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Hi all,
Working on a Demonspawn Monk at present, and I think he's got the
potential to end up being one of this newbie's better characters. I've
been waffling over what to do with my skills, though, and was curious
to see what the more experienced players here might suggest! Here's
the dump:
Dungeon Crawl version 4.0.0 beta 26 character file.
Xob the Black Belt (Demonspawn)
(Level 10 Monk)
Play time: 03:27:34 Number of turns: 14015
Experience : 10/9651
Strength 11 Dexterity 15 Intelligence 16
Hit Points : 73 Magic Points : 12/16
AC : 11 Evasion : 12 Shield : 0
GP : 71
You are in the Lair.
You worship Yredelemnul.
// Trying out the different gods right now...
Yredelemnul is most pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - an uncursed dagger
u - the +2,+2 sabre of Unjust Enrichment
It has been blessed by the Shining One to harm undead and cause
great
damage to the unholy creatures of Hell or Pandemonium.
It affects your AC (+1).
It protects you from fire.
It protects you from magic.
// Am fighting unarmed, but thought I'd hang onto this in case it ends
up
// being useful later.
Armour
b - a +4 leather armour (worn)
h - a +0 pair of boots (worn)
p - a +0 cloak (worn)
s - a +0 pair of gloves (worn)
Magical devices
D - a wand of digging
E - a wand of fire
Q - a wand of lightning
R - a wand of frost
W - a wand of disintegration
Comestibles
f - 2 bread rations
g - 2 meat rations
y - a chunk of snake flesh
Scrolls
d - 3 scrolls of remove curse
j - 4 scrolls of teleportation
n - 2 scrolls of detect curse
o - 2 scrolls of fear
x - a scroll labeled NFRXTAXAXIB N
z - a scroll labeled IFUB WI
B - a scroll labeled GOQIG
C - 2 scrolls labeled UKOBECUXIFR
// plus a bunch more teleportation etc stashed
Jewellery
c - a ring of fire
e - a +5,+4 ring of slaying (left hand)
i - an amulet of clarity (around neck)
k - a ring of teleportation
v - a +0,+5 ring of slaying
A - a +2 ring of protection (right hand)
// I found both rings of slaying by about dlvl 5 - thanks, Really Nice
Guy!
Potions
l - 2 potions of restore abilities
m - a potion of cure mutation
q - a potion of invisibility
r - 2 potions of healing
w - 2 potions of might
F - a potion of speed
Books
t - a book of Minor Magic
G - a book of Flames
H - a book of Transfigurations
You have 72 experience left.
Skills:
+ Level 6 Fighting
+ Level 7 Dodging
- Level 3 Stealth
+ Level 2 Stabbing
+ Level 11 Unarmed Combat
+ Level 3 Spellcasting
- Level 4 Conjurations
- Level 1 Fire Magic
+ Level 2 Invocations
+ Level 4 Evocations
// OK - this is where I'm unsure. Perhaps I should turn off In- and
Evocations;
// probably don't need to work on Conjurations and Fire Magic any
more, since
// I think I want to focus on my new Book of Transmigrations. Maybe
Stabbing
// should go off, too. Thoughts?
You have 10 spell levels left.
You know the following spells:
Your Spells Type Success
Level
a - Magic Dart Conjuration Very Good
1
b - Throw Flame Fire/Conjuration Good
2
c - Blink Translocation Fair
2
Mutations & Other Weirdness
* You can control translocations.
* You have a pair of large horns on your head.
// Was glad I got this one...
* You can travel to (but not from) Pandemonium at will.
// Never encountered this one before. Hope he survives long enough for
it to
// become useful!
Anyway, there it is... thanks for any help you might offer (and thanks
to everyone who posts here... lurking here and reading through old
posts are very enlightening!)
Hi all,
Working on a Demonspawn Monk at present, and I think he's got the
potential to end up being one of this newbie's better characters. I've
been waffling over what to do with my skills, though, and was curious
to see what the more experienced players here might suggest! Here's
the dump:
Dungeon Crawl version 4.0.0 beta 26 character file.
Xob the Black Belt (Demonspawn)
(Level 10 Monk)
Play time: 03:27:34 Number of turns: 14015
Experience : 10/9651
Strength 11 Dexterity 15 Intelligence 16
Hit Points : 73 Magic Points : 12/16
AC : 11 Evasion : 12 Shield : 0
GP : 71
You are in the Lair.
You worship Yredelemnul.
// Trying out the different gods right now...
Yredelemnul is most pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - an uncursed dagger
u - the +2,+2 sabre of Unjust Enrichment
It has been blessed by the Shining One to harm undead and cause
great
damage to the unholy creatures of Hell or Pandemonium.
It affects your AC (+1).
It protects you from fire.
It protects you from magic.
// Am fighting unarmed, but thought I'd hang onto this in case it ends
up
// being useful later.
Armour
b - a +4 leather armour (worn)
h - a +0 pair of boots (worn)
p - a +0 cloak (worn)
s - a +0 pair of gloves (worn)
Magical devices
D - a wand of digging
E - a wand of fire
Q - a wand of lightning
R - a wand of frost
W - a wand of disintegration
Comestibles
f - 2 bread rations
g - 2 meat rations
y - a chunk of snake flesh
Scrolls
d - 3 scrolls of remove curse
j - 4 scrolls of teleportation
n - 2 scrolls of detect curse
o - 2 scrolls of fear
x - a scroll labeled NFRXTAXAXIB N
z - a scroll labeled IFUB WI
B - a scroll labeled GOQIG
C - 2 scrolls labeled UKOBECUXIFR
// plus a bunch more teleportation etc stashed
Jewellery
c - a ring of fire
e - a +5,+4 ring of slaying (left hand)
i - an amulet of clarity (around neck)
k - a ring of teleportation
v - a +0,+5 ring of slaying
A - a +2 ring of protection (right hand)
// I found both rings of slaying by about dlvl 5 - thanks, Really Nice
Guy!
Potions
l - 2 potions of restore abilities
m - a potion of cure mutation
q - a potion of invisibility
r - 2 potions of healing
w - 2 potions of might
F - a potion of speed
Books
t - a book of Minor Magic
G - a book of Flames
H - a book of Transfigurations
You have 72 experience left.
Skills:
+ Level 6 Fighting
+ Level 7 Dodging
- Level 3 Stealth
+ Level 2 Stabbing
+ Level 11 Unarmed Combat
+ Level 3 Spellcasting
- Level 4 Conjurations
- Level 1 Fire Magic
+ Level 2 Invocations
+ Level 4 Evocations
// OK - this is where I'm unsure. Perhaps I should turn off In- and
Evocations;
// probably don't need to work on Conjurations and Fire Magic any
more, since
// I think I want to focus on my new Book of Transmigrations. Maybe
Stabbing
// should go off, too. Thoughts?
You have 10 spell levels left.
You know the following spells:
Your Spells Type Success
Level
a - Magic Dart Conjuration Very Good
1
b - Throw Flame Fire/Conjuration Good
2
c - Blink Translocation Fair
2
Mutations & Other Weirdness
* You can control translocations.
* You have a pair of large horns on your head.
// Was glad I got this one...
* You can travel to (but not from) Pandemonium at will.
// Never encountered this one before. Hope he survives long enough for
it to
// become useful!
Anyway, there it is... thanks for any help you might offer (and thanks
to everyone who posts here... lurking here and reading through old
posts are very enlightening!)