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Advice, comments, or random babble appreciated.
>Dungeon Crawl 400b26e069tf(Windows/Tile) character file.
>[Last build Mar 13 2005]
>
>
>Dan the Thaumaturge
>
>Race : Deep Elf Res.Fire : . . . See Invis. : .
>Class : Fire ElementalistRes.Cold : . . . Warding : .
>Worship : Vehumet Life Prot.: . . . Conserve : .
> Res.Poison: . Res.Corr. : .
>Level 10 Res.Elec. : . Gourmand : +
>Exp 9933
>Next Level 10863 Sust.Abil.: . Rnd.Telep. : .
>Exp Needed 930 Res.Mut. : . Ctrl.Telep.: .
>Spls.Left 22 Res.Slow : . Levitation : .
>Gold 475 Clarity : . Ctrl.Flight: .
>
>HP : 41/ 41
>MP : 32/ 32 Weapon quarterstaff (protect)
>Str : 7 Armour +1 robe (R-magic)
>Int : 22 Shield none
>Dex : 15 Helmet none
>Armour Cl: 11 Cloak +0 elf cloak
>Evasion : 16 Gloves +1 pair of gloves
>Shield Cl: 0 Boots +0 pair of boots
> Amulet amulet of the gourmand
>Play time : 01:47:40 Ring ring of levitation
>Turns : 17162 Ring +3 ring of evasion
Not too shabby. And I've got a little cold now, so I can deal with
imps -- I really hate those guys when I'm playing a FE
>You are in the Lair.
>You worship Vehumet.
>Vehumet is extremely pleased with you.
>You are full.
> Inventory:
Picked up stuff from my Lair stash for display purposes. I've also
found the Mines, but haven't gone very deep. Currently short of
digging and free teleport, so need to be careful on these branches.
>Hand weapons
>+a - an uncursed runed quarterstaff of protection (weapon)
Early find. Nice.
> b - an uncursed orcish scimitar
> o - the uncursed hammer "Umyvegypeg P"
> It emits flame when wielded, causing extra injury to most foes and up to
> double damage against particularly susceptible opponents.
> v - an uncursed scimitar of freezing
> W - the uncursed short sword of Slime
> It poisons the flesh of those it strikes.
> It insulates you from electricity.
> It lets you blink.
That blinky power makes Slime look like a potential keeper.
>Armour
>+u - a +1 robe of magic resistance (worn)
>+x - a +1 pair of gloves (worn)
>+F - a +0 pair of boots (worn)
>+H - a +0 elven cloak (worn)
>Magical devices
> e - a wand of paralysis
> f - a wand of paralysis
> w - a wand of cold
> z - a wand of polymorph other
> D - a wand of confusion
> Z - a wand of slowing
>Comestibles
> t - 2 pears
> O - a meat ration
Plenty more food in my stash, plus I have "gourmand. Just need poison
resist and I'll totally be cleaning the floors
>Scrolls
> d - a scroll labeled NOWUXANYD
> j - 2 scrolls of teleportation
> s - 2 scrolls labeled IK F JIDARISOK
> B - a scroll of acquirement
The first one got me the staff of energy -- not what I was hoping for.
Should I save this one for later or use it now? What should I ask for?
> C - a scroll labeled TUN S KE
> E - 2 scrolls labeled LEJIHIMICOMO
> N - a scroll labeled INOCOXI
> P - a scroll labeled YGOGICHOD
>Jewellery
>+h - a ring of levitation (right hand)
> i - a ring of sustain abilities
> l - an amulet of resist corrosion
>+A - an amulet of the gourmand (around neck)
>+Q - a +3 ring of evasion (left hand)
> R - a ring of life protection
>Potions
> k - a potion of speed
> q - an orange potion
> r - 3 potions of heal wounds
> J - a potion of healing
> L - a glowing brown potion
> S - a sedimented white potion
> U - a potion of invisibility
> V - a potion of levitation
>Books
> c - a book of Conjurations
> g - a book of Minor Magic
> m - a book of Flames
> n - a Young Poisoner's Handbook
> G - a book of Party Tricks
Any spells you'd recommend I pick up out of this collection. It's the
ice/air Conjurations, btw. That's how I got Throw Frost.
>Magical staves
> p - a staff of poison
> y - a staff of energy
>
>
> You have 2 experience left.
>
> Skills:
> - Level 1 Short Blades
> - Level 1 Long Blades
> - Level 1 Staves
> + Level 6 Dodging
> - Level 3 Stealth
> + Level 14 Spellcasting
Left everything but Dodging and Spellcasting off until after clvl 10.
> + Level 10 Conjurations
> + Level 1 Summonings
> + Level 9 Fire Magic
> + Level 1 Evocations
>
>
>You have 22 spell levels left.
>You know the following spells:
>
> Your Spells Type Success Level
> b - Bolt of Fire Fire/Conjuration Great 5
> f - Flame Tongue Fire/Conjuration Excellent 1
> m - Summon Small Mammals Summoning Great 1
To build summoning.
> s - Sticky Flame Fire/Conjuration Great 4
> t - Throw Flame Fire/Conjuration Excellent 2
> T - Throw Frost Ice/Conjuration Great 2
> #...............'
> #....############
> ###....# #
> #))....# #
> ##)...## #
> #)...###### #
> #)........# #
> #<[.......# #
> #@........#
> #.........#
> #?!%[.)...#
> ###########
I spread out my stash by item type.
> Vanquished Creatures
>The ghost of Dan the Cleaver, an experienced MD Hu (Lair:1)
>Erolcha (D:10)
She went down in two shots, never did anything.
>The ghost of Dan the Shooter, an average MD Hu (D:9)
>The ghost of Dan the Skirmisher, an average Mi CK (D:5)
>4 giant goldfish (D:11)
>The ghost of Dan the Martial Artist, an average SE Tm (D:4)
>7 killer bees
>A big fish (D:11)
>5 electrical eels (D:11)
There's a fish pond in D:11. It's fun meeting those eels when you can
one-shot them. Been clearing out some of my ghosts, too, as you can
see.
Those bees were scary.
--
R. Dan Henry
danhenry@inreach.com
Advice, comments, or random babble appreciated.
>Dungeon Crawl 400b26e069tf(Windows/Tile) character file.
>[Last build Mar 13 2005]
>
>
>Dan the Thaumaturge
>
>Race : Deep Elf Res.Fire : . . . See Invis. : .
>Class : Fire ElementalistRes.Cold : . . . Warding : .
>Worship : Vehumet Life Prot.: . . . Conserve : .
> Res.Poison: . Res.Corr. : .
>Level 10 Res.Elec. : . Gourmand : +
>Exp 9933
>Next Level 10863 Sust.Abil.: . Rnd.Telep. : .
>Exp Needed 930 Res.Mut. : . Ctrl.Telep.: .
>Spls.Left 22 Res.Slow : . Levitation : .
>Gold 475 Clarity : . Ctrl.Flight: .
>
>HP : 41/ 41
>MP : 32/ 32 Weapon quarterstaff (protect)
>Str : 7 Armour +1 robe (R-magic)
>Int : 22 Shield none
>Dex : 15 Helmet none
>Armour Cl: 11 Cloak +0 elf cloak
>Evasion : 16 Gloves +1 pair of gloves
>Shield Cl: 0 Boots +0 pair of boots
> Amulet amulet of the gourmand
>Play time : 01:47:40 Ring ring of levitation
>Turns : 17162 Ring +3 ring of evasion
Not too shabby. And I've got a little cold now, so I can deal with
imps -- I really hate those guys when I'm playing a FE
>You are in the Lair.
>You worship Vehumet.
>Vehumet is extremely pleased with you.
>You are full.
> Inventory:
Picked up stuff from my Lair stash for display purposes. I've also
found the Mines, but haven't gone very deep. Currently short of
digging and free teleport, so need to be careful on these branches.
>Hand weapons
>+a - an uncursed runed quarterstaff of protection (weapon)
Early find. Nice.
> b - an uncursed orcish scimitar
> o - the uncursed hammer "Umyvegypeg P"
> It emits flame when wielded, causing extra injury to most foes and up to
> double damage against particularly susceptible opponents.
> v - an uncursed scimitar of freezing
> W - the uncursed short sword of Slime
> It poisons the flesh of those it strikes.
> It insulates you from electricity.
> It lets you blink.
That blinky power makes Slime look like a potential keeper.
>Armour
>+u - a +1 robe of magic resistance (worn)
>+x - a +1 pair of gloves (worn)
>+F - a +0 pair of boots (worn)
>+H - a +0 elven cloak (worn)
>Magical devices
> e - a wand of paralysis
> f - a wand of paralysis
> w - a wand of cold
> z - a wand of polymorph other
> D - a wand of confusion
> Z - a wand of slowing
>Comestibles
> t - 2 pears
> O - a meat ration
Plenty more food in my stash, plus I have "gourmand. Just need poison
resist and I'll totally be cleaning the floors
>Scrolls
> d - a scroll labeled NOWUXANYD
> j - 2 scrolls of teleportation
> s - 2 scrolls labeled IK F JIDARISOK
> B - a scroll of acquirement
The first one got me the staff of energy -- not what I was hoping for.
Should I save this one for later or use it now? What should I ask for?
> C - a scroll labeled TUN S KE
> E - 2 scrolls labeled LEJIHIMICOMO
> N - a scroll labeled INOCOXI
> P - a scroll labeled YGOGICHOD
>Jewellery
>+h - a ring of levitation (right hand)
> i - a ring of sustain abilities
> l - an amulet of resist corrosion
>+A - an amulet of the gourmand (around neck)
>+Q - a +3 ring of evasion (left hand)
> R - a ring of life protection
>Potions
> k - a potion of speed
> q - an orange potion
> r - 3 potions of heal wounds
> J - a potion of healing
> L - a glowing brown potion
> S - a sedimented white potion
> U - a potion of invisibility
> V - a potion of levitation
>Books
> c - a book of Conjurations
> g - a book of Minor Magic
> m - a book of Flames
> n - a Young Poisoner's Handbook
> G - a book of Party Tricks
Any spells you'd recommend I pick up out of this collection. It's the
ice/air Conjurations, btw. That's how I got Throw Frost.
>Magical staves
> p - a staff of poison
> y - a staff of energy
>
>
> You have 2 experience left.
>
> Skills:
> - Level 1 Short Blades
> - Level 1 Long Blades
> - Level 1 Staves
> + Level 6 Dodging
> - Level 3 Stealth
> + Level 14 Spellcasting
Left everything but Dodging and Spellcasting off until after clvl 10.
> + Level 10 Conjurations
> + Level 1 Summonings
> + Level 9 Fire Magic
> + Level 1 Evocations
>
>
>You have 22 spell levels left.
>You know the following spells:
>
> Your Spells Type Success Level
> b - Bolt of Fire Fire/Conjuration Great 5
> f - Flame Tongue Fire/Conjuration Excellent 1
> m - Summon Small Mammals Summoning Great 1
To build summoning.
> s - Sticky Flame Fire/Conjuration Great 4
> t - Throw Flame Fire/Conjuration Excellent 2
> T - Throw Frost Ice/Conjuration Great 2
> #...............'
> #....############
> ###....# #
> #))....# #
> ##)...## #
> #)...###### #
> #)........# #
> #<[.......# #
> #@........#
> #.........#
> #?!%[.)...#
> ###########
I spread out my stash by item type.
> Vanquished Creatures
>The ghost of Dan the Cleaver, an experienced MD Hu (Lair:1)
>Erolcha (D:10)
She went down in two shots, never did anything.
>The ghost of Dan the Shooter, an average MD Hu (D:9)
>The ghost of Dan the Skirmisher, an average Mi CK (D:5)
>4 giant goldfish (D:11)
>The ghost of Dan the Martial Artist, an average SE Tm (D:4)
>7 killer bees
>A big fish (D:11)
>5 electrical eels (D:11)
There's a fish pond in D:11. It's fun meeting those eels when you can
one-shot them. Been clearing out some of my ghosts, too, as you can
see.
Those bees were scary.
--
R. Dan Henry
danhenry@inreach.com