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My first!
And actually quite unexpected - I usually play magic users, but after
sending a lot of GEAE:s and MfTm:s to an early grave I started up a
MDHe. And finding an executioner's axe of flaming on level 8 or so
helped out immensely. That axe, plus decent armour from the beginning,
and Elyvilion's healing made sure that melee combat was very easy,
even if I found myself surrounded by a mob of baddies.
I cleared the Mines, the Lair, the Snake Pit, the Vaults, the Halls,
the Hive, the Crypt, the Hall of Blades. I even took a small peek into
Hell, but decided against it.
I only found one rod during the whole game, and that was a rod of
Demonology, which was worthless for a Healer. (Elyvilion does get
quite upset by demon summoning...) I only found one scroll of
acquirement during the whole game, and that scroll was promptly fried
by a bunch of deep elves that popped out from nowhere. And only that
scroll among the bunch of usual stuff like identify, remove/detect
curse and so on. The RNG does have a strange sense of humour.
The lack of ranged combat options made me have to run after fleeing
monsters quite a lot, and also ducking away from yaktaurs and the
like, but since the character was buff enough it was no real problem.
Zot was a lot less scary than I thought, but I only ran into 1 orb of
fire, 1 Killer Klown, and 3 or so electric golems. I suppose that's
unusually few.
All in all, a very nice game. Next I'll probably have a go with a
Transmuter or the SEEE I have parked.
Dungeon Crawl version 4.0.0 beta 26 character file.
Are you sure you want to leave the Dungeon?
You have escaped!
ivna the Axe Maniac (Mountain Dwarf)
(Level 26 Healer)
Experience : 26/1020828
Strength 28 Dexterity 16 Intelligence 11
Hit Points : 231 Magic Points : 38
AC : 44 Evasion : 15 Shield : 0
GP : 2215
// most of the gains went to strength. The AC meant that
// most monsters did little or no damage.
You are on level 1
You worship Elyvilon.
Elyvilon is exalted by your worship.
You are completely stuffed.
Inventory:
Hand weapons
a - a +8,+8 executioner's axe of flaming (weapon)
// found early at +1,+3. Made life a lot easier. Used it most
// for almost everything.
b - the +5,+4 spiked flail of the Weasel
It has been specially enchanted to freeze those struck by it,
causing extra
injury to most foes and up to double damage against particularly
susceptible opponents.
It insulates you from electricity.
It lets you turn invisible.
It lets you go berserk.
It lets you sense your surroundings.
// after Axes topped out at level 27 I began putting some experience
// into Maces & Flails. This was nice for the insulation, and served
// as a handy way to put experience into Evocations, thanks to
// the sense surroundings ability.
c - a +4,+5 spiked flail of holy wrath
d - a +2,+6 morningstar of distortion
// Two souvenirs. I used the Holy Wrath flail against undead quite
// a lot.
Armour
e - a +2 pair of boots (worn)
i - a +5 storm dragon armour (worn)
// replaced an ice dragon armour, which in turn replaced a plate mail
// of foo resistance
l - a +2 pair of gloves (worn)
J - the +5 cloak "Vedugop" (worn)
It affects your dexterity (+4).
Z - the +0 mask of dragon (worn)
A blue mask.
It affects your accuracy (+2).
It affects your damage-dealing abilities (+2).
It protects you from magic.
It enhances your eyesight.
// from the Vaults, I think. I was beginning to think that there
// were no sources of see invisible in this game when it turned up.
Magical devices
m - a wand of digging (3)
s - a wand of fire (14)
t - a wand of cold (7)
v - a wand of digging (3)
y - a wand of digging (8)
E - a wand of healing (3)
L - a wand of fireball (12)
Q - a wand of teleportation (16)
// the digging was to speed up the ascent, but from my main stash
// in the ET it was not a long way anyway.
Comestibles
h - 10 honeycombs
// should have brought the jellies I had instead.
Scrolls
w - 4 scrolls of blinking
B - 7 scrolls of teleportation
N - 2 scrolls of remove curse
O - 2 scrolls of magic mapping
Jewellery
k - an uncursed ring of poison resistance
n - an uncursed ring of ice (left hand)
// swapped with a +3/+4 ring of slaying as needed.
p - a ring of levitation
C - an uncursed amulet of resist slowing
D - an amulet of controlled flight
F - the ring of Tuly (right hand)
This ring increases the ability of its wearer to use magical
spells.
It affects your evasion (+6).
// replaced a +4 ring of evasion
G - an uncursed amulet of the gourmand
H - a ring of life protection
I - an amulet of rage
K - an amulet of resist corrosion
P - an amulet of conservation (around neck)
R - an amulet of the gourmand
S - an amulet of rage
T - an amulet of controlled flight
W - an amulet of warding
// no resist mutation in the whole game.
Potions
j - 2 potions of berserk rage
u - 4 potions of speed
z - 10 potions of heal wounds
A - 5 potions of might
M - 12 potions of cure mutation
// I drank 2 or 3 in total.
Orbs of Power
x - the Orb of Zot
Miscellaneous
f - a lantern of shadows
g - the horn of Geryon
o - a decaying rune of Zot
q - a silver rune of Zot
r - a serpentine rune of Zot
U - a deck of tricks
You have 23 experience left.
Skills:
+ Level 19 Fighting
* Level 27 Axes
+ Level 22 Maces & Flails
- Level 2 Staves
- Level 2 Darts
- Level 2 Throwing
+ Level 18 Armour
- Level 4 Dodging
+ Level 1 Stabbing
- Level 2 Shields
+ Level 12 Traps & Doors
- Level 1 Spellcasting
+ Level 15 Invocations
+ Level 16 Evocations
You have 27 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
You are agile (Dex +1).
Your flesh is very heat resistant.
You have sharp fingernails.
You are partially covered in knobbly red scales (AC + 2).
// I got some nice mutations early on, quaffed a few potions of
// mutation and got the slowly detoriating and space warps around
// you mutations. I got rid of those, got this set and didn't dare to
// mess with shapeshifter corpses and risk the fire resistance.
Goodbye, ivna.
792084 ivna - MDHe26, escaped with the Orb!
Best Crawlers -
1. 792084 ivna - MDHe26, escaped with the Orb!
2. 353309 ivan - MfTm21, killed by acid on L2 of the Slime
Pits.
3. 328763 ivan - HDFi21, took a swim in molten lava on L5 of
the Elf Ha
#2 got overconfident, and I have posted an YASD of #3 earlier.
My first!
And actually quite unexpected - I usually play magic users, but after
sending a lot of GEAE:s and MfTm:s to an early grave I started up a
MDHe. And finding an executioner's axe of flaming on level 8 or so
helped out immensely. That axe, plus decent armour from the beginning,
and Elyvilion's healing made sure that melee combat was very easy,
even if I found myself surrounded by a mob of baddies.
I cleared the Mines, the Lair, the Snake Pit, the Vaults, the Halls,
the Hive, the Crypt, the Hall of Blades. I even took a small peek into
Hell, but decided against it.
I only found one rod during the whole game, and that was a rod of
Demonology, which was worthless for a Healer. (Elyvilion does get
quite upset by demon summoning...) I only found one scroll of
acquirement during the whole game, and that scroll was promptly fried
by a bunch of deep elves that popped out from nowhere. And only that
scroll among the bunch of usual stuff like identify, remove/detect
curse and so on. The RNG does have a strange sense of humour.
The lack of ranged combat options made me have to run after fleeing
monsters quite a lot, and also ducking away from yaktaurs and the
like, but since the character was buff enough it was no real problem.
Zot was a lot less scary than I thought, but I only ran into 1 orb of
fire, 1 Killer Klown, and 3 or so electric golems. I suppose that's
unusually few.
All in all, a very nice game. Next I'll probably have a go with a
Transmuter or the SEEE I have parked.
Dungeon Crawl version 4.0.0 beta 26 character file.
Are you sure you want to leave the Dungeon?
You have escaped!
ivna the Axe Maniac (Mountain Dwarf)
(Level 26 Healer)
Experience : 26/1020828
Strength 28 Dexterity 16 Intelligence 11
Hit Points : 231 Magic Points : 38
AC : 44 Evasion : 15 Shield : 0
GP : 2215
// most of the gains went to strength. The AC meant that
// most monsters did little or no damage.
You are on level 1
You worship Elyvilon.
Elyvilon is exalted by your worship.
You are completely stuffed.
Inventory:
Hand weapons
a - a +8,+8 executioner's axe of flaming (weapon)
// found early at +1,+3. Made life a lot easier. Used it most
// for almost everything.
b - the +5,+4 spiked flail of the Weasel
It has been specially enchanted to freeze those struck by it,
causing extra
injury to most foes and up to double damage against particularly
susceptible opponents.
It insulates you from electricity.
It lets you turn invisible.
It lets you go berserk.
It lets you sense your surroundings.
// after Axes topped out at level 27 I began putting some experience
// into Maces & Flails. This was nice for the insulation, and served
// as a handy way to put experience into Evocations, thanks to
// the sense surroundings ability.
c - a +4,+5 spiked flail of holy wrath
d - a +2,+6 morningstar of distortion
// Two souvenirs. I used the Holy Wrath flail against undead quite
// a lot.
Armour
e - a +2 pair of boots (worn)
i - a +5 storm dragon armour (worn)
// replaced an ice dragon armour, which in turn replaced a plate mail
// of foo resistance
l - a +2 pair of gloves (worn)
J - the +5 cloak "Vedugop" (worn)
It affects your dexterity (+4).
Z - the +0 mask of dragon (worn)
A blue mask.
It affects your accuracy (+2).
It affects your damage-dealing abilities (+2).
It protects you from magic.
It enhances your eyesight.
// from the Vaults, I think. I was beginning to think that there
// were no sources of see invisible in this game when it turned up.
Magical devices
m - a wand of digging (3)
s - a wand of fire (14)
t - a wand of cold (7)
v - a wand of digging (3)
y - a wand of digging (8)
E - a wand of healing (3)
L - a wand of fireball (12)
Q - a wand of teleportation (16)
// the digging was to speed up the ascent, but from my main stash
// in the ET it was not a long way anyway.
Comestibles
h - 10 honeycombs
// should have brought the jellies I had instead.
Scrolls
w - 4 scrolls of blinking
B - 7 scrolls of teleportation
N - 2 scrolls of remove curse
O - 2 scrolls of magic mapping
Jewellery
k - an uncursed ring of poison resistance
n - an uncursed ring of ice (left hand)
// swapped with a +3/+4 ring of slaying as needed.
p - a ring of levitation
C - an uncursed amulet of resist slowing
D - an amulet of controlled flight
F - the ring of Tuly (right hand)
This ring increases the ability of its wearer to use magical
spells.
It affects your evasion (+6).
// replaced a +4 ring of evasion
G - an uncursed amulet of the gourmand
H - a ring of life protection
I - an amulet of rage
K - an amulet of resist corrosion
P - an amulet of conservation (around neck)
R - an amulet of the gourmand
S - an amulet of rage
T - an amulet of controlled flight
W - an amulet of warding
// no resist mutation in the whole game.
Potions
j - 2 potions of berserk rage
u - 4 potions of speed
z - 10 potions of heal wounds
A - 5 potions of might
M - 12 potions of cure mutation
// I drank 2 or 3 in total.
Orbs of Power
x - the Orb of Zot
Miscellaneous
f - a lantern of shadows
g - the horn of Geryon
o - a decaying rune of Zot
q - a silver rune of Zot
r - a serpentine rune of Zot
U - a deck of tricks
You have 23 experience left.
Skills:
+ Level 19 Fighting
* Level 27 Axes
+ Level 22 Maces & Flails
- Level 2 Staves
- Level 2 Darts
- Level 2 Throwing
+ Level 18 Armour
- Level 4 Dodging
+ Level 1 Stabbing
- Level 2 Shields
+ Level 12 Traps & Doors
- Level 1 Spellcasting
+ Level 15 Invocations
+ Level 16 Evocations
You have 27 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
You are agile (Dex +1).
Your flesh is very heat resistant.
You have sharp fingernails.
You are partially covered in knobbly red scales (AC + 2).
// I got some nice mutations early on, quaffed a few potions of
// mutation and got the slowly detoriating and space warps around
// you mutations. I got rid of those, got this set and didn't dare to
// mess with shapeshifter corpses and risk the fire resistance.
Goodbye, ivna.
792084 ivna - MDHe26, escaped with the Orb!
Best Crawlers -
1. 792084 ivna - MDHe26, escaped with the Orb!
2. 353309 ivan - MfTm21, killed by acid on L2 of the Slime
Pits.
3. 328763 ivan - HDFi21, took a swim in molten lava on L5 of
the Elf Ha
#2 got overconfident, and I have posted an YASD of #3 earlier.