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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.announce,rec.games.roguelike.misc (More info?)
Hi,
It's been almost two months since the last release of
Dweller. Unfortunately I can't say that I've been working day and night
for two months with a new and fantastic release of Dweller... Projects at
work have required my 100% attention lately and there has been little time
left for anything else. Still, I've managed to compile a new version of
the game.
The new release contains a graphics version of Dweller as well as some
bugfixes and new features. The beautiful little 8x8 tiles contributed by
Petr Visek are really amazing! Thanks Petr!
Release notes and links:
Generic MIDP1 versions
http://www.roguelikedevelopment.org/dweller/Dweller.jar
http://www.roguelikedevelopment.org/dweller/Dweller.jad
http://www.roguelikedevelopment.org/dweller/DwellerGfx.jar
http://www.roguelikedevelopment.org/dweller/DwellerGfx.jad
Nokia fullscreen versions
http://www.roguelikedevelopment.org/dweller/DwellerNokia.jar
http://www.roguelikedevelopment.org/dweller/DwellerNokia.jad
http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jar
http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jad
Release notes and Download page
http://www.roguelikedevelopment.org/dweller/Dweller.txt
http://www.roguelikedevelopment.org/dweller/index.wml
2005-03-01 v.0.7.0
NEW Added some beautiful graphics kindly contributed by Petr "JuPiTeR"
Visek. Thanks Petr!
2005-01-07 v.0.6.36
NEW The player will be notified if a save game exists when the game is
started
2005-01-04 v.0.6.35
CHANGE Player will always start on up/down stairs if going down/up
2005-01-02 v.0.6.34
CHANGE You can no longer gain more than one level at a time
FIX Poison didn't properly reduce attack and defence of victim
2005-01-01 v.0.6.33
CHANGE Key 1/3 and 7/9 now actually move an entire page up or down in the
menues
CHANGE "You go deeper into the dungeon" -> "You go down to depth x"
CHANGE Prevented use of offensive spells on yourself
CHANGE Scrolls do not require any MP and are easier to use than books and
wands
FIX Solved monster item drops that replaced item already on the ground
FIX Speed items didn't stack properly
NEW Added more "flavour" texts to items, based on their enchantments
2004-12-30 v.0.6.32
CHANGE Game menu remembers it's last state (less scrolling)
CHANGE Increased chance of MP recovery
NEW Added individual carrying capacity for the different character classes
NEW Added "Carrying x/y" to Character screen to show inventory weight and
carrying capacity
2004-12-29 v.0.6.31
CHANGE Made level ups a bit more frequent on higher levels
CHANGE Changed from "You reached depth x" to "Depth x" to fit smaller
displays
CHANGE Targets standing in a cell that blocks LOS can still be targeted
CHANGE Level up/death screen shown AFTER actual game messages instead of
before
FIX Corrected some weight problems (bows and books weighed 0)
NEW Pressing # while in "examine" mode will take you to the inventory
NEW Pressing # while in "item menu" mode will take you back to the inventory
2004-12-27 v.0.6.30
NEW Load option on the game menu isn't shown if there is no save game
2004-12-26 v.0.6.29
FIX Sometimes nothing was summoned on summon traps
FIX Solved item drops that replaced item already on the ground
2004-12-25 v.0.6.28
CHANGE Prevented monster drops on top of stairs and in doorways
NEW Added option to disarm traps when in look mode
NEW Added option to close door when in look mode
--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
Hi,
It's been almost two months since the last release of
Dweller. Unfortunately I can't say that I've been working day and night
for two months with a new and fantastic release of Dweller... Projects at
work have required my 100% attention lately and there has been little time
left for anything else. Still, I've managed to compile a new version of
the game.
The new release contains a graphics version of Dweller as well as some
bugfixes and new features. The beautiful little 8x8 tiles contributed by
Petr Visek are really amazing! Thanks Petr!
Release notes and links:
Generic MIDP1 versions
http://www.roguelikedevelopment.org/dweller/Dweller.jar
http://www.roguelikedevelopment.org/dweller/Dweller.jad
http://www.roguelikedevelopment.org/dweller/DwellerGfx.jar
http://www.roguelikedevelopment.org/dweller/DwellerGfx.jad
Nokia fullscreen versions
http://www.roguelikedevelopment.org/dweller/DwellerNokia.jar
http://www.roguelikedevelopment.org/dweller/DwellerNokia.jad
http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jar
http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jad
Release notes and Download page
http://www.roguelikedevelopment.org/dweller/Dweller.txt
http://www.roguelikedevelopment.org/dweller/index.wml
2005-03-01 v.0.7.0
NEW Added some beautiful graphics kindly contributed by Petr "JuPiTeR"
Visek. Thanks Petr!
2005-01-07 v.0.6.36
NEW The player will be notified if a save game exists when the game is
started
2005-01-04 v.0.6.35
CHANGE Player will always start on up/down stairs if going down/up
2005-01-02 v.0.6.34
CHANGE You can no longer gain more than one level at a time
FIX Poison didn't properly reduce attack and defence of victim
2005-01-01 v.0.6.33
CHANGE Key 1/3 and 7/9 now actually move an entire page up or down in the
menues
CHANGE "You go deeper into the dungeon" -> "You go down to depth x"
CHANGE Prevented use of offensive spells on yourself
CHANGE Scrolls do not require any MP and are easier to use than books and
wands
FIX Solved monster item drops that replaced item already on the ground
FIX Speed items didn't stack properly
NEW Added more "flavour" texts to items, based on their enchantments
2004-12-30 v.0.6.32
CHANGE Game menu remembers it's last state (less scrolling)
CHANGE Increased chance of MP recovery
NEW Added individual carrying capacity for the different character classes
NEW Added "Carrying x/y" to Character screen to show inventory weight and
carrying capacity
2004-12-29 v.0.6.31
CHANGE Made level ups a bit more frequent on higher levels
CHANGE Changed from "You reached depth x" to "Depth x" to fit smaller
displays
CHANGE Targets standing in a cell that blocks LOS can still be targeted
CHANGE Level up/death screen shown AFTER actual game messages instead of
before
FIX Corrected some weight problems (bows and books weighed 0)
NEW Pressing # while in "examine" mode will take you to the inventory
NEW Pressing # while in "item menu" mode will take you back to the inventory
2004-12-27 v.0.6.30
NEW Load option on the game menu isn't shown if there is no save game
2004-12-26 v.0.6.29
FIX Sometimes nothing was summoned on summon traps
FIX Solved item drops that replaced item already on the ground
2004-12-25 v.0.6.28
CHANGE Prevented monster drops on top of stairs and in doorways
NEW Added option to disarm traps when in look mode
NEW Added option to close door when in look mode
--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]