Archived from groups: rec.games.roguelike.misc (
More info?)
"Remsleep" <reply@this_newsgroup.ok> wrote in message
news:6bPee.4538$pe3.1432@newsread3.news.atl.earthlink.net...
>
> "Erik Piper" <erNOikSP@skyAM.cz> wrote in message
> news:d5g51p$olo$1@domitilla.aioe.org...
>>
>> My hunch is that some bug surrounding poison resistance was introduced in
>> the "Oh my" patch. I don't play it myself, so I can't say anything more
>> than that. You might want to contact Gavin Duggan, who wrote that patch.
>> I don't know his e-mail offhand, but there are various communication
>> gadgets for contacting him on this page:
>>
>>
http://groups.yahoo.com/group/crawl-dev/message/5518
>>
>> ...which contains his post to crawl-dev regarding the patch.
>>
>
> Thanks, I'll give that a try.
>
> Remsleep
>
And here's the result (posted with permission):
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Hi Remsleep,
I do follow rec games roguelikes occasionally, but not regularly, so it's
definately best to email me directly with questions. If you'd like, feel
free to post this to either usenet or the yahoo group if you think other
people would want to know.
I did change poison resistance in the same patch as the imps... although it
actually had more to do with the demonspawn mutation/draconian progression
changes. Where as immunity to toxins used to be, as you pointed out, a
binary attribute, it's now a 3-step resistance like with heat and col (Note
that it is also stronger in some ways; see below).
Instead of preventing poisoning from happening in the first place, poison
resistance now gives some protection from the damage you would take (Ie: the
poison is present in your system; your level of resistance reduces how much
you react to it). The first level gives approximately 50% resistance to
poison; you'll take half as much damage on average, but it's stochastic.
Light poisoning (such as from small snakes) still isn't much of a threat...
multiple poisonings is dangerous though, but much easier to deal with than
without any protection.
The second step reduces damage by half again.. you'll only take damage one
quarter of the time, which basically reduces it to a non-threat unless
you're very heavily poisoned. Most people naturally heal more than they'll
take at this rate.
Three levels of poison resistance is special in that poisons do zero damage
while in your system, and it will also prevent you from being poisoned in
the first place.
In order to balance the fact that this change makes poison resistance items
weaker (although it makes poison resistance as an inherent trait stronger
because it's harder to come by), resistance to toxins now also grants some
level of protection from paralysis (such as from wasps and the like). Given
that paralysis is one of the more dangerous threats to mid-high level
characters (especially with newer
players), this is a fairly powerful gain. Moreover, it is possible
to gain nourishment from poisoned meat with only one or two levels of poison
resistance.. and the invigorating nature of these meats has some nice
bonuses if you're immune to their effects.
Multiple levels of poison resistance can be gained by wearing two or more
items (rings, artifacts, etc), possibly in combination with the spell of the
same name (which was previously pretty useless) and one or more levels of
the relevant demonspawn mutation or draconian resistance.
Hope that explains the effects you've been seeing. I'm glad you've enjoyed
the mods.. let me know if you have any other questions
Gavin
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Remsleep