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this is the first character that i've got this far - am i ready to go to zot?
i've done most of dungeon; i've not done the hall of blades, the pits
(never found teleport control), and the tomb almost killed me on the
first level. i haven't ventured into hell or pandemonium either; i just
want a victory!
i'm very light on randarts, for some reason.
does anyone have any general tips for handling Zot and getting out again?
====================
scary the Fencer (Demonspawn)
(Level 27 Chaos Knight)
Play time: 22:21:18 Number of turns: 103068
Experience : 27/1519265
Strength 23 Dexterity 17 Intelligence 13
Hit Points : 231 Magic Points : 3/42
AC : 29 Evasion : 13 Shield : 0
GP : 7856
//not a single decent shop in the game.
You are in the Lair.
//at my stash
You worship Xom.
//hasn't done much for me, really. the occasional beserk/might/haste has
//been useful, but being randomly beserked isn't always a good thing
You are not hungry.
//about the only time i've been so for ages was in the crypt.
//incidentally, i had a very nasty moment in the crypt when i discovered
//just how nasty curse skulls are, but then i remembered silence (which
//i hadn't used since the halls) and it was all ok
Inventory:
Hand weapons
a - a +4,+6 double sword of slicing
//main weapon
B - a +6,+5 vampiric triple sword
//for long fights. mainly on vault:8
Armour
//i'm not overly impressed with my armour. i suppose since getting
//deformed i should be wearing the robe
w - the cursed +1 robe "Uxuc Xtyt Xon"
It affects your damage-dealing abilities (+2).
It insulates you from electricity.
It has a curse placed upon it.
//only source of insulation
E - the +1 pair of boots "J Cywim X" (worn)
It greatly protects you from fire.
F - a +3 ice dragon armour (worn)
//self-made
M - a +2 helmet of see invisible (worn)
S - a +2 cloak of preservation (worn)
Z - a +0 pair of gloves of strength (worn)
Magical devices
//loads of dull wands at the stash; none of the rare/interesting ones.
q - a wand of polymorph other (11)
s - a wand of disintegration (6)
u - a wand of draining
P - a wand of digging (12)
Comestibles
//how much food should i take for my bid for zot/dash for freedom
K - 8 honeycombs
Scrolls
c - 6 scrolls of teleportation
d - 6 scrolls of blinking
g - 5 scrolls of detect curse
h - 11 scrolls of remove curse
I - 4 scrolls of identify
Q - 2 scrolls of recharging
R - a scroll of summoning
T - a scroll of acquirement
//my last attempt at some ranbdart jewelery, probably.
Jewellery
//yaaaaaaaaaaaaaaaaawn. i have found a couple of bits of randar5t
//jewelery, but they were all useless.
//no teleport control, mark you. never found any rings of fire, either.
//whoever it was in an earlier thread that said i should use ice was
//absolutely right! i think i may go for an ice elementalist next timein
//penance ;-)
f - an uncursed ring of wizardry
k - a ring of levitation
p - an uncursed ring of teleportation
r - a ring of protection from cold (right hand)
t - a ring of life protection
z - an uncursed ring of protection from fire (left hand)
G - a ring of poison resistance
H - an amulet of resist corrosion
N - an amulet of resist mutation (around neck)
Potions
//no potions of speed, which upsets me
i - 2 potions of mutation
j - 10 potions of healing
l - 3 potions of heal wounds
//i've got a bucket-load of healing potions: should i take them all with
//me?
o - 4 potions of restore abilities
v - 2 potions of cure mutation
//i've got about 4 more of these more of these
x - 2 potions of levitation
O - a potion of might
Books
e - a book of Practical Magic
//if i get that last point of spellcasting to relearn amnesia!
A - a book of Wizardry
//i want haste!
D - a book of Divinations
//and some of these
Magical staves
b - a staff of enchantment (weapon)
//for casting deflect missiles. equipped at the moment as i'm dumping xp
//into (hopefully) spellcasting
m - a staff of fire
n - a staff of wizardry
You have 4406 experience left.
Skills:
+ Level 19 Fighting
- Level 4 Short Blades
- Level 19 Long Blades
//turned off merely so i don't spend the xp straight after getting it.
- Level 3 Bows
- Level 3 Darts
- Level 2 Throwing
+ Level 13 Armour
- Level 8 Dodging
+ Level 1 Stealth
+ Level 5 Stabbing
+ Level 4 Traps & Doors
+ Level 14 Spellcasting
//as i said, i'm trying to get another point so i can relearn amnesia
//and get rid of my pointless spells
- Level 12 Conjurations
- Level 11 Enchantments
- Level 12 Divinations
- Level 11 Fire Magic
//a nice combo of attack, enhancement and utility
- Level 6 Air Magic
- Level 1 Earth Magic
+ Level 5 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Ring of Flames Fire/Enchantment Fair 8
b - Forescry Divination Great 5
//aaaaargh! as mentioned in another thread, the description for
//selective amnesia seriously mislead me, and now i can't get rid of
//these two!!
c - Enslavement Enchantment Excellent 4
//hardly ever used. anything consequential seems resistant
d - Fireball Fire/Conjuration Good 6
f - Iskenderun's Mystic Blast Conjuration Great 4
//bought for lava snakes
j - Detect Creatures Divination Excellent 2
k - Magic Mapping Earth/Divination Very Good 4
l - Identify Divination Very Good 6
s - Sticky Flame Fire/Conjuration Great 4
//got me through the swamp
v - Deflect Missiles Air/Enchantment Great 6
//absolute lifesaver especially in the vault
x - Silence Air/Enchantment Excellent 3
//another brilliant spell. got me through the elven halls very easily.
//apart from haste, are there any other spells i need to round myuself out? i
//have a reasonable library at my stash.
Mutations & Other Weirdness
//i really like my mutations although i don't think any of the
//consequential ones were from Xom. about midway through the game i got
//a floor-full of dead shapeshifters, and as i has plently of remove
//mutation potions is chanced my arm and lucked out with carnivore and
//magic resistance
//at one point i was up to +20% robust, then down to -10%, now 0.
You are protected by plates of bone (AC + 2, dex - 1).
You are surrounded by a mild repulsion field (ev + 1).
* Your system is immune to poisons.
Your digestive system is specialised to digest meat.
//woo! never be hungry again (except in the crypt)
You have a slow metabolism.
You are clumsy (Dex -1).
You are highly resistant to magic.
//good job too, as i haven't seen any items of magic resistance
You cover the ground quickly.
You have supernaturally acute eyesight.
Armour fits poorly on your badly deformed body.
//cheers, xom
* You can spit poison.
//first mutation - invaluable for the early levels
You can breathe fire.
//pointless by the time i got it
Your muscles are flexible (Dex +1), but weak (Str -1).
* You are immune to negative energy.
* You can summon demons to your aid.
//not really good enough to be worthwhile
* You can draw strength from death and destruction.
//this is absolutely fantastic. far better than vampiric weapons, as it
//works with demons & the undead
You have sharp fingernails.
* You are mostly covered in white scales (AC + 3).
--
ru
this is the first character that i've got this far - am i ready to go to zot?
i've done most of dungeon; i've not done the hall of blades, the pits
(never found teleport control), and the tomb almost killed me on the
first level. i haven't ventured into hell or pandemonium either; i just
want a victory!
i'm very light on randarts, for some reason.
does anyone have any general tips for handling Zot and getting out again?
====================
scary the Fencer (Demonspawn)
(Level 27 Chaos Knight)
Play time: 22:21:18 Number of turns: 103068
Experience : 27/1519265
Strength 23 Dexterity 17 Intelligence 13
Hit Points : 231 Magic Points : 3/42
AC : 29 Evasion : 13 Shield : 0
GP : 7856
//not a single decent shop in the game.
You are in the Lair.
//at my stash
You worship Xom.
//hasn't done much for me, really. the occasional beserk/might/haste has
//been useful, but being randomly beserked isn't always a good thing
You are not hungry.
//about the only time i've been so for ages was in the crypt.
//incidentally, i had a very nasty moment in the crypt when i discovered
//just how nasty curse skulls are, but then i remembered silence (which
//i hadn't used since the halls) and it was all ok
Inventory:
Hand weapons
a - a +4,+6 double sword of slicing
//main weapon
B - a +6,+5 vampiric triple sword
//for long fights. mainly on vault:8
Armour
//i'm not overly impressed with my armour. i suppose since getting
//deformed i should be wearing the robe
w - the cursed +1 robe "Uxuc Xtyt Xon"
It affects your damage-dealing abilities (+2).
It insulates you from electricity.
It has a curse placed upon it.
//only source of insulation
E - the +1 pair of boots "J Cywim X" (worn)
It greatly protects you from fire.
F - a +3 ice dragon armour (worn)
//self-made
M - a +2 helmet of see invisible (worn)
S - a +2 cloak of preservation (worn)
Z - a +0 pair of gloves of strength (worn)
Magical devices
//loads of dull wands at the stash; none of the rare/interesting ones.
q - a wand of polymorph other (11)
s - a wand of disintegration (6)
u - a wand of draining
P - a wand of digging (12)
Comestibles
//how much food should i take for my bid for zot/dash for freedom
K - 8 honeycombs
Scrolls
c - 6 scrolls of teleportation
d - 6 scrolls of blinking
g - 5 scrolls of detect curse
h - 11 scrolls of remove curse
I - 4 scrolls of identify
Q - 2 scrolls of recharging
R - a scroll of summoning
T - a scroll of acquirement
//my last attempt at some ranbdart jewelery, probably.
Jewellery
//yaaaaaaaaaaaaaaaaawn. i have found a couple of bits of randar5t
//jewelery, but they were all useless.
//no teleport control, mark you. never found any rings of fire, either.
//whoever it was in an earlier thread that said i should use ice was
//absolutely right! i think i may go for an ice elementalist next timein
//penance ;-)
f - an uncursed ring of wizardry
k - a ring of levitation
p - an uncursed ring of teleportation
r - a ring of protection from cold (right hand)
t - a ring of life protection
z - an uncursed ring of protection from fire (left hand)
G - a ring of poison resistance
H - an amulet of resist corrosion
N - an amulet of resist mutation (around neck)
Potions
//no potions of speed, which upsets me
i - 2 potions of mutation
j - 10 potions of healing
l - 3 potions of heal wounds
//i've got a bucket-load of healing potions: should i take them all with
//me?
o - 4 potions of restore abilities
v - 2 potions of cure mutation
//i've got about 4 more of these more of these
x - 2 potions of levitation
O - a potion of might
Books
e - a book of Practical Magic
//if i get that last point of spellcasting to relearn amnesia!
A - a book of Wizardry
//i want haste!
D - a book of Divinations
//and some of these
Magical staves
b - a staff of enchantment (weapon)
//for casting deflect missiles. equipped at the moment as i'm dumping xp
//into (hopefully) spellcasting
m - a staff of fire
n - a staff of wizardry
You have 4406 experience left.
Skills:
+ Level 19 Fighting
- Level 4 Short Blades
- Level 19 Long Blades
//turned off merely so i don't spend the xp straight after getting it.
- Level 3 Bows
- Level 3 Darts
- Level 2 Throwing
+ Level 13 Armour
- Level 8 Dodging
+ Level 1 Stealth
+ Level 5 Stabbing
+ Level 4 Traps & Doors
+ Level 14 Spellcasting
//as i said, i'm trying to get another point so i can relearn amnesia
//and get rid of my pointless spells
- Level 12 Conjurations
- Level 11 Enchantments
- Level 12 Divinations
- Level 11 Fire Magic
//a nice combo of attack, enhancement and utility
- Level 6 Air Magic
- Level 1 Earth Magic
+ Level 5 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Ring of Flames Fire/Enchantment Fair 8
b - Forescry Divination Great 5
//aaaaargh! as mentioned in another thread, the description for
//selective amnesia seriously mislead me, and now i can't get rid of
//these two!!
c - Enslavement Enchantment Excellent 4
//hardly ever used. anything consequential seems resistant
d - Fireball Fire/Conjuration Good 6
f - Iskenderun's Mystic Blast Conjuration Great 4
//bought for lava snakes
j - Detect Creatures Divination Excellent 2
k - Magic Mapping Earth/Divination Very Good 4
l - Identify Divination Very Good 6
s - Sticky Flame Fire/Conjuration Great 4
//got me through the swamp
v - Deflect Missiles Air/Enchantment Great 6
//absolute lifesaver especially in the vault
x - Silence Air/Enchantment Excellent 3
//another brilliant spell. got me through the elven halls very easily.
//apart from haste, are there any other spells i need to round myuself out? i
//have a reasonable library at my stash.
Mutations & Other Weirdness
//i really like my mutations although i don't think any of the
//consequential ones were from Xom. about midway through the game i got
//a floor-full of dead shapeshifters, and as i has plently of remove
//mutation potions is chanced my arm and lucked out with carnivore and
//magic resistance
//at one point i was up to +20% robust, then down to -10%, now 0.
You are protected by plates of bone (AC + 2, dex - 1).
You are surrounded by a mild repulsion field (ev + 1).
* Your system is immune to poisons.
Your digestive system is specialised to digest meat.
//woo! never be hungry again (except in the crypt)
You have a slow metabolism.
You are clumsy (Dex -1).
You are highly resistant to magic.
//good job too, as i haven't seen any items of magic resistance
You cover the ground quickly.
You have supernaturally acute eyesight.
Armour fits poorly on your badly deformed body.
//cheers, xom
* You can spit poison.
//first mutation - invaluable for the early levels
You can breathe fire.
//pointless by the time i got it
Your muscles are flexible (Dex +1), but weak (Str -1).
* You are immune to negative energy.
* You can summon demons to your aid.
//not really good enough to be worthwhile
* You can draw strength from death and destruction.
//this is absolutely fantastic. far better than vampiric weapons, as it
//works with demons & the undead
You have sharp fingernails.
* You are mostly covered in white scales (AC + 3).
--
ru