Archived from groups: rec.games.roguelike.misc (More info?)
Gero Kunter <gero.kunter@epost.de> wrote some bug reports.
I've updated the official bug list, and I'll try and have a look at some
of these tonight.
Thank you again, Gero!
--
Martin Read - my opinions are my own. share them if you wish.
My roguelike games page (including my BSD-licenced roguelike) can be found at:
http://www.chiark.greenend.org.uk/ [...] likes.html bounce. bounce. bounce. bounce bounce bounce bounce.
Archived from groups: rec.games.roguelike.misc (More info?)
Gero Kunter <gero.kunter@epost.de> wrote:
> Here are some bugs that I've come accross while playing the current
>version of Dungeon Bash (excluding bug 1.4-1):
>
>- if the backpack is full, not all items are listed when you invoke the
> (d)rop command
Ah. They *are* listed, it's just that the "[ESC or SPACE to cancel]" line,
plus the prompt line, push item (a) off the top of the message display.
Not quite sure what to do about this one.
>- demons still have problems: "Attempt to create monster at occupied space
> 31 6"
Nailed this one down. Unified diff below while I work on the rest.
--- dungeonbash-1.4/monsters.c 2005-04-20 22:00:56.000000000 +0100
+++ dungeonbash-1.5/monsters.c 2005-05-10 00:18:58.000000000 +0100
@@ -426,7 +426,7 @@
if ((terrain[y2][x2] == FLOOR) && (mapmonster[y2][x2] == -1) &&
((y2 != u.y) || (x2 != u.x)))
{
- i = create_mon(PM_DEMON, y, x);
+ i = create_mon(PM_DEMON, y2, x2);
if (i != -1)
{
print_msg("Another demon appears!\n" );
>- body drain ("you feel weaker!" ) either doesn't work or isn't displayed
> correctly
Indeed, temporary ability damage isn't displayed correctly; the status
line displays u.body rather than (u.body - u.bdam). Same applies to
agility. Unified diff below.
static int terrain_char(enum terrain_num terrain_type)
--
Martin Read - my opinions are my own. share them if you wish.
My roguelike games page (including my BSD-licenced roguelike) can be found at:
http://www.chiark.greenend.org.uk/ [...] likes.html bounce. bounce. bounce. bounce bounce bounce bounce.
Archived from groups: rec.games.roguelike.misc (More info?)
Martin Read wrote:
> Ah. They *are* listed, it's just that the "[ESC or SPACE to cancel]" line,
> plus the prompt line, push item (a) off the top of the message display.
> Not quite sure what to do about this one.
Collapse the "esc or space" and prompt line into one line, abbreviating
if necessary (say, "esc to cancel" ); or create a multi-page interface
that lets you move up and down through pages of inventort; or (nasty and
evil!) reduce the inventory max size by one (may need balancing).
--
http://www.gnu.org/philosophy/right-to-read.html Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
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