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About me: this is my first Crawl winner. I've probably spent most of
my roguelike time playing Angband and a couple of variants, but I've
also paid my dues to Nethack (3.1.3 and 3.2.0; never ascended) and
ADOM (I don't remember which gammas I've played; never got very far).
Like a couple of other people here I've read about while trying to
catch up on the group, I'm playing n of each race-class combination.
To be honest, I didn't expect to win anywhere near this early in the
series (you can tell from my optimistic character name). This is
technically speaking the 80th character in this series, but I had a
couple of other random characters from right around whenever I first
downloaded b26 (none scoring more than say 2000 points) and I've played
a few versions here and there all the way back to 1.00. I've also
picked up a great number of pointers from various posts read here.
Life for this character started out normally enough; stuck with the
starting trident through the initial few enchant weapon scrolls.
Decided to go with Okawaru again; between my own experience and
consensus here he seems a good choice for fighter-type characters. I'm
not convinced that he's better than Trog, (does Trog require constant
sacrifices?) but he does also hand out armor, which was useful in a few
instances.
I don't remember much of the early game. There was one annoying level
somewhere around D:12 that was wide-open and had an unseen horror on it
who very persistently tried to kill me. I had no see invisible at the
time, and would go hide in a corner, it following all the way, whereupon
I'd hit it a time or two and then it would flee invisibly in terror.
I found rings of protection and regeneration very early, and wore the
protection all the time, putting on the regen for regaining HP after
or during tough fights.
I did the Mines and set foot in the Halls, though my experience with
them with my first good character (a HuFi) was rather miserable--the
first level was fairly open and I had had to run for the stairs from
summoned hordes of demons and such a couple of times. I didn't go very
far before turning back and attending to the Lair, though I don't
believe I ever got to the bottom; Death Yaks turned back the first
couple of attempts. After finding a ring of poison resistance I
ventured into the Snake Pit.
I had a close call with a Grey Snake, but particularly after finding
the demon trident nothing else gave me too much trouble. A shop turned
up the mask of the Dragon. At some point in the Lair/Snake Pit mess,
Okawaru gave me
a - the +6,+0 halberd of Destruction
[fire damage]
It enhances your eyesight.
It lets you teleport.
It lets you sense your surroundings.
It glows with mutagenic radiation.
I took this into the Swamp, where I wasn't wearing my amulet of resist
mutation, and while it was very useful for dispatching hydras (the demon
trident wasn't quite as well enchanted) I collected a nasty bunch of
mutations (blurry vision, forget location, carnivorous, stat stat
penalties), probably because I was rather shortsightedly using it for
dissection of corpses as well as hydras. Deciding that my hydra-
killing days were mostly over at that point, I ditched it somewhere in
the Lair after retrieving the rune.
Somewhere during this time Okawaru gave me some decent pieces of ego
armor, which was just about the last useful thing he did for me
equipment-wise (I had no reason to complain about the Haste and Might).
I next moved on to the Hive, the stairs for which were roughly a dozen
steps from the entrance to the Vaults. Since I was level 19 at this
point (partly due to a couple lucky finds of potions of experience),
this posed no difficulty. I also found a potion of cure mutation, which
got rid of everything except one level of "carnivore" and the Dopey,
which I figured I could live with. I don't think I used much of
anything that I found in the Hive, but at least I had the food stockpile
to fall back on.
I went back and did a few more levels of the Halls, but decided that
with no resistances other than poison or a single level of fire (from
rings) the bottom floor was likely to be a deathtrap, so I went to the
Vaults instead. Whether or not this was a good idea, I'm not sure. I
played around the first level of the Crypt a bit, and had a couple of
close calls while killing my first curse skull, but as there isn't a
rune in there I decided to press on with the Vaults (I had absolutely no
intention of going into the Tomb, from what I've heard about it).
I think I ran into Xtahua somewhere on Vaults 6 or 7. Fortunately I had
enough time to duck behind a wall and swap in my ring of fire resistance
before the fight really got started. Vaults 8 was somewhat dicey, but I
managed to clear it somehow, picking up the randart swamp dragon armor
and amulet in the process. I had to give up some AC for the armor (I'd
been wearing a +4 plate mail), but I figured the resists made it a
worthwhile trade.
After surfacing from the Vaults I figured I could dive a bit in the
Dungeon, and that was pretty much the rest of the game. I stopped off
in the Vestibule of Hell and must agree with everyone who says Geryon's
a big wuss, but I did not explore any of the rest of Hell.
I dithered a little bit before entering Zot, but the monsters there
turned out to be fairly manageable (if tough). Zot 5 held several
terrors, including an Orb of Fire that gifted me with teleportitis and
removed my last level of "carnivore" (as well as beating me most of the
way to death). By most rights I think I should've died there, either
when I got teleported into one of the large rooms or when I went down
for the final time after retreating to refill my HP (is there *anything*
a non-spellcaster can do about the teleport traps?), but my first
teleport on that trip bounced me directly into the Orb room, where I was
able to dispose of a Klown and a couple of Guardians before grabbing the
Orb and bailing (the Guardians also almost killed me).
Teleport control made the ascent pretty easy. I did kill an executioner
on the way up, but I didn't stop for much of anything else...
Dungeon Crawl version 4.0.0 beta 26 character file.
ae00000E the Halberdier (Human)
(Level 27 Gladiator)
Play time: 11:56:01 Number of turns: 88976
Experience : 27/866568
Strength 21 Dexterity 20 Intelligence 9
Hit Points : 213 Magic Points : 36
AC : 19 Evasion : 10 Shield : 0
GP : 4302
You escaped.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
// Made this myself; still not sure what the high-end polearms are...
a - a +4,+5 halberd of chopping (945 gold)
b - a +1,+1 bow of flame (287 gold)
// Found in the Snake Pit, though not at this level of enchantment
R - a +5,+5 demon trident of electrocution (weapon) (4795 gold)
Missiles
W - 8 poisoned +1 arrows (32 gold)
Armour
i - the +0 mask of the Dragon (worn) (317 gold)
A blue mask.
It affects your accuracy (+2).
It affects your damage-dealing abilities (+2).
It protects you from magic.
It enhances your eyesight.
w - the +0 pair of boots of Wondrous Power (258 gold)
It affects your dexterity (+4).
y - a +0 pair of gloves of strength (worn) (61 gold)
C - a +0 cloak (worn) (15 gold)
// Found on Vaults 8
N - the +2 swamp dragon armour of the Armoured One (worn) (1707 gold)
It protects you from cold.
It insulates you from electricity.
It protects you from magic.
Q - a +1 pair of boots of levitation (worn) (132 gold)
Magical devices
// Ran out before the last time into the breach on Zot 5, natch
d - a wand of hasting (0) (3 gold)
o - a wand of healing (3) (48 gold)
q - a wand of disintegration (10) (171 gold)
u - a wand of digging (8) (78 gold)
E - a wand of healing (2) (39 gold)
J - a wand of fireball (4) (120 gold)
M - a wand of cold (2) (63 gold)
T - a wand of digging (3) (48 gold)
// Used to help get me out of Zot once I had the Orb, and also on a
// couple of other floors where the upstairs looked too far away to
// bother with
Y - a wand of teleportation (1) (36 gold)
Comestibles
// I actually had about a zillion more jobbies of food from the Hive,
// etc., but this being my first win I didn't really want to stop for
// anything on the way up.
c - 2 meat rations (80 gold)
j - 4 pears (32 gold)
l - 7 apples (56 gold)
s - 4 bread rations (160 gold)
F - 2 lychees (8 gold)
G - 7 honeycombs (175 gold)
K - 4 grapes (4 gold)
O - 11 strawberries (11 gold)
V - 2 royal jellies (240 gold)
Scrolls
g - a scroll of blinking (30 gold)
B - 4 scrolls of identify (80 gold)
Jewellery
f - a +4,+2 ring of slaying (770 gold)
// Found very early on, worn sparingly at first and then traded out on
// a fairly regular basis with a ring of poison resistance (which I
// ditched after I got the swamp dragon armor). I wore it pretty much
// all the time after I got the swamp dragon armor; since I was
// carnivorous for most of that time, food wasn't an issue.
n - a ring of regeneration (left hand) (525 gold)
p - a ring of protection from cold (210 gold)
// Found on Vaults 8. Never used the berserking or invisibility...
r - the amulet "Yde" (around neck) (938 gold)
[gourmand]
It protects you from fire.
It greatly protects you from cold.
It protects you from magic.
It lets you turn invisible.
It lets you go berserk.
t - an amulet of controlled flight (175 gold)
v - an amulet of resist mutation (210 gold)
z - an amulet of resist corrosion (210 gold)
// I only used this after I grabbed the Orb
D - a ring of teleport control (right hand) (294 gold)
// I wore this for pretty much the entire game
H - a +4 ring of protection (350 gold)
Potions
// Yeah, I seriously went into Zot 5 the last time with a single potion
// of heal wounds and one of Might, plus these...
k - 6 potions of healing (120 gold)
I - a potion of restore abilities (50 gold)
Magical staves
// I think I used my only scroll of acquirement on this. I wasn't sure
// what else to go for...
P - a rod of discovery (150 gold)
Orbs of Power
x - the Orb of Zot (250000 gold)
Miscellaneous
e - a decaying rune of Zot (10000 gold)
m - the horn of Geryon (5000 gold)
A - a serpentine rune of Zot (10000 gold)
Z - a silver rune of Zot (10000 gold)
You have 5196 experience left.
Skills:
+ Level 15 Fighting
- Level 1 Short Blades
* Level 27 Polearms
+ Level 10 Bows
- Level 3 Darts
+ Level 7 Throwing
+ Level 14 Armour
+ Level 1 Stabbing
+ Level 5 Shields
+ Level 10 Traps & Doors
// Not sure how much this actually affected my combat effectiveness, but
// it did liven up the combat, particularly since I couldn't use the
// (as Darshan calls it) pillowcase!!! technique with my weapon
+ Level 9 Unarmed Combat
+ Level 1 Spellcasting
+ Level 11 Invocations
+ Level 11 Evocations
You have 27 spell levels left.
You know the following spells:
Your Spells Type Success Level
// Considered very briefly; didn't realize at the time that I learned
// this that Okawaru doesn't like minions being killed. Cast a few
// times for practice (not while wearing heavy armor, before you ask),
// then totally unused.
a - Summon Small Mammals Summoning Poor 1
Mutations & Other Weirdness
You are weak (Str -1).
You are dopey (Int -2).
Space occasionally distorts in your vicinity.
-Andrew (who was somewhat rambling, he realizes)
About me: this is my first Crawl winner. I've probably spent most of
my roguelike time playing Angband and a couple of variants, but I've
also paid my dues to Nethack (3.1.3 and 3.2.0; never ascended) and
ADOM (I don't remember which gammas I've played; never got very far).
Like a couple of other people here I've read about while trying to
catch up on the group, I'm playing n of each race-class combination.
To be honest, I didn't expect to win anywhere near this early in the
series (you can tell from my optimistic character name). This is
technically speaking the 80th character in this series, but I had a
couple of other random characters from right around whenever I first
downloaded b26 (none scoring more than say 2000 points) and I've played
a few versions here and there all the way back to 1.00. I've also
picked up a great number of pointers from various posts read here.
Life for this character started out normally enough; stuck with the
starting trident through the initial few enchant weapon scrolls.
Decided to go with Okawaru again; between my own experience and
consensus here he seems a good choice for fighter-type characters. I'm
not convinced that he's better than Trog, (does Trog require constant
sacrifices?) but he does also hand out armor, which was useful in a few
instances.
I don't remember much of the early game. There was one annoying level
somewhere around D:12 that was wide-open and had an unseen horror on it
who very persistently tried to kill me. I had no see invisible at the
time, and would go hide in a corner, it following all the way, whereupon
I'd hit it a time or two and then it would flee invisibly in terror.
I found rings of protection and regeneration very early, and wore the
protection all the time, putting on the regen for regaining HP after
or during tough fights.
I did the Mines and set foot in the Halls, though my experience with
them with my first good character (a HuFi) was rather miserable--the
first level was fairly open and I had had to run for the stairs from
summoned hordes of demons and such a couple of times. I didn't go very
far before turning back and attending to the Lair, though I don't
believe I ever got to the bottom; Death Yaks turned back the first
couple of attempts. After finding a ring of poison resistance I
ventured into the Snake Pit.
I had a close call with a Grey Snake, but particularly after finding
the demon trident nothing else gave me too much trouble. A shop turned
up the mask of the Dragon. At some point in the Lair/Snake Pit mess,
Okawaru gave me
a - the +6,+0 halberd of Destruction
[fire damage]
It enhances your eyesight.
It lets you teleport.
It lets you sense your surroundings.
It glows with mutagenic radiation.
I took this into the Swamp, where I wasn't wearing my amulet of resist
mutation, and while it was very useful for dispatching hydras (the demon
trident wasn't quite as well enchanted) I collected a nasty bunch of
mutations (blurry vision, forget location, carnivorous, stat stat
penalties), probably because I was rather shortsightedly using it for
dissection of corpses as well as hydras. Deciding that my hydra-
killing days were mostly over at that point, I ditched it somewhere in
the Lair after retrieving the rune.
Somewhere during this time Okawaru gave me some decent pieces of ego
armor, which was just about the last useful thing he did for me
equipment-wise (I had no reason to complain about the Haste and Might).
I next moved on to the Hive, the stairs for which were roughly a dozen
steps from the entrance to the Vaults. Since I was level 19 at this
point (partly due to a couple lucky finds of potions of experience),
this posed no difficulty. I also found a potion of cure mutation, which
got rid of everything except one level of "carnivore" and the Dopey,
which I figured I could live with. I don't think I used much of
anything that I found in the Hive, but at least I had the food stockpile
to fall back on.
I went back and did a few more levels of the Halls, but decided that
with no resistances other than poison or a single level of fire (from
rings) the bottom floor was likely to be a deathtrap, so I went to the
Vaults instead. Whether or not this was a good idea, I'm not sure. I
played around the first level of the Crypt a bit, and had a couple of
close calls while killing my first curse skull, but as there isn't a
rune in there I decided to press on with the Vaults (I had absolutely no
intention of going into the Tomb, from what I've heard about it).
I think I ran into Xtahua somewhere on Vaults 6 or 7. Fortunately I had
enough time to duck behind a wall and swap in my ring of fire resistance
before the fight really got started. Vaults 8 was somewhat dicey, but I
managed to clear it somehow, picking up the randart swamp dragon armor
and amulet in the process. I had to give up some AC for the armor (I'd
been wearing a +4 plate mail), but I figured the resists made it a
worthwhile trade.
After surfacing from the Vaults I figured I could dive a bit in the
Dungeon, and that was pretty much the rest of the game. I stopped off
in the Vestibule of Hell and must agree with everyone who says Geryon's
a big wuss, but I did not explore any of the rest of Hell.
I dithered a little bit before entering Zot, but the monsters there
turned out to be fairly manageable (if tough). Zot 5 held several
terrors, including an Orb of Fire that gifted me with teleportitis and
removed my last level of "carnivore" (as well as beating me most of the
way to death). By most rights I think I should've died there, either
when I got teleported into one of the large rooms or when I went down
for the final time after retreating to refill my HP (is there *anything*
a non-spellcaster can do about the teleport traps?), but my first
teleport on that trip bounced me directly into the Orb room, where I was
able to dispose of a Klown and a couple of Guardians before grabbing the
Orb and bailing (the Guardians also almost killed me).
Teleport control made the ascent pretty easy. I did kill an executioner
on the way up, but I didn't stop for much of anything else...
Dungeon Crawl version 4.0.0 beta 26 character file.
ae00000E the Halberdier (Human)
(Level 27 Gladiator)
Play time: 11:56:01 Number of turns: 88976
Experience : 27/866568
Strength 21 Dexterity 20 Intelligence 9
Hit Points : 213 Magic Points : 36
AC : 19 Evasion : 10 Shield : 0
GP : 4302
You escaped.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
// Made this myself; still not sure what the high-end polearms are...
a - a +4,+5 halberd of chopping (945 gold)
b - a +1,+1 bow of flame (287 gold)
// Found in the Snake Pit, though not at this level of enchantment
R - a +5,+5 demon trident of electrocution (weapon) (4795 gold)
Missiles
W - 8 poisoned +1 arrows (32 gold)
Armour
i - the +0 mask of the Dragon (worn) (317 gold)
A blue mask.
It affects your accuracy (+2).
It affects your damage-dealing abilities (+2).
It protects you from magic.
It enhances your eyesight.
w - the +0 pair of boots of Wondrous Power (258 gold)
It affects your dexterity (+4).
y - a +0 pair of gloves of strength (worn) (61 gold)
C - a +0 cloak (worn) (15 gold)
// Found on Vaults 8
N - the +2 swamp dragon armour of the Armoured One (worn) (1707 gold)
It protects you from cold.
It insulates you from electricity.
It protects you from magic.
Q - a +1 pair of boots of levitation (worn) (132 gold)
Magical devices
// Ran out before the last time into the breach on Zot 5, natch
d - a wand of hasting (0) (3 gold)
o - a wand of healing (3) (48 gold)
q - a wand of disintegration (10) (171 gold)
u - a wand of digging (8) (78 gold)
E - a wand of healing (2) (39 gold)
J - a wand of fireball (4) (120 gold)
M - a wand of cold (2) (63 gold)
T - a wand of digging (3) (48 gold)
// Used to help get me out of Zot once I had the Orb, and also on a
// couple of other floors where the upstairs looked too far away to
// bother with
Y - a wand of teleportation (1) (36 gold)
Comestibles
// I actually had about a zillion more jobbies of food from the Hive,
// etc., but this being my first win I didn't really want to stop for
// anything on the way up.
c - 2 meat rations (80 gold)
j - 4 pears (32 gold)
l - 7 apples (56 gold)
s - 4 bread rations (160 gold)
F - 2 lychees (8 gold)
G - 7 honeycombs (175 gold)
K - 4 grapes (4 gold)
O - 11 strawberries (11 gold)
V - 2 royal jellies (240 gold)
Scrolls
g - a scroll of blinking (30 gold)
B - 4 scrolls of identify (80 gold)
Jewellery
f - a +4,+2 ring of slaying (770 gold)
// Found very early on, worn sparingly at first and then traded out on
// a fairly regular basis with a ring of poison resistance (which I
// ditched after I got the swamp dragon armor). I wore it pretty much
// all the time after I got the swamp dragon armor; since I was
// carnivorous for most of that time, food wasn't an issue.
n - a ring of regeneration (left hand) (525 gold)
p - a ring of protection from cold (210 gold)
// Found on Vaults 8. Never used the berserking or invisibility...
r - the amulet "Yde" (around neck) (938 gold)
[gourmand]
It protects you from fire.
It greatly protects you from cold.
It protects you from magic.
It lets you turn invisible.
It lets you go berserk.
t - an amulet of controlled flight (175 gold)
v - an amulet of resist mutation (210 gold)
z - an amulet of resist corrosion (210 gold)
// I only used this after I grabbed the Orb
D - a ring of teleport control (right hand) (294 gold)
// I wore this for pretty much the entire game
H - a +4 ring of protection (350 gold)
Potions
// Yeah, I seriously went into Zot 5 the last time with a single potion
// of heal wounds and one of Might, plus these...
k - 6 potions of healing (120 gold)
I - a potion of restore abilities (50 gold)
Magical staves
// I think I used my only scroll of acquirement on this. I wasn't sure
// what else to go for...
P - a rod of discovery (150 gold)
Orbs of Power
x - the Orb of Zot (250000 gold)
Miscellaneous
e - a decaying rune of Zot (10000 gold)
m - the horn of Geryon (5000 gold)
A - a serpentine rune of Zot (10000 gold)
Z - a silver rune of Zot (10000 gold)
You have 5196 experience left.
Skills:
+ Level 15 Fighting
- Level 1 Short Blades
* Level 27 Polearms
+ Level 10 Bows
- Level 3 Darts
+ Level 7 Throwing
+ Level 14 Armour
+ Level 1 Stabbing
+ Level 5 Shields
+ Level 10 Traps & Doors
// Not sure how much this actually affected my combat effectiveness, but
// it did liven up the combat, particularly since I couldn't use the
// (as Darshan calls it) pillowcase!!! technique with my weapon
+ Level 9 Unarmed Combat
+ Level 1 Spellcasting
+ Level 11 Invocations
+ Level 11 Evocations
You have 27 spell levels left.
You know the following spells:
Your Spells Type Success Level
// Considered very briefly; didn't realize at the time that I learned
// this that Okawaru doesn't like minions being killed. Cast a few
// times for practice (not while wearing heavy armor, before you ask),
// then totally unused.
a - Summon Small Mammals Summoning Poor 1
Mutations & Other Weirdness
You are weak (Str -1).
You are dopey (Int -2).
Space occasionally distorts in your vicinity.
-Andrew (who was somewhat rambling, he realizes)