Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (
More info?)
Björn Bergström wrote:
> ABCGi wrote:
>
>> ABCGi wrote:
>>
>>> For a mobile phone game there are plenty of features in 0.6 - sounds
>>> like you may have to limit further new features? Game feels pretty
>>> good and complete in 0.6
>>>
>>> Love the forest level with no items with the "Kill the Goblin King"
>>> start. Look around feature is cool.
>>>
>>> Version 0.6 27/9/2004 on Nokia 6610
>>> * Response time is slightly noticeable on a brand new game on Nokia
>>> 6610. Seems slower after loading a game.
>>> * Monsters in forest and first level will not chase an archer
>>> * Monsters on first level will not chase warrior, some run away
>>> (intended?)
>>> * Level up increase choice occurs before You Go Up To Level X message
>>> (nit pick)
>>> * 2 Spike traps did not injure me?
>>>
>>> A little shop to sell junk and buy great stuff might be nice, but
>>> given memory problems....
>>>
>>> I'll let you know anything else I notice... the response time becomes
>>> annoying after a while, when you want to play fast.
>>
>> * Monsters definitely either run away or won't chase/approach player
>> (as far down as level 4). Even after melee. Even Walking Dead monster...
>> * No message upon firing Wand of Poison (ie you poisoned the creature,
>> you hit, you missed etc). You do receive a "No more charges" once it
>> runs out.
>
> Thanks. Added to my todo/bug list!
>
>> * The version numbers on the web page for phones "Tested on:" is out
>> of date or does it show the first version the phone worked on? ie
>> Nokia 6610 (v.0.4.531) - nit pick
>
> Oh, forgot to update that. I'll do that the next time a version is
> released.
>
>> * The Check Version nokia command from game menu comes back Invalid
>> File error - not important
>
> As you said, not important. Still, I will give it a quick look.
>
>> * Using wand of healing on self does not heal and does not give any
>> message when a) just come down stairs OR b) first time wand is used OR
>> c) failed use of wand (should say "You stuff it up")
>>
>> The no-HP recovery is great.
>
> Yeah, I think it is much better. It adds an interesting strategic
> dimension.
I had a great time in a cafe today with 3 hit points left trying to
avoid the stationary monsters looking for a healing potion, but I
stepped on a trap (I think).
* After you fix the AI, I would add/change one monster type that always
guards doors/doorways and never chases the PC. For this monster the PC
needs to melee, run past, use arrows or magic, or avoid going through
the door. A situation which often comes up when you have low hit points.
* Perhaps one other type that almost always runs away and is fast,
requiring range weapons or a strategic approach to corner. Perhaps give
the monster a missile weapon to be really nasty? So that if you take a
break from chasing it or it gets a step ahead of you if fires (ie avoids
melee distance first, then if 2 squares away will shoot). This would be
a good type of monster to make the ranger and wizard more valuable, and
the walking slow tank less so.
I have not got too deep on this version yet so forgive me if I ask for
anything that is already there.
Dweller is getting better and better, thanks a lot!
--
ABCGi - Atomic ______________________
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