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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)
So it came to be, that there was a great revolution within the burning
hells... DiabloRL was born...
Well folks, here it is -- my 7 day Roguelike. Written using GenRogue's
Valkyrie Input/Output/GUI library. Consisting of 142KB of FreePascal source
code (not including Valkyrie)... have fun. And tell me if you like it --
maybe a full version of DiabloRL will see daylight ;-).
Remember that this was made in 7 days -- it's very incomplete, and many many
features are missing. It stil strives to be true to the original.
Get it while it's hot:
http://chaos.magma-net.pl/diablo/
There is just one class -- the Warrior.
This version is based around the Diablo Demo Pre-Release version. Some of
the functionality is still missing tough. For example you can only "buy" in
shops, and there's no magic (books, spells, staves) at all. The NPCs are
very incomplete (and some missing at all). You can talk wth them about the
Butcher tough ;-)
There are only 4 levels of the Church to walk around, and the game ends when
you kill the Butcher.
After death the game leaves "mortem.txt" with the info about the dead (or
winning) character. You can post it on rec.games.roguelike.misc newsgroup if
you wish, but please add a tag stating [DiabloRL] to the
topic.
If I would (only if I get enough motivated by you ;-)) ever make a full
version it would have:
-- the full range of Diablo items, monsters, uniques, prefixees and spells
-- catacombs, caves and hell -- each with a unique level generator
-- all the original Diablo quests with the original texts
-- all the hidden quest locations and uniques
-- additional quests that by Blizzard that didn''t appear in Diablo
-- full spell and missile weapon system
-- six classes -- Warrior, Mage, Rogue, Monk, Bard and Barbarian
-- maybe additional Hellfire content -- spells, items, quests, uniques.
-- Programmer''s edition -- how the author himself see''s the world of
Diablo
-- proper shops, and special rooms in dungeons
Now, just somebody try to convince me, that Diablo wasn't a roguelike --
here's proof ;-).
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl)
My opinions are my own. Share them at your own risk.
So it came to be, that there was a great revolution within the burning
hells... DiabloRL was born...
Well folks, here it is -- my 7 day Roguelike. Written using GenRogue's
Valkyrie Input/Output/GUI library. Consisting of 142KB of FreePascal source
code (not including Valkyrie)... have fun. And tell me if you like it --
maybe a full version of DiabloRL will see daylight ;-).
Remember that this was made in 7 days -- it's very incomplete, and many many
features are missing. It stil strives to be true to the original.
Get it while it's hot:
http://chaos.magma-net.pl/diablo/
There is just one class -- the Warrior.
This version is based around the Diablo Demo Pre-Release version. Some of
the functionality is still missing tough. For example you can only "buy" in
shops, and there's no magic (books, spells, staves) at all. The NPCs are
very incomplete (and some missing at all). You can talk wth them about the
Butcher tough ;-)
There are only 4 levels of the Church to walk around, and the game ends when
you kill the Butcher.
After death the game leaves "mortem.txt" with the info about the dead (or
winning) character. You can post it on rec.games.roguelike.misc newsgroup if
you wish, but please add a tag stating [DiabloRL] to the
topic.
If I would (only if I get enough motivated by you ;-)) ever make a full
version it would have:
-- the full range of Diablo items, monsters, uniques, prefixees and spells
-- catacombs, caves and hell -- each with a unique level generator
-- all the original Diablo quests with the original texts
-- all the hidden quest locations and uniques
-- additional quests that by Blizzard that didn''t appear in Diablo
-- full spell and missile weapon system
-- six classes -- Warrior, Mage, Rogue, Monk, Bard and Barbarian
-- maybe additional Hellfire content -- spells, items, quests, uniques.
-- Programmer''s edition -- how the author himself see''s the world of
Diablo
-- proper shops, and special rooms in dungeons
Now, just somebody try to convince me, that Diablo wasn't a roguelike --
here's proof ;-).
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl)
My opinions are my own. Share them at your own risk.