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The next marking stone. After another 2 amazingly simply cakewalks
through Lair and Snake Pit, Yellowin just got his 2. Rune from the
Swamp!
Yellowin the Hacker (Minotaur)
(Level 16 Gladiator)
Play time: 18:06:56 Number of turns: 53651
Experience : 16/188327
Strength 24 Dexterity 16 Intelligence 9
Hit Points : 144 Magic Points : 20
AC : 30 Evasion : 10 Shield : 0
GP : 646
You are in the Lair.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
a - a +2,+0 great mace of protection (weapon)
** Yellowins 'Hydranator'.
b - a +2,+2 bow
** Never thought I ever could take out Yaks from afar with such a simple
** bow, but it actually works!
c - a +4,+6 war axe of chopping
** Already quite devastating!
Missiles
f - 7 arrows
g - 5 +0 elven arrows of flame
h - an arrow of ice
i - 15 +4 arrows of flame
** All slightly enchanted at least
X - 73 arrows
Y - an elven arrow
Z - an orcish arrow
** And this are my pseudo-ID 'templates'. Slot X usually also carries
** only 1 single (vanilla) arrow. This is just a transport to my main
** stash. Who knows whether I'll find enough good ones in the next
** time, so I probably have to use them for a while...
Armour
q - the +2 wizard's hat of Integrity (worn)
It affects your intelligence (+3).
It protects you from cold.
It protects you from poison.
It lets you sense your surroundings.
** The second gift from Oki, and an almost perfect one! Minos only can
** wear small hats and caps(?) and the Int +3 prevents me from wasting
** statpoints or ring slots to boost my otherwise dangerously low Int.
r - a +3 swamp dragon armour (worn)
t - a +1 pair of gloves of strength (worn)
v - a +0 pair of boots of levitation (worn)
F - a +1 cloak (worn)
U - a +2 pair of boots of running
** Waves to Erik (I know you want some, too) ;-)
** Why still wearing the levitation boots: instead of just clearing the
** Swamp, I wanted to *clear* the Swamp. But now it's time for running
** again...
Magical devices
o - a wand of cold
s - a wand of enslavement
A - a wand of confusion (10)
K - a wand of disintegration
N - a wand of digging
R - a wand of draining (9)
S - a wand of teleportation (10)
Comestibles
u - 6 meat rations
L - a royal jelly
Scrolls
e - 5 scrolls of recharging
l - 5 scrolls of remove curse
m - 2 scrolls of fear
E - a scroll of magic mapping
M - 5 scrolls of teleportation
Jewellery
w - an uncursed ring of teleportation
y - a +1,+4 ring of slaying (left hand)
** My 'axe-booster'. Makes a difference.
B - a ring of see invisible
** A seen Horror is no horror (not that I couldn't kill them without by
** now)
C - an amulet of resist slowing (around neck)
** Just one Amulet yet, but the right one!
D - a +3 ring of protection (right hand)
G - a ring of sustenance
Potions
k - 3 potions of restore abilities
x - a potion of speed
z - a potion of berserk rage
H - a potion of invisibility
I - 5 potions of healing
P - 4 potions of heal wounds
You have 3 experience left.
Skills:
+ Level 14 Fighting
+ Level 19 Axes
+ Level 11 Maces & Flails
** Right in time! The bottom of the Swamp was heavily Hydra-infested.
** Most of the 19 Hydras from the vanquished creatures list came from
** here. Usually I hate Hydras, particularly in the Swamp, but with such
** a setup they are just fun!
- Level 3 Staves
** Found a Quarterstaff of speed before I entered the Hive and thought
** it would be useful there. But no, just another waste. The axe was
** clearly doing better (no wonder with such an axe skill) :-/
+ Level 12 Bows
** Not too shabby. I guess the reason why he's doing so well with
** bows is the boost from strength. Wonder whether an Elf would be
** similar effective with L12 in bows...
- Level 3 Darts
+ Level 7 Throwing
+ Level 11 Armour
- Level 1 Shields
+ Level 4 Traps & Doors
** Not too early, but I want more, more, more! As you'll see in Vol.3,
** I'm going to have some serious trouble with Zot-traps...
+ Level 11 Unarmed Combat
** As if the axe wouldn't be enough ;-)
- Level 1 Spellcasting
** Spellwhat?
+ Level 6 Invocations
+ Level 2 Evocations
You have 17 spell levels left.
You don't know any spells.
Vanquished Creatures
Norris (Snake:3)
An orc warlord (Orc:4)
Frances (Snake:3)
The ghost of DeBorg the Cudgeler, a powerful HO Gl (Lair:9)
5 greater nagas (Snake:5)
The ghost of SunRa the Grappler, a powerful Tr Be (Lair:2)
5 death yaks
19 hydras
** ;-)
5 grey snakes
Erica (Swamp:1)
Josephine (Swamp:3)
Harold (Swamp:2)
A griffon (Lair:8)
An orc high priest (Orc:4)
An elephant slug (Lair:10)
16 naga warriors
5 hill giants
12 swamp dragons
3 unseen horrors
2 red wasps
A guardian naga (Snake:3)
An orc sorcerer (Orc:4)
3 wolf spiders
18 giant brown frogs
A lindwurm (Lair:9)
28 black snakes
23 naga magi
20 slime creatures
2 very ugly thing skeletons (Swamp:3)
7 giant snails
8 komodo dragons
A queen bee (Hive:4)
3 trolls
An ettin (D:14)
8 spiny frogs
3 hippogriffs
2 two-headed ogres
34 yaks
Sun is shining bright for Yellowin - yet.
Vol.3 turns out to be somewhat tricky, though...
Rubinstein
The next marking stone. After another 2 amazingly simply cakewalks
through Lair and Snake Pit, Yellowin just got his 2. Rune from the
Swamp!
Yellowin the Hacker (Minotaur)
(Level 16 Gladiator)
Play time: 18:06:56 Number of turns: 53651
Experience : 16/188327
Strength 24 Dexterity 16 Intelligence 9
Hit Points : 144 Magic Points : 20
AC : 30 Evasion : 10 Shield : 0
GP : 646
You are in the Lair.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
a - a +2,+0 great mace of protection (weapon)
** Yellowins 'Hydranator'.
b - a +2,+2 bow
** Never thought I ever could take out Yaks from afar with such a simple
** bow, but it actually works!
c - a +4,+6 war axe of chopping
** Already quite devastating!
Missiles
f - 7 arrows
g - 5 +0 elven arrows of flame
h - an arrow of ice
i - 15 +4 arrows of flame
** All slightly enchanted at least
X - 73 arrows
Y - an elven arrow
Z - an orcish arrow
** And this are my pseudo-ID 'templates'. Slot X usually also carries
** only 1 single (vanilla) arrow. This is just a transport to my main
** stash. Who knows whether I'll find enough good ones in the next
** time, so I probably have to use them for a while...
Armour
q - the +2 wizard's hat of Integrity (worn)
It affects your intelligence (+3).
It protects you from cold.
It protects you from poison.
It lets you sense your surroundings.
** The second gift from Oki, and an almost perfect one! Minos only can
** wear small hats and caps(?) and the Int +3 prevents me from wasting
** statpoints or ring slots to boost my otherwise dangerously low Int.
r - a +3 swamp dragon armour (worn)
t - a +1 pair of gloves of strength (worn)
v - a +0 pair of boots of levitation (worn)
F - a +1 cloak (worn)
U - a +2 pair of boots of running
** Waves to Erik (I know you want some, too) ;-)
** Why still wearing the levitation boots: instead of just clearing the
** Swamp, I wanted to *clear* the Swamp. But now it's time for running
** again...
Magical devices
o - a wand of cold
s - a wand of enslavement
A - a wand of confusion (10)
K - a wand of disintegration
N - a wand of digging
R - a wand of draining (9)
S - a wand of teleportation (10)
Comestibles
u - 6 meat rations
L - a royal jelly
Scrolls
e - 5 scrolls of recharging
l - 5 scrolls of remove curse
m - 2 scrolls of fear
E - a scroll of magic mapping
M - 5 scrolls of teleportation
Jewellery
w - an uncursed ring of teleportation
y - a +1,+4 ring of slaying (left hand)
** My 'axe-booster'. Makes a difference.
B - a ring of see invisible
** A seen Horror is no horror (not that I couldn't kill them without by
** now)
C - an amulet of resist slowing (around neck)
** Just one Amulet yet, but the right one!
D - a +3 ring of protection (right hand)
G - a ring of sustenance
Potions
k - 3 potions of restore abilities
x - a potion of speed
z - a potion of berserk rage
H - a potion of invisibility
I - 5 potions of healing
P - 4 potions of heal wounds
You have 3 experience left.
Skills:
+ Level 14 Fighting
+ Level 19 Axes
+ Level 11 Maces & Flails
** Right in time! The bottom of the Swamp was heavily Hydra-infested.
** Most of the 19 Hydras from the vanquished creatures list came from
** here. Usually I hate Hydras, particularly in the Swamp, but with such
** a setup they are just fun!
- Level 3 Staves
** Found a Quarterstaff of speed before I entered the Hive and thought
** it would be useful there. But no, just another waste. The axe was
** clearly doing better (no wonder with such an axe skill) :-/
+ Level 12 Bows
** Not too shabby. I guess the reason why he's doing so well with
** bows is the boost from strength. Wonder whether an Elf would be
** similar effective with L12 in bows...
- Level 3 Darts
+ Level 7 Throwing
+ Level 11 Armour
- Level 1 Shields
+ Level 4 Traps & Doors
** Not too early, but I want more, more, more! As you'll see in Vol.3,
** I'm going to have some serious trouble with Zot-traps...
+ Level 11 Unarmed Combat
** As if the axe wouldn't be enough ;-)
- Level 1 Spellcasting
** Spellwhat?
+ Level 6 Invocations
+ Level 2 Evocations
You have 17 spell levels left.
You don't know any spells.
Vanquished Creatures
Norris (Snake:3)
An orc warlord (Orc:4)
Frances (Snake:3)
The ghost of DeBorg the Cudgeler, a powerful HO Gl (Lair:9)
5 greater nagas (Snake:5)
The ghost of SunRa the Grappler, a powerful Tr Be (Lair:2)
5 death yaks
19 hydras
** ;-)
5 grey snakes
Erica (Swamp:1)
Josephine (Swamp:3)
Harold (Swamp:2)
A griffon (Lair:8)
An orc high priest (Orc:4)
An elephant slug (Lair:10)
16 naga warriors
5 hill giants
12 swamp dragons
3 unseen horrors
2 red wasps
A guardian naga (Snake:3)
An orc sorcerer (Orc:4)
3 wolf spiders
18 giant brown frogs
A lindwurm (Lair:9)
28 black snakes
23 naga magi
20 slime creatures
2 very ugly thing skeletons (Swamp:3)
7 giant snails
8 komodo dragons
A queen bee (Hive:4)
3 trolls
An ettin (D:14)
8 spiny frogs
3 hippogriffs
2 two-headed ogres
34 yaks
Sun is shining bright for Yellowin - yet.
Vol.3 turns out to be somewhat tricky, though...
Rubinstein