 20 Dexterity 14/15 Intelligence 10/12
Hit Points : 41/91 Magic Points : 19
AC : 10 Evasion : 16 Shield : 0
GP : 2555
You are on level 19.
You worship Okawaru.
Okawaru is exalted by your worship.
You are hungry.
Inventory:
Hand weapons
a - a +0 elven short sword
b - a +3,+2 blowgun
c - a +0,+2 crossbow
Missiles
y - 38 bolts
A - 18 poisoned elven needles
Armour
q - a +1 cap of intelligence (worn)
A cloth or leather cap.
Armour rating: 0
Evasion modifier: +0
It makes you more clever (+3 to intelligence).
It weighs around 8.0 aum.
B - a +0 robe
D - a +1 pair of boots of stealth (worn)
A pair of sturdy boots.
Armour rating: 1
Evasion modifier: +0
It enhances the stealth of its wearer.
It weighs around 4.0 aum.
H - a +0 orcish cloak
N - a +2 pair of gloves of dexterity
A pair of gloves.
Armour rating: 1
Evasion modifier: +0
It increases the dexterity of its wearer (+3 to dexterity).
It weighs around 2.0 aum.
Z - a +2 robe of magic resistance (worn)
A cloth robe.
Armour rating: 1
Evasion modifier: +0
It increases its wearer's resistance to enchantments.
It weighs around 6.0 aum.
Magical devices
d - a wand of lightning
m - a wand of fireball
s - a wand of fire
P - a wand of cold
Y - a wand of invisibility
Comestibles
Q - 16 strawberries
U - 7 grapes
Scrolls
e - 3 scrolls of enchant weapon I
g - 3 scrolls of enchant armour
h - 8 scrolls of remove curse
j - 2 scrolls of recharging
x - 4 scrolls of enchant weapon II
z - 2 scrolls of identify
I - a scroll of magic mapping
M - 3 scrolls of teleportation
V - a scroll of blinking
W - 4 scrolls of detect curse
Jewellery
f - the ring "Biqczaa" (left hand)
This wonderful ring greatly increases the recuperative powers of its
wearer, but also considerably speeds his or her metabolism.
It affects your AC (+4).
It affects your strength (+2).
It affects your damage-dealing abilities (+2).
It enhances your eyesight.
It weighs around 1.0 aum.
i - an amulet of warding
This amulet repels some of the attacks of creatures which have been
magically summoned.
It weighs around 1.0 aum.
k - a +2,+1 ring of slaying (right hand)
This ring increases the hand-to-hand and missile combat skills of its
wearer.
It affects your accuracy (+2).
It affects your damage-dealing abilities (+1).
It weighs around 1.0 aum.
l - a +4 ring of dexterity
This ring increases or decreases the dexterity of its wearer, depending
on
the degree to which it has been enchanted.
It affects your dexterity (+4).
It weighs around 1.0 aum.
n - a ring of life protection
This blessed ring protects the life-force of its wearer from negative
energy, making them partially immune to the draining effects of undead
and
necromantic magic.
It weighs around 1.0 aum.
p - a ring of levitation
This ring allows its wearer to hover above the floor.
It weighs around 1.0 aum.
u - a ring of protection from fire
This ring provides protection from heat and fire.
It weighs around 1.0 aum.
v - a cursed ring of magical power
This ring increases its wearer's reserves of magical power.
It has a curse placed upon it.
It weighs around 1.0 aum.
C - an amulet of rage (around neck)
This amulet enables its wearer to attempt to enter a state of berserk
rage,
and increases their chance of successfully doing so. It also partially
protects the user from passing out when coming out of that rage.
It weighs around 1.0 aum.
F - a ring of protection from magic
This ring increases its wearer's resistance to hostile enchantments.
It weighs around 1.0 aum.
K - a ring of protection from magic
This ring increases its wearer's resistance to hostile enchantments.
It weighs around 1.0 aum.
O - a +3 ring of protection
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+3).
It weighs around 1.0 aum.
R - a ring of protection from cold
This ring provides protection from cold.
It weighs around 1.0 aum.
X - a +2 ring of strength
This ring increases or decreases the physical strength of its wearer, to
a
degree dependent on its power.
It affects your strength (+2).
It weighs around 1.0 aum.
Potions
o - 4 potions of might
w - 2 potions of levitation
E - 6 potions of heal wounds
J - 12 potions of healing
L - 3 potions of restore abilities
S - a potion of invisibility
Books
r - a book of Changes
You have 5 experience left.
Skills:
+ Level 11 Fighting
- Level 2 Maces & Flails
+ Level 4 Crossbows
+ Level 14 Darts
+ Level 7 Throwing
+ Level 2 Armour
+ Level 13 Dodging
+ Level 4 Stealth
+ Level 2 Stabbing
+ Level 5 Traps & Doors
+ Level 17 Unarmed Combat
+ Level 3 Spellcasting
- Level 2 Summonings
+ Level 4 Transmigration
+ Level 5 Invocations
+ Level 2 Evocations
You have 12 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Detect Creatures Divination Fair 2
b - Sticks to Snakes Summoning/TransmigrationGood 2
c - Blade Hands Transmigration Cruddy 5
Mutations & Other Weirdness
Your metabolism is lightning-fast.
You are weak (Str -5).
You are clumsy (Dex -1).
Space frequently distorts in your vicinity.
Armour fits poorly on your badly deformed body.
Your muscles are flexible (Dex +1), but weak (Str -1).
You frequently forget where you are.
Your body is deteriorating.
Your vision is extremely blurry.
You are extremely frail (-30 percent hp).
Howdy all.
Well, I tried to learn blade hands. A really nice character going here as
well (same one I posted about earlier).
Please...check out the mutations and let me know if I stand a chance!
I've not found any potions of cure mutation yet...
...I did notice that my failure rate for Blade Hands actually fell.
Dungeon Crawl version 4.0.0 beta 26 character file.
Prola the Brawler (Minotaur)
(Level 16 Monk)
Play time: 08:23:26 Number of turns: 39381
Experience : 16/165729
Strength 20 Dexterity 14/15 Intelligence 10/12
Hit Points : 41/91 Magic Points : 19
AC : 10 Evasion : 16 Shield : 0
GP : 2555
You are on level 19.
You worship Okawaru.
Okawaru is exalted by your worship.
You are hungry.
Inventory:
Hand weapons
a - a +0 elven short sword
b - a +3,+2 blowgun
c - a +0,+2 crossbow
Missiles
y - 38 bolts
A - 18 poisoned elven needles
Armour
q - a +1 cap of intelligence (worn)
A cloth or leather cap.
Armour rating: 0
Evasion modifier: +0
It makes you more clever (+3 to intelligence).
It weighs around 8.0 aum.
B - a +0 robe
D - a +1 pair of boots of stealth (worn)
A pair of sturdy boots.
Armour rating: 1
Evasion modifier: +0
It enhances the stealth of its wearer.
It weighs around 4.0 aum.
H - a +0 orcish cloak
N - a +2 pair of gloves of dexterity
A pair of gloves.
Armour rating: 1
Evasion modifier: +0
It increases the dexterity of its wearer (+3 to dexterity).
It weighs around 2.0 aum.
Z - a +2 robe of magic resistance (worn)
A cloth robe.
Armour rating: 1
Evasion modifier: +0
It increases its wearer's resistance to enchantments.
It weighs around 6.0 aum.
Magical devices
d - a wand of lightning
m - a wand of fireball
s - a wand of fire
P - a wand of cold
Y - a wand of invisibility
Comestibles
Q - 16 strawberries
U - 7 grapes
Scrolls
e - 3 scrolls of enchant weapon I
g - 3 scrolls of enchant armour
h - 8 scrolls of remove curse
j - 2 scrolls of recharging
x - 4 scrolls of enchant weapon II
z - 2 scrolls of identify
I - a scroll of magic mapping
M - 3 scrolls of teleportation
V - a scroll of blinking
W - 4 scrolls of detect curse
Jewellery
f - the ring "Biqczaa" (left hand)
This wonderful ring greatly increases the recuperative powers of its
wearer, but also considerably speeds his or her metabolism.
It affects your AC (+4).
It affects your strength (+2).
It affects your damage-dealing abilities (+2).
It enhances your eyesight.
It weighs around 1.0 aum.
i - an amulet of warding
This amulet repels some of the attacks of creatures which have been
magically summoned.
It weighs around 1.0 aum.
k - a +2,+1 ring of slaying (right hand)
This ring increases the hand-to-hand and missile combat skills of its
wearer.
It affects your accuracy (+2).
It affects your damage-dealing abilities (+1).
It weighs around 1.0 aum.
l - a +4 ring of dexterity
This ring increases or decreases the dexterity of its wearer, depending
on
the degree to which it has been enchanted.
It affects your dexterity (+4).
It weighs around 1.0 aum.
n - a ring of life protection
This blessed ring protects the life-force of its wearer from negative
energy, making them partially immune to the draining effects of undead
and
necromantic magic.
It weighs around 1.0 aum.
p - a ring of levitation
This ring allows its wearer to hover above the floor.
It weighs around 1.0 aum.
u - a ring of protection from fire
This ring provides protection from heat and fire.
It weighs around 1.0 aum.
v - a cursed ring of magical power
This ring increases its wearer's reserves of magical power.
It has a curse placed upon it.
It weighs around 1.0 aum.
C - an amulet of rage (around neck)
This amulet enables its wearer to attempt to enter a state of berserk
rage,
and increases their chance of successfully doing so. It also partially
protects the user from passing out when coming out of that rage.
It weighs around 1.0 aum.
F - a ring of protection from magic
This ring increases its wearer's resistance to hostile enchantments.
It weighs around 1.0 aum.
K - a ring of protection from magic
This ring increases its wearer's resistance to hostile enchantments.
It weighs around 1.0 aum.
O - a +3 ring of protection
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+3).
It weighs around 1.0 aum.
R - a ring of protection from cold
This ring provides protection from cold.
It weighs around 1.0 aum.
X - a +2 ring of strength
This ring increases or decreases the physical strength of its wearer, to
a
degree dependent on its power.
It affects your strength (+2).
It weighs around 1.0 aum.
Potions
o - 4 potions of might
w - 2 potions of levitation
E - 6 potions of heal wounds
J - 12 potions of healing
L - 3 potions of restore abilities
S - a potion of invisibility
Books
r - a book of Changes
You have 5 experience left.
Skills:
+ Level 11 Fighting
- Level 2 Maces & Flails
+ Level 4 Crossbows
+ Level 14 Darts
+ Level 7 Throwing
+ Level 2 Armour
+ Level 13 Dodging
+ Level 4 Stealth
+ Level 2 Stabbing
+ Level 5 Traps & Doors
+ Level 17 Unarmed Combat
+ Level 3 Spellcasting
- Level 2 Summonings
+ Level 4 Transmigration
+ Level 5 Invocations
+ Level 2 Evocations
You have 12 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Detect Creatures Divination Fair 2
b - Sticks to Snakes Summoning/TransmigrationGood 2
c - Blade Hands Transmigration Cruddy 5
Mutations & Other Weirdness
Your metabolism is lightning-fast.
You are weak (Str -5).
You are clumsy (Dex -1).
Space frequently distorts in your vicinity.
Armour fits poorly on your badly deformed body.
Your muscles are flexible (Dex +1), but weak (Str -1).
You frequently forget where you are.
Your body is deteriorating.
Your vision is extremely blurry.
You are extremely frail (-30 percent hp).