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I really should put dangerous spells on keys that you aren't likely to
hit by accident: my level 15 KeFE just became KFC (or is that KeFC?)
by casting Fire Storm on himself when I meant to cast Bolt of Fire (f
key instead of d). It all were going just too well - both a
|Conjuration and =Fire, and decent armour and rings.
Deaths like these feel a lot more unfair than deaths from bad play.
That said, Fire Storm with 3 enhancers is pretty awesome. The final
level of the Snake Pit was fun: pray, Fire Storm, get all the mana
back, repeat until nothing moves.
Dungeon Crawl version 4.0.0 beta 23 character file.
ivanka the Destroyer (Kenku)
(Level 15 Fire Elementalist)
Experience : 15/136155
Strength 11 Dexterity 15 Intelligence 18
Hit Points : -9/73 (dead) Magic Points : 18/30
AC : 9 Evasion : 19 Shield : 0
GP : 1476
You are on level 15
You worship Vehumet.
Vehumet is exalted by your worship.
You are hungry.
Inventory:
Hand weapons
a - a +5,+5 elven dagger of venom
d - a +0,+2 dagger of protection
n - a +1,+1 sabre
Armour
h - a +1 crested helmet
k - a +2 robe
A - a +2 elven cloak (worn)
C - a +1 pair of gloves (worn)
L - the +2 leather armour of Wonder (worn)
It affects your accuracy (+2).
It affects your damage-dealing abilities (+1).
Magical devices
g - a wand of lightning (8)
z - a wand of teleportation (4)
B - a wand of digging (4)
I - a wand of teleportation (8)
J - a wand of cold (13)
T - a wand of slowing (8)
Comestibles
e - 3 meat rations
s - 4 rotting chunks of hippogriff flesh
t - 4 apples
y - 5 honeycombs
Scrolls
i - a scroll of identify
m - a scroll of random uselessness
r - a scroll of detect curse
v - a scroll of fear
w - a scroll of blinking
F - 3 scrolls of teleportation
Jewellery
f - an amulet of conservation (around neck)
o - a cursed ring of teleportation
p - a ring of ice
q - an amulet of clarity
x - a ring of fire (left hand)
P - a +5 ring of evasion (right hand)
R - a ring of poison resistance
Y - a ring of sustenance
Potions
j - 3 potions of healing
l - 2 potions of invisibility
u - a potion of speed
D - 5 potions of heal wounds
Magical staves
b - a staff of conjuration (weapon)
c - a staff of air
Miscellaneous
E - a serpentine rune of Zot
You have 151 experience left.
Skills:
+ Level 3 Fighting
- Level 6 Short Blades
- Level 2 Staves
+ Level 10 Dodging
+ Level 6 Stealth
+ Level 2 Stabbing
+ Level 3 Unarmed Combat
+ Level 9 Spellcasting
+ Level 19 Conjurations
+ Level 15 Fire Magic
+ Level 4 Invocations
+ Level 2 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Success
Level
a - Flame Tongue Fire/Conjuration Perfect
1
b - Throw Flame Fire/Conjuration Perfect
2
c - Sticky Flame Fire/Conjuration Perfect
4
d - Bolt of Fire Fire/Conjuration Perfect
5
e - Iskenderun's Mystic Blast Conjuration Perfect
4
f - Fire Storm Fire/Conjuration Excellent
9
g - Swiftness Air/Enchantment Good
2
h - Repel Missiles Air/Enchantment Good
2
Mutations & Other Weirdness
You can sense your immediate surroundings.
I really should put dangerous spells on keys that you aren't likely to
hit by accident: my level 15 KeFE just became KFC (or is that KeFC?)
by casting Fire Storm on himself when I meant to cast Bolt of Fire (f
key instead of d). It all were going just too well - both a
|Conjuration and =Fire, and decent armour and rings.
Deaths like these feel a lot more unfair than deaths from bad play.
That said, Fire Storm with 3 enhancers is pretty awesome. The final
level of the Snake Pit was fun: pray, Fire Storm, get all the mana
back, repeat until nothing moves.
Dungeon Crawl version 4.0.0 beta 23 character file.
ivanka the Destroyer (Kenku)
(Level 15 Fire Elementalist)
Experience : 15/136155
Strength 11 Dexterity 15 Intelligence 18
Hit Points : -9/73 (dead) Magic Points : 18/30
AC : 9 Evasion : 19 Shield : 0
GP : 1476
You are on level 15
You worship Vehumet.
Vehumet is exalted by your worship.
You are hungry.
Inventory:
Hand weapons
a - a +5,+5 elven dagger of venom
d - a +0,+2 dagger of protection
n - a +1,+1 sabre
Armour
h - a +1 crested helmet
k - a +2 robe
A - a +2 elven cloak (worn)
C - a +1 pair of gloves (worn)
L - the +2 leather armour of Wonder (worn)
It affects your accuracy (+2).
It affects your damage-dealing abilities (+1).
Magical devices
g - a wand of lightning (8)
z - a wand of teleportation (4)
B - a wand of digging (4)
I - a wand of teleportation (8)
J - a wand of cold (13)
T - a wand of slowing (8)
Comestibles
e - 3 meat rations
s - 4 rotting chunks of hippogriff flesh
t - 4 apples
y - 5 honeycombs
Scrolls
i - a scroll of identify
m - a scroll of random uselessness
r - a scroll of detect curse
v - a scroll of fear
w - a scroll of blinking
F - 3 scrolls of teleportation
Jewellery
f - an amulet of conservation (around neck)
o - a cursed ring of teleportation
p - a ring of ice
q - an amulet of clarity
x - a ring of fire (left hand)
P - a +5 ring of evasion (right hand)
R - a ring of poison resistance
Y - a ring of sustenance
Potions
j - 3 potions of healing
l - 2 potions of invisibility
u - a potion of speed
D - 5 potions of heal wounds
Magical staves
b - a staff of conjuration (weapon)
c - a staff of air
Miscellaneous
E - a serpentine rune of Zot
You have 151 experience left.
Skills:
+ Level 3 Fighting
- Level 6 Short Blades
- Level 2 Staves
+ Level 10 Dodging
+ Level 6 Stealth
+ Level 2 Stabbing
+ Level 3 Unarmed Combat
+ Level 9 Spellcasting
+ Level 19 Conjurations
+ Level 15 Fire Magic
+ Level 4 Invocations
+ Level 2 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Success
Level
a - Flame Tongue Fire/Conjuration Perfect
1
b - Throw Flame Fire/Conjuration Perfect
2
c - Sticky Flame Fire/Conjuration Perfect
4
d - Bolt of Fire Fire/Conjuration Perfect
5
e - Iskenderun's Mystic Blast Conjuration Perfect
4
f - Fire Storm Fire/Conjuration Excellent
9
g - Swiftness Air/Enchantment Good
2
h - Repel Missiles Air/Enchantment Good
2
Mutations & Other Weirdness
You can sense your immediate surroundings.