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What an exhilirating weekend! It was on Friday, I believe, that I launched
the fellow whose success has prompted the questions below. Now he's knee deep
in the Crypt/Vault, and already has the two "poison resistance runes." (Snake
Pit and... uh... Hive? Yes, that's right, you heard right, the secret phrase
for tonight is "Erik can't remember where he got something so significant as
a rune.")
The character's a level 20 Vehumet Ice/Air DECj. He's at home, I'm at work
right now.
1) ISTR there being a spellcasting malus for standing in purple smoke (from
the Really Big Magic Dart Spell with the Long Name). Do I recall correctly?
2) Any suggestions on adjustments to my skill strategy? My current spell
skill foci are, in this order, Spellcasting/Conjurations (20ish), Ice
(14ish), Enchantments/Air/Summoning/Translocations (more or less tied for
third at 8ish), Divinations/Poison (levels 3/2, respectively). Fighting is at
level 3, Crossbows at level 1 (thought I might use them as a backup for when
spell points ran out, but despite finding a nice randart hand crossbow, I
hardly ever used it (I simply restore SP using an invocation) and don't even
carry it anymore), Evocations 7ish, Invocations 5ish, Dodging 10, Stealth
7ish.
3) Any suggestions on spells to learn/unlearn? Assume here that any spell you
suggest, I can access, as I probably can. Spells are:
Ashkenazy's Deluxe Magic Dart
That Beam-Type Ice Spell
Lightning Bolt (iffy, I guess)
Freezing Cloud
Something Glaciation (can't seem to get this to do anything so far)
Deflect Missiles
Haste
Detect Creatures
Detect Traps
Selective Amnesia (obviously)
Summon Ice Beasts
Controlled Blink
Teleport Self
I may be forgetting one or two (in which case, once I determine which ones, I
should probably literally forget them ;-))
4) Anything silly in the below?
Current equipment setup is:
* -5 artifact robe granting magic resistance, sense surroundings, an evasion
bonus and perhaps something else (I normally wear a +2 robe of resistance,
but at least for doing the Crypt, I'm becoming stuck on this little devil,
and by that I don't mean the curse that's on it)
* Elven cloak (can swap with cloak of darkness)
* stealth-boosting randart gloves
* other, non-notable accessories
* \oW (for cold-resistants), \oC (for others); I also carry, but rarely use,
a randart dagger with a good evasion/AC boost and another with rPoison,
rNegativeEnergy, and some other bonus. Stashed staves include energy, fire,
death, summoning, and perhaps channelling, and there's a stashed fire-based
RoD as well
* RoWiz, RoIce, AoResMut (hell no we won't glow), with AoGour and RoPoisRes
as frequent swaps, and other carried jewelry including Warding, Teleport
Control, +6 Evasion, second Wizardry, a randart with SeeInvis, and other more
forgettable jewellery. No resist corrosion yet. Conservation found in a
store, but not bought -- I am very, very scared to use anything other than
ResMut, as I haste myself a LOT and so I mutate more than I'd like even as it
is.
Anything not mentioned here might be available from a stash.
5) What's a good summoning spell to use for the Tomb?
6) I've stashed mottled dragon, dragon, and ice dragon hides. Any point to
armorifying one of these? I've read the armor spoilers, but what I really
need is the standpoint of someone who's tried a dragon-armor-wearing
spellcaster in practice.
Erik
What an exhilirating weekend! It was on Friday, I believe, that I launched
the fellow whose success has prompted the questions below. Now he's knee deep
in the Crypt/Vault, and already has the two "poison resistance runes." (Snake
Pit and... uh... Hive? Yes, that's right, you heard right, the secret phrase
for tonight is "Erik can't remember where he got something so significant as
a rune.")
The character's a level 20 Vehumet Ice/Air DECj. He's at home, I'm at work
right now.
1) ISTR there being a spellcasting malus for standing in purple smoke (from
the Really Big Magic Dart Spell with the Long Name). Do I recall correctly?
2) Any suggestions on adjustments to my skill strategy? My current spell
skill foci are, in this order, Spellcasting/Conjurations (20ish), Ice
(14ish), Enchantments/Air/Summoning/Translocations (more or less tied for
third at 8ish), Divinations/Poison (levels 3/2, respectively). Fighting is at
level 3, Crossbows at level 1 (thought I might use them as a backup for when
spell points ran out, but despite finding a nice randart hand crossbow, I
hardly ever used it (I simply restore SP using an invocation) and don't even
carry it anymore), Evocations 7ish, Invocations 5ish, Dodging 10, Stealth
7ish.
3) Any suggestions on spells to learn/unlearn? Assume here that any spell you
suggest, I can access, as I probably can. Spells are:
Ashkenazy's Deluxe Magic Dart
That Beam-Type Ice Spell
Lightning Bolt (iffy, I guess)
Freezing Cloud
Something Glaciation (can't seem to get this to do anything so far)
Deflect Missiles
Haste
Detect Creatures
Detect Traps
Selective Amnesia (obviously)
Summon Ice Beasts
Controlled Blink
Teleport Self
I may be forgetting one or two (in which case, once I determine which ones, I
should probably literally forget them ;-))
4) Anything silly in the below?
Current equipment setup is:
* -5 artifact robe granting magic resistance, sense surroundings, an evasion
bonus and perhaps something else (I normally wear a +2 robe of resistance,
but at least for doing the Crypt, I'm becoming stuck on this little devil,
and by that I don't mean the curse that's on it)
* Elven cloak (can swap with cloak of darkness)
* stealth-boosting randart gloves
* other, non-notable accessories
* \oW (for cold-resistants), \oC (for others); I also carry, but rarely use,
a randart dagger with a good evasion/AC boost and another with rPoison,
rNegativeEnergy, and some other bonus. Stashed staves include energy, fire,
death, summoning, and perhaps channelling, and there's a stashed fire-based
RoD as well
* RoWiz, RoIce, AoResMut (hell no we won't glow), with AoGour and RoPoisRes
as frequent swaps, and other carried jewelry including Warding, Teleport
Control, +6 Evasion, second Wizardry, a randart with SeeInvis, and other more
forgettable jewellery. No resist corrosion yet. Conservation found in a
store, but not bought -- I am very, very scared to use anything other than
ResMut, as I haste myself a LOT and so I mutate more than I'd like even as it
is.
Anything not mentioned here might be available from a stash.
5) What's a good summoning spell to use for the Tomb?
6) I've stashed mottled dragon, dragon, and ice dragon hides. Any point to
armorifying one of these? I've read the armor spoilers, but what I really
need is the standpoint of someone who's tried a dragon-armor-wearing
spellcaster in practice.
Erik