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Archived from groups: rec.games.roguelike.misc (More info?)
Someone mentioned recently that no one has won with a Very Crazy Person
or Dungeon Master. Well I searched, and I didn't see any World Darts
Champions either. So Insanity is going for the Championship, with an
option for Very Crazy Spriggan instead.
Any requests on which route I try? Not that I'll probably make either
one.
Things have gone very well so far. The blowgun is far more powerful
with a spriggan than I could have imagined. I've got pretty solid
equipment, although I could use a more useful amulet. (Rage would only
be useful for an emergency retreat). I've got about 400 stones stored
up at the beginning of the lair, as I imagine ammo will be the big
obstacle for a Very Crazy Person (level 27 slings). When I quaff IDed
mutation, it gave me three pretty good ones. And I've found three
potions of stats as well. Plus I've got a bow of frost for trolls and
imps that I just can't kill with darts.
I'm thinking I'll probably start saving up ammo of whichever type I'll
ultimately go for, and use it only with experience to burn. I'll
probably use bows or rods (if I find one) to kill tougher stuff my main
projectile can't handle.
One question. I soure dove a bit to look at the sling and darts damage
code. It didn't look like they have the same dependancy on strength as
bows do. Making them good for a spriggan. But it was very confusing.
Does anyone have any idea how it works?
Dungeon Crawl version 4.0.0 beta 26 character file.
Insanity the Hurler (Spriggan)
(Level 11 Assassin)
Play time: 06:57:10 Number of turns: 22704
Experience : 11/11449
Strength 11 Dexterity 24 Intelligence 12
Hit Points : 45 Magic Points : 21
AC : 6 Evasion : 14 Shield : 0
GP : 192
You are on level 12.
You worship Elyvilon.
Elyvilon is most pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - a +3,-2 dagger
b - a +5,+1 blowgun (weapon)
n - an uncursed runed bow of frost
Missiles
f - 4 poisoned needles
p - 23 poisoned needles
t - 116 darts
u - 61 arrows
W - 33 poisoned orcish needles
Armour
i - a +2 elven cloak (worn)
l - a +2 robe (worn)
Magical devices
k - a wand of flame
Comestibles
w - 3 chokos
Scrolls
E - a scroll of detect curse
F - 2 scrolls of teleportation
Jewellery
h - a ring of protection from cold
q - an amulet of rage (around neck)
r - the ring "S W Nufe" (right hand)
This ring provides protection from the effects of poisons and venom.
It affects your strength (+3).
C - a ring of protection from fire (left hand)
J - a ring of fire
Potions
m - 2 potions of healing
You have 94 experience left.
Skills:
+ Level 1 Fighting
- Level 2 Short Blades
+ Level 6 Slings
+ Level 2 Bows
+ Level 13 Darts
+ Level 7 Throwing
+ Level 8 Dodging
- Level 5 Stealth
- Level 3 Stabbing
- Level 4 Traps & Doors
+ Level 1 Spellcasting
+ Level 2 Evocations
You have 12 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
Your muscles are strong (Str +2).
You are agile (Dex +1).
Your flesh is cold resistant.
You are resistant to magic.
Your muscles are flexible (Dex +1), but weak (Str -1).
Someone mentioned recently that no one has won with a Very Crazy Person
or Dungeon Master. Well I searched, and I didn't see any World Darts
Champions either. So Insanity is going for the Championship, with an
option for Very Crazy Spriggan instead.
Any requests on which route I try? Not that I'll probably make either
one.
Things have gone very well so far. The blowgun is far more powerful
with a spriggan than I could have imagined. I've got pretty solid
equipment, although I could use a more useful amulet. (Rage would only
be useful for an emergency retreat). I've got about 400 stones stored
up at the beginning of the lair, as I imagine ammo will be the big
obstacle for a Very Crazy Person (level 27 slings). When I quaff IDed
mutation, it gave me three pretty good ones. And I've found three
potions of stats as well. Plus I've got a bow of frost for trolls and
imps that I just can't kill with darts.
I'm thinking I'll probably start saving up ammo of whichever type I'll
ultimately go for, and use it only with experience to burn. I'll
probably use bows or rods (if I find one) to kill tougher stuff my main
projectile can't handle.
One question. I soure dove a bit to look at the sling and darts damage
code. It didn't look like they have the same dependancy on strength as
bows do. Making them good for a spriggan. But it was very confusing.
Does anyone have any idea how it works?
Dungeon Crawl version 4.0.0 beta 26 character file.
Insanity the Hurler (Spriggan)
(Level 11 Assassin)
Play time: 06:57:10 Number of turns: 22704
Experience : 11/11449
Strength 11 Dexterity 24 Intelligence 12
Hit Points : 45 Magic Points : 21
AC : 6 Evasion : 14 Shield : 0
GP : 192
You are on level 12.
You worship Elyvilon.
Elyvilon is most pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - a +3,-2 dagger
b - a +5,+1 blowgun (weapon)
n - an uncursed runed bow of frost
Missiles
f - 4 poisoned needles
p - 23 poisoned needles
t - 116 darts
u - 61 arrows
W - 33 poisoned orcish needles
Armour
i - a +2 elven cloak (worn)
l - a +2 robe (worn)
Magical devices
k - a wand of flame
Comestibles
w - 3 chokos
Scrolls
E - a scroll of detect curse
F - 2 scrolls of teleportation
Jewellery
h - a ring of protection from cold
q - an amulet of rage (around neck)
r - the ring "S W Nufe" (right hand)
This ring provides protection from the effects of poisons and venom.
It affects your strength (+3).
C - a ring of protection from fire (left hand)
J - a ring of fire
Potions
m - 2 potions of healing
You have 94 experience left.
Skills:
+ Level 1 Fighting
- Level 2 Short Blades
+ Level 6 Slings
+ Level 2 Bows
+ Level 13 Darts
+ Level 7 Throwing
+ Level 8 Dodging
- Level 5 Stealth
- Level 3 Stabbing
- Level 4 Traps & Doors
+ Level 1 Spellcasting
+ Level 2 Evocations
You have 12 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
Your muscles are strong (Str +2).
You are agile (Dex +1).
Your flesh is cold resistant.
You are resistant to magic.
Your muscles are flexible (Dex +1), but weak (Str -1).