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Hi!
I have a character going fairly well, but I'm unsure about how to
proceed. He started as a Grey Elf Warper, but turned into a combined
Warper and Fire elementalist (with enough muscle to beat up a fair lot
of opponents too).
I've done the mines and the Lair, but the other branches in the lair
must be in separate caves, since I can't find them. (And magic mapping
scrolls are rare this game.) I'm thinking about going into the Vaults
and see what I find there, since I'm not buff enough for the Elven
halls.
Also, any tips/hints on skills I should add or concentrate on? I've
got a few books, and I am thinking about either adding some Earth
skills (for the fire resistant stuff), or going with summoning. I
suppose Enchantments could be helpful too.
Dungeon Crawl version 4.0.0 beta 23 character file.
ivan the Nimble (Grey Elf)
(Level 16 Warper)
Experience : 16/154749
Strength 12 Dexterity 16 Intelligence 23
Hit Points : 98 Magic Points : 36
AC : 10 Evasion : 17 Shield : 8
GP : 1172
You are in the Ecumenical Temple
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are full.
Inventory:
Hand weapons
a - a +2,+1 elven long sword of speed (weapon)
b - a +0,+1 long sword of holy wrath
Armour
g - a +5 leather armour (worn)
j - a +0 pair of boots (worn)
m - a +0 pair of gloves (worn)
s - a +0 elven large shield (worn)
E - a +0 elven cloak (worn)
Magical devices
i - a wand of disintegration (3)
k - a wand of draining (6)
D - a wand of fireball
I - a wand of digging
Comestibles
v - 18 honeycombs
Scrolls
e - a scroll of remove curse
h - a scroll of recharging
o - 2 scrolls of teleportation
t - a scroll of blinking
F - 2 scrolls of identify
L - a scroll of detect curse
Jewellery
c - an amulet of resist mutation (around neck)
l - a ring of wizardry (right hand)
u - a ring of poison resistance
z - a ring of fire
C - a ring of see invisible
J - a +5,+6 ring of slaying (left hand)
O - a ring of protection from cold
Potions
n - a potion of might
r - 2 potions of invisibility
B - 4 potions of healing
X - 2 potions of speed
Books
d - a book of the Warp
f - a book of Callings
You have 1123 experience left.
Skills:
+ Level 8 Fighting
- Level 7 Short Blades
- Level 12 Long Blades
- Level 3 Darts
- Level 2 Throwing
+ Level 16 Dodging
+ Level 9 Stealth
+ Level 4 Stabbing
- Level 7 Short Blades
- Level 12 Long Blades
- Level 3 Darts
- Level 2 Throwing
+ Level 16 Dodging
+ Level 9 Stealth
+ Level 4 Stabbing
+ Level 3 Shields
+ Level 2 Traps & Doors
- Level 11 Spellcasting
- Level 10 Conjurations
- Level 11 Translocations
- Level 11 Fire Magic
+ Level 3 Evocations
You have 15 spell levels left.
You know the following spells:
Your Spells Type Success
Level
a - Blink Translocation Excellent
2
c - Throw Flame Fire/Conjuration Excellent
2
d - Sticky Flame Fire/Conjuration Great
4
e - Bolt of Fire Fire/Conjuration Very Good
5
f - Teleport Self Translocation Great
5
g - Controlled Blink Translocation Great
4
Mutations & Other Weirdness
Your muscles are strong (Str +1).
Your mind is acute (Int +1).
You are agile (Dex +1).
You can control translocations.
You possess an exceptional clarity of mind.
Your vision is a little blurry.
Hi!
I have a character going fairly well, but I'm unsure about how to
proceed. He started as a Grey Elf Warper, but turned into a combined
Warper and Fire elementalist (with enough muscle to beat up a fair lot
of opponents too).
I've done the mines and the Lair, but the other branches in the lair
must be in separate caves, since I can't find them. (And magic mapping
scrolls are rare this game.) I'm thinking about going into the Vaults
and see what I find there, since I'm not buff enough for the Elven
halls.
Also, any tips/hints on skills I should add or concentrate on? I've
got a few books, and I am thinking about either adding some Earth
skills (for the fire resistant stuff), or going with summoning. I
suppose Enchantments could be helpful too.
Dungeon Crawl version 4.0.0 beta 23 character file.
ivan the Nimble (Grey Elf)
(Level 16 Warper)
Experience : 16/154749
Strength 12 Dexterity 16 Intelligence 23
Hit Points : 98 Magic Points : 36
AC : 10 Evasion : 17 Shield : 8
GP : 1172
You are in the Ecumenical Temple
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are full.
Inventory:
Hand weapons
a - a +2,+1 elven long sword of speed (weapon)
b - a +0,+1 long sword of holy wrath
Armour
g - a +5 leather armour (worn)
j - a +0 pair of boots (worn)
m - a +0 pair of gloves (worn)
s - a +0 elven large shield (worn)
E - a +0 elven cloak (worn)
Magical devices
i - a wand of disintegration (3)
k - a wand of draining (6)
D - a wand of fireball
I - a wand of digging
Comestibles
v - 18 honeycombs
Scrolls
e - a scroll of remove curse
h - a scroll of recharging
o - 2 scrolls of teleportation
t - a scroll of blinking
F - 2 scrolls of identify
L - a scroll of detect curse
Jewellery
c - an amulet of resist mutation (around neck)
l - a ring of wizardry (right hand)
u - a ring of poison resistance
z - a ring of fire
C - a ring of see invisible
J - a +5,+6 ring of slaying (left hand)
O - a ring of protection from cold
Potions
n - a potion of might
r - 2 potions of invisibility
B - 4 potions of healing
X - 2 potions of speed
Books
d - a book of the Warp
f - a book of Callings
You have 1123 experience left.
Skills:
+ Level 8 Fighting
- Level 7 Short Blades
- Level 12 Long Blades
- Level 3 Darts
- Level 2 Throwing
+ Level 16 Dodging
+ Level 9 Stealth
+ Level 4 Stabbing
- Level 7 Short Blades
- Level 12 Long Blades
- Level 3 Darts
- Level 2 Throwing
+ Level 16 Dodging
+ Level 9 Stealth
+ Level 4 Stabbing
+ Level 3 Shields
+ Level 2 Traps & Doors
- Level 11 Spellcasting
- Level 10 Conjurations
- Level 11 Translocations
- Level 11 Fire Magic
+ Level 3 Evocations
You have 15 spell levels left.
You know the following spells:
Your Spells Type Success
Level
a - Blink Translocation Excellent
2
c - Throw Flame Fire/Conjuration Excellent
2
d - Sticky Flame Fire/Conjuration Great
4
e - Bolt of Fire Fire/Conjuration Very Good
5
f - Teleport Self Translocation Great
5
g - Controlled Blink Translocation Great
4
Mutations & Other Weirdness
Your muscles are strong (Str +1).
Your mind is acute (Int +1).
You are agile (Dex +1).
You can control translocations.
You possess an exceptional clarity of mind.
Your vision is a little blurry.