Goodman Games - Dungeon Crawl Classics

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What's the concensus on these? I was unable to read any of them closely,
but they seemed to be rehashes of(?) of old TSR modules...

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Ubiquitous wrote:
> X-Newsreader: WinVN 0.99.10 (beta 4) [de] (x86 32bit)
>
> What's the concensus on these? I was unable to read any of them closely,
> but they seemed to be rehashes of(?) of old TSR modules...
>

Not exactly "rehashes" as much as "in the spirit of." The graphic
layout is spot-on for the old TSR ones.

The content may be another story. THe only one I'e actually seen
(Bloody Jack's Gold) was good, but it didn't seem like one you'd
remember forver, a la Expedition to the Barrier Peaks, say.
 
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possibly they are but I assume the monster stats are all now 3e

the_gnome


"Ubiquitous" <weberm@polaris.net> wrote in message
news:89KdnUa847cfJPXfRVn-hQ@comcast.com...
> X-Newsreader: WinVN 0.99.10 (beta 4) [de] (x86 32bit)
>
> What's the concensus on these? I was unable to read any of them closely,
> but they seemed to be rehashes of(?) of old TSR modules...
>
> --
> ======================================================================
> ISLAM: Winning the hearts and minds of the world, one bomb at a time.
>
 
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"Ubiquitous" <weberm@polaris.net> wrote in message
news:89KdnUa847cfJPXfRVn-hQ@comcast.com...
> X-Newsreader: WinVN 0.99.10 (beta 4) [de] (x86 32bit)
>
> What's the concensus on these? I was unable to read any of them closely,
> but they seemed to be rehashes of(?) of old TSR modules...
>

They are retro in style and design and are pretty mechanically solid. If
you like old 1E adventures, some of these may be worth picking up. I have
bought a few... especially the ones featuring Erol Otus artwork. Those that
I have or have read are not, as another poster has said, immortal classics,
or even as good as most of the adventures they are designed to be in the
spirit of.

DM
 
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Dormammu@thedarkdimension.com wrote:
>Ubiquitous wrote:

>> What's the concensus on these? I was unable to read any of them closely,
>> but they seemed to be rehashes of(?) of old TSR modules...
>
>Not exactly "rehashes" as much as "in the spirit of." The graphic
>layout is spot-on for the old TSR ones.
>
>The content may be another story. THe only one I'e actually seen
>(Bloody Jack's Gold) was good, but it didn't seem like one you'd
>remember forver, a la Expedition to the Barrier Peaks, say.

I got a look at one (forgot the title) that looked like a rip off
of the classic Saltmarsh (U1) series which involved a haunted house used
by smugglers and an underwater cave complex inhabited by Loacoth.
 
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smithdoerr wrote:
>
> U1 is just a rip off of an old Scooby-Doo episode.
>
> Or maybe I'm thinking of The Hardy Boys....

I think that was the point. U1 and U2 were a break from the usual
"kill the monsters, get the gold" that some of the old modules
presented. Players who paid attention could save themselves a lot of
trouble in both modules, as there were clues everywhere.

And Shaggy never got to clobber a gnoll with a long sword, did he?
 
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DM70 wrote:
> "Ubiquitous" <weberm@polaris.net> wrote in message
> news:89KdnUa847cfJPXfRVn-hQ@comcast.com...
>
>>X-Newsreader: WinVN 0.99.10 (beta 4) [de] (x86 32bit)
>>
>>What's the concensus on these? I was unable to read any of them closely,
>>but they seemed to be rehashes of(?) of old TSR modules...
>>
>
>
> They are retro in style and design and are pretty mechanically solid. If
> you like old 1E adventures, some of these may be worth picking up. I have
> bought a few... especially the ones featuring Erol Otus artwork. Those that
> I have or have read are not, as another poster has said, immortal classics,
> or even as good as most of the adventures they are designed to be in the
> spirit of.

I have (and have used) The Mysterious Tower; I am currently running my
players through "The Sunless Garden". I'd have to agree -- they are
quite solid, even good, but I don't see either one as being a classic.
Definitely worth picking up, though. Remember that most of the old
"classics" weren't really classics either.

And of course, it's fun to spring good old Erol Otus artwork on the
players. Heh.

- Ron ^*^
 
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"Ubiquitous" <weberm@polaris.net> wrote in message
news:bJidnejZd-8-F_bfRVn-3w@giganews.com...
> Dormammu@thedarkdimension.com wrote:
>>Ubiquitous wrote:
>
>>> What's the concensus on these? I was unable to read any of them closely,
>>> but they seemed to be rehashes of(?) of old TSR modules...
>>
>>Not exactly "rehashes" as much as "in the spirit of." The graphic
>>layout is spot-on for the old TSR ones.
>>
>>The content may be another story. THe only one I'e actually seen
>>(Bloody Jack's Gold) was good, but it didn't seem like one you'd
>>remember forver, a la Expedition to the Barrier Peaks, say.
>
> I got a look at one (forgot the title) that looked like a rip off
> of the classic Saltmarsh (U1) series which involved a haunted house used
> by smugglers and an underwater cave complex inhabited by Loacoth.

U1 is just a rip off of an old Scooby-Doo episode.

Or maybe I'm thinking of The Hardy Boys....


--

-smithdoerr
 
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"decalod85" <decalod85@comcast.net> wrote in message
news:1114366098.078849.215650@f14g2000cwb.googlegroups.com...
>
> smithdoerr wrote:
>>
>> U1 is just a rip off of an old Scooby-Doo episode.
>>
>> Or maybe I'm thinking of The Hardy Boys....
>
> I think that was the point. U1 and U2 were a break from the usual
> "kill the monsters, get the gold" that some of the old modules
> presented. Players who paid attention could save themselves a lot of
> trouble in both modules, as there were clues everywhere.
>
> And Shaggy never got to clobber a gnoll with a long sword, did he?

I think he did in one of the director's cuts. It was while Fred and Daphne
were going at it in the Mystery Machine.


--

-smithdoerr
 
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"smithdoerr" <askmeforname@vodafone.it> wrote in message
news:1114366417.e0dcaaf55e8d819edbc794d8c9bca122@teranews...
>
> "decalod85" <decalod85@comcast.net> wrote in message
> news:1114366098.078849.215650@f14g2000cwb.googlegroups.com...
>>
>> smithdoerr wrote:
>>>
>>> U1 is just a rip off of an old Scooby-Doo episode.
>>>
>>> Or maybe I'm thinking of The Hardy Boys....
>>
>> I think that was the point. U1 and U2 were a break from the usual
>> "kill the monsters, get the gold" that some of the old modules
>> presented. Players who paid attention could save themselves a lot
>> of
>> trouble in both modules, as there were clues everywhere.
>>
>> And Shaggy never got to clobber a gnoll with a long sword, did he?
>
> I think he did in one of the director's cuts. It was while Fred and
> Daphne were going at it in the Mystery Machine.
>
>
> --
>
> -smithdoerr

I think I remember that one. Although the monster was obviously a
gnoll, didn't they call it "The Bogsville Hound headed ghost."
Also in that episode Velma and Scooby experienced "True Love" but that
isn't something we want to talk about.
 
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Ubiquitous wrote:
> Dormammu@thedarkdimension.com wrote:
>
>>Ubiquitous wrote:
>
>
>>>What's the concensus on these? I was unable to read any of them closely,
>>>but they seemed to be rehashes of(?) of old TSR modules...
>>
>>Not exactly "rehashes" as much as "in the spirit of." The graphic
>>layout is spot-on for the old TSR ones.
>>
>>The content may be another story. THe only one I'e actually seen
>>(Bloody Jack's Gold) was good, but it didn't seem like one you'd
>>remember forver, a la Expedition to the Barrier Peaks, say.
>
>
> I got a look at one (forgot the title) that looked like a rip off
> of the classic Saltmarsh (U1) series which involved a haunted house used
> by smugglers and an underwater cave complex inhabited by Loacoth.
>

"Crypt of the Devil Lich" (thanks Ron!) looks cool, but looks can be
deceiving....
 
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Some Guy wrote:

> Ubiquitous wrote:
>
>> Dormammu@thedarkdimension.com wrote:
>>
>>> Ubiquitous wrote:
>>
>>
>>
>>>> What's the concensus on these? I was unable to read any of them
>>>> closely,
>>>> but they seemed to be rehashes of(?) of old TSR modules...
>>>
>>>
>>> Not exactly "rehashes" as much as "in the spirit of." The graphic
>>> layout is spot-on for the old TSR ones.
>>>
>>> The content may be another story. THe only one I'e actually seen
>>> (Bloody Jack's Gold) was good, but it didn't seem like one you'd
>>> remember forver, a la Expedition to the Barrier Peaks, say.
>>
>>
>>
>> I got a look at one (forgot the title) that looked like a rip off
>> of the classic Saltmarsh (U1) series which involved a haunted house used
>> by smugglers and an underwater cave complex inhabited by Loacoth.
>>
>
> "Crypt of the Devil Lich" (thanks Ron!) looks cool, but looks can be
> deceiving....

Eh? Why thanks to me? What did I do?

- Ron ^*^
 
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Werebat wrote:
>
>
> Some Guy wrote:
>
>> Ubiquitous wrote:
>>
>>> Dormammu@thedarkdimension.com wrote:
>>>
>>>> Ubiquitous wrote:
>>>
>>>
>>>
>>>
>>>>> What's the concensus on these? I was unable to read any of them
>>>>> closely,
>>>>> but they seemed to be rehashes of(?) of old TSR modules...
>>>>
>>>>
>>>>
>>>> Not exactly "rehashes" as much as "in the spirit of." The graphic
>>>> layout is spot-on for the old TSR ones.
>>>>
>>>> The content may be another story. THe only one I'e actually seen
>>>> (Bloody Jack's Gold) was good, but it didn't seem like one you'd
>>>> remember forver, a la Expedition to the Barrier Peaks, say.
>>>
>>>
>>>
>>>
>>> I got a look at one (forgot the title) that looked like a rip off
>>> of the classic Saltmarsh (U1) series which involved a haunted house used
>>> by smugglers and an underwater cave complex inhabited by Loacoth.
>>>
>>
>> "Crypt of the Devil Lich" (thanks Ron!) looks cool, but looks can be
>> deceiving....
>
>
> Eh? Why thanks to me? What did I do?
>
> - Ron ^*^
>

You posted the link to Goodman Games, which I didn't know about until
you did, on March 6:

Message ID: <ZfGWd.48974$7z6.16525@lakeread04>

Miracle wrote:

> Could someone please be so kind to post some links with adventurers for
> low-lvl characters that are more hack & slash oriented? like, a lot of
> fighting, and less intelignet plots and all kinds of stuff that involvle
> more thinking then "which modifier should I apply here" :)
> Thanx!


Check out Goodman Games at www.goodmangames.com

Look at their Dungeon Crawl Classics. This one is new:

http://www.goodmangames.com/5012preview.php

I think you'll be pleased. They have plenty of lower level modules too.

- Ron ^*^
 
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decalod85 wrote:
> smithdoerr wrote:
>
>>U1 is just a rip off of an old Scooby-Doo episode.
>>
>>Or maybe I'm thinking of The Hardy Boys....
>
>
> I think that was the point. U1 and U2 were a break from the usual
> "kill the monsters, get the gold" that some of the old modules
> presented. Players who paid attention could save themselves a lot of
> trouble in both modules, as there were clues everywhere.
>
> And Shaggy never got to clobber a gnoll with a long sword, did he?
>

The whole point of the Dungeon Crawl Classics modules is to reinstate
"kill the monsters and take their stuff."
 
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Dormammu wrote:

> decalod85 wrote:
>
>> smithdoerr wrote:
>>
>>> U1 is just a rip off of an old Scooby-Doo episode.
>>>
>>> Or maybe I'm thinking of The Hardy Boys....
>>
>>
>>
>> I think that was the point. U1 and U2 were a break from the usual
>> "kill the monsters, get the gold" that some of the old modules
>> presented. Players who paid attention could save themselves a lot of
>> trouble in both modules, as there were clues everywhere.
>>
>> And Shaggy never got to clobber a gnoll with a long sword, did he?
>>
>
> The whole point of the Dungeon Crawl Classics modules is to reinstate
> "kill the monsters and take their stuff."

Right, but like the original modules they are based off of, there is
PLENTY of stuff within that a clever DM can weave into a dynamic story.
I altered several encounters in "The Sunless Garden" to make it work
very well as an outpost of Clan Moulder Skaven who had given a variant
warpstone "gift" to a local treant. Plenty of internal strife, villains
plotting against each other, etc. The thing is, they handle the nuts
and bolts of the adventure and let you work at fleshing out the
backstory and personalities. This works damn well for me.

- Ron ^*^
 
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Some Guy wrote:
> Werebat wrote:
>
>>
>>
>> Some Guy wrote:
>>
>>> Ubiquitous wrote:
>>>
>>>> Dormammu@thedarkdimension.com wrote:
>>>>
>>>>> Ubiquitous wrote:
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>>> What's the concensus on these? I was unable to read any of them
>>>>>> closely,
>>>>>> but they seemed to be rehashes of(?) of old TSR modules...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Not exactly "rehashes" as much as "in the spirit of." The graphic
>>>>> layout is spot-on for the old TSR ones.
>>>>>
>>>>> The content may be another story. THe only one I'e actually seen
>>>>> (Bloody Jack's Gold) was good, but it didn't seem like one you'd
>>>>> remember forver, a la Expedition to the Barrier Peaks, say.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> I got a look at one (forgot the title) that looked like a rip off
>>>> of the classic Saltmarsh (U1) series which involved a haunted house
>>>> used
>>>> by smugglers and an underwater cave complex inhabited by Loacoth.
>>>>
>>>
>>> "Crypt of the Devil Lich" (thanks Ron!) looks cool, but looks can be
>>> deceiving....
>>
>>
>>
>> Eh? Why thanks to me? What did I do?
>>
>> - Ron ^*^
>>
>
> You posted the link to Goodman Games, which I didn't know about until
> you did, on March 6:
>
> Message ID: <ZfGWd.48974$7z6.16525@lakeread04>
>
> Miracle wrote:
>
> > Could someone please be so kind to post some links with adventurers for
> > low-lvl characters that are more hack & slash oriented? like, a lot of
> > fighting, and less intelignet plots and all kinds of stuff that involvle
> > more thinking then "which modifier should I apply here" :)
> > Thanx!
>
>
> Check out Goodman Games at www.goodmangames.com
>
> Look at their Dungeon Crawl Classics. This one is new:
>
> http://www.goodmangames.com/5012preview.php
>
> I think you'll be pleased. They have plenty of lower level modules too.
>
> - Ron ^*^

In fact, it was by downloading the special freebies for "Crypt of the
Devil Lich"
that I found out about the existence of Dundjinni. So thanks again, Ron!
 
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Some Guy wrote:

> Some Guy wrote:
>
>> Werebat wrote:
>>
>>>
>>>
>>> Some Guy wrote:
>>>
>>>> Ubiquitous wrote:
>>>>
>>>>> Dormammu@thedarkdimension.com wrote:
>>>>>
>>>>>> Ubiquitous wrote:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>> What's the concensus on these? I was unable to read any of them
>>>>>>> closely,
>>>>>>> but they seemed to be rehashes of(?) of old TSR modules...
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Not exactly "rehashes" as much as "in the spirit of." The graphic
>>>>>> layout is spot-on for the old TSR ones.
>>>>>>
>>>>>> The content may be another story. THe only one I'e actually seen
>>>>>> (Bloody Jack's Gold) was good, but it didn't seem like one you'd
>>>>>> remember forver, a la Expedition to the Barrier Peaks, say.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> I got a look at one (forgot the title) that looked like a rip off
>>>>> of the classic Saltmarsh (U1) series which involved a haunted house
>>>>> used
>>>>> by smugglers and an underwater cave complex inhabited by Loacoth.
>>>>>
>>>>
>>>> "Crypt of the Devil Lich" (thanks Ron!) looks cool, but looks can be
>>>> deceiving....
>>>
>>>
>>>
>>>
>>> Eh? Why thanks to me? What did I do?
>>>
>>> - Ron ^*^
>>>
>>
>> You posted the link to Goodman Games, which I didn't know about until
>> you did, on March 6:
>>
>> Message ID: <ZfGWd.48974$7z6.16525@lakeread04>
>>
>> Miracle wrote:
>>
>> > Could someone please be so kind to post some links with adventurers
>> for
>> > low-lvl characters that are more hack & slash oriented? like, a lot of
>> > fighting, and less intelignet plots and all kinds of stuff that
>> involvle
>> > more thinking then "which modifier should I apply here" :)
>> > Thanx!
>>
>>
>> Check out Goodman Games at www.goodmangames.com
>>
>> Look at their Dungeon Crawl Classics. This one is new:
>>
>> http://www.goodmangames.com/5012preview.php
>>
>> I think you'll be pleased. They have plenty of lower level modules too.
>>
>> - Ron ^*^
>
>
> In fact, it was by downloading the special freebies for "Crypt of the
> Devil Lich"
> that I found out about the existence of Dundjinni. So thanks again, Ron!

Well, you're welcome!

- Ron ^*^
 
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In article <d4f3ht$bo46$1@news3.infoave.net>, dgmiller@sccoast.netspam wrote:
>"Ubiquitous" <weberm@polaris.net> wrote:

>> What's the concensus on these? I was unable to read any of them closely,
>> but they seemed to be rehashes of(?) of old TSR modules...
>
>They are retro in style and design and are pretty mechanically solid. If
>you like old 1E adventures, some of these may be worth picking up. I have
>bought a few... especially the ones featuring Erol Otus artwork. Those that
>I have or have read are not, as another poster has said, immortal classics,
>or even as good as most of the adventures they are designed to be in the
>spirit of.

I haven't been able to buy any since the couple I saw were apparently bought
up (for a change) before I could get around to buying them. Since then
I've aquired copies and am impressed.

--
======================================================================
ISLAM: Winning the hearts and minds of the world, one bomb at a time.