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ungeon Crawl 400b26e069tf(Windows/Tile) character file.
:[Last build Mar 13 2005]
an the Eclecticist
:
:Race : Deep Elf Res.Fire : + + . See Invis. : .
:Class : Fire ElementalistRes.Cold : x . . Warding : .
:Worship : Vehumet Life Prot.: . . . Conserve : .
: Res.Poison: . Res.Corr. : .
:Level 13 Res.Elec. : . Gourmand : .
:Exp 66359
:Next Level 67899 Sust.Abil.: . Rnd.Telep. : .
:Exp Needed 1540 Res.Mut. : . Ctrl.Telep.: .
:Spls.Left 20 Res.Slow : . Levitation : .
:Gold 1326 Clarity : . Ctrl.Flight: .
Yes, YADEFE. This one's doing better than the last one, with less luck
as far as equipment goes, however. Did the Mines. Did pretty much the
Lair. I haven't fully explored the bottom thanks to a lava lake and
not wanted to try getting into it with creatures that live in lava. My
fiery rain of death seems unlikely to be very effective.
Pondering where to go next and how to prepare. Currently at Lair 1 to
arrange equipment before going on.
:HP : 52/ 52
:MP : 36/ 36 Weapon none
:Str : 7 Armour +3 elf robe
:Int : 25 Shield none
ex : 18 Helmet +0 helmet
:Armour Cl: 10 Cloak +0 cloak
:Evasion : 14 Gloves +2 pair of gloves
:Shield Cl: 0 Boots none
: Amulet amulet "Eqemiqafu"
lay time : 05:05:31 Ring ring of fire
:Turns : 32297 Ring +5 ring of intelligence
That play time is misleading. It's running now, for instance. Not a
useful stat, IMO.
:You are in the Lair.
:You worship Vehumet.
:Vehumet is exalted by your worship.
:You are overloaded with stuff.
For display purposes only.
:You are not hungry.
: Inventory:
:Hand weapons
: a - an uncursed hand crossbow
Found a second one, first was +0, so I'll test this one to see if it
is any better.
: b - an uncursed orcish dagger of electrocution
: e - a -1,+1 orcish short sword of speed
: f - a +1,+0 short sword of electrocution
: p - an uncursed runed bow of flame
: s - an uncursed short sword of freezing
: B - an uncursed long sword
: W - an uncursed orcish great sword
: X - the uncursed whip of Evisceration
: It affects your intelligence (+2).
: Z - an uncursed runed long sword of draining
Some nice knives, but nothing to make a Deep Elf think "Reaver". Still
I can beat up plants in style.
:Armour
:+q - a +2 pair of gloves (worn)
:+u - a +3 elven robe (worn)
:+w - a +0 cloak (worn)
: C - a +0 elven chain mail
:+D - a +0 helmet (worn)
: F - a +1 ring mail of cold resistance
: V - a +0 elven ring mail
Cold resistance would bring me up to normal vs. cold. And ring mail
wouldn't be too bad. Bolt of Fire would slip to Excellent, but Sticky
Flame is still prefect with it on.
:Magical devices
: h - a wand of lightning
: m - a wand of digging
: R - a wand of fireball
Have some teleport wands I'm saving if I make it to a no-scroll area.
Exhausted most of my wands I've found so far.
:Comestibles
: d - a meat ration
: Y - a beef jerky
Big pile sitting in cache.
:Scrolls
: P - 2 scrolls of enchant weapon III
Only scrolls I wanted to ask about. Any chance these could really be
useful to me? A few levels of Long Blades and an enchanted up great
sword would let me (turn off Long Blades) and beat some slightly less
wimpy than rats stuff up to train Fighting. I know, it's not my
strongest point, but it'd also train Evasions. Offense may be my best
defense, but it doesn't have to be my only one.
:Jewellery
:+c - a +5 ring of intelligence (left hand)
:+l - the amulet "Eqemiqafu" (around neck)
: This amulet enables its wearer to attempt to enter a state of berserk rage,
: and increases their chance of successfully doing so. It also partially
: protects the user from passing out when coming out of that rage.
: It protects you from fire.
Not very good, but right now mutation isn't worrying me and I don't
need controlled flight.
: y - a ring of protection from magic
: z - a ring of regeneration
: I - a +6 ring of protection
: L - a ring of protection from fire
: M - a ring of sustain abilities
: N - an amulet of controlled flight
: O - a ring of sustenance
: Q - an amulet of resist mutation
:+S - a ring of fire (right hand)
Ring selection has shifted around some, but really, sustenance is the
only one I'm carrying to switch in.
otions
: j - a potion of mutation
: H - 3 potions of cure mutation
Should I gamble with the !mutation?
:Books
: i - a book of Power
: k - a book of Annihilations
: n - a book of War Chants
: r - a book of Conjurations
Fire/earth version. I could start Earth Magic now, I guess.
: t - a book of the Tempests
: v - a book of the Earth
: x - a book of Necromancy
: A - a book of Flames
: E - a book of Minor Magic
: G - a book of Minor Magic
:Magical staves
: T - a staff of energy
: U - a staff of channeling
Bleh. Another wasted ?acquirement. But had to read-ID it, there were
firedrakes about and they were scroll-toasting when they had the
chance.
:Miscellaneous
: g - a grey disc
: o - a small ebony casket
Junk, I imagine.
: You have 2 experience left.
:
: Skills:
: - Level 2 Short Blades
: - Level 1 Staves
: - Level 6 Crossbows
Throwing was lagging, that's why Crossbows is off.
: - Level 1 Darts
: + Level 3 Throwing
: + Level 8 Dodging
: + Level 6 Stealth
: + Level 15 Spellcasting
: + Level 14 Conjurations
: + Level 7 Summonings
: + Level 3 Translocations
: + Level 13 Fire Magic
: - Level 2 Invocations
: + Level 3 Evocations
I guess I can turn off Stealth, but I don't think it's getting fed
much. I tend to spend experience pretty quickly.
:You have 20 spell levels left.
:You know the following spells:
:
: Your Spells Type Success Level
: b - Bolt of Fire Fire/Conjuration Perfect 5
: c - Conjure Flame Fire/Conjuration Perfect 3
: d - Magic Dart Conjuration Perfect 1
: f - Flame Tongue Fire/Conjuration Perfect 1
: m - Summon Small Mammals Summoning Excellent 1
: s - Sticky Flame Fire/Conjuration Perfect 4
: t - Throw Flame Fire/Conjuration Perfect 2
: B - Blink Translocation Great 2
: C - Call Canine Familiar Summoning Excellent 3
What next? I've limited experience with the more advanced books.
: Mutations & Other Weirdness
: You have tough skin (AC +1).
: You are weak (Str -1).
: Your muscles are flexible (Dex +1), but weak (Str -1).
Quaff-IDed my first !mutation. The double hit to Str was not nice.
:> Pick up the uncursed sabre "Domuwubywodomu"? (y,n,a,q)
:> You can't carry that much weight.
It's an artifact pain weapon. Not any use unless I dip into Necromancy
and I wasn't planning to.
: Vanquished Creatures
:12 death yaks (Lair:9)
They sound scary, but I survived having them next to me. Briefly. Are
they as delicious as regular yaks? I was hesitant to dine on "death
yak" when I didn't need to.
:The ghost of Dan the Thaumaturge, a powerful DE FE (Lair:3)
:The ghost of Dan the Thaumaturge, an experienced DE FE (D:10)
These guys make for nasty ghosts. That's the down side.
:The ghost of Dan the Prestidigitator, an average Sp En (D:5)
:The ghost of Ironman the Skirmisher, an average Tr Be (D:6)
Not so tough when covered in napalm. Er, Sticky Flame.
:An ice beast (D:10)
Only one. :-( They're such easy prey with fire magic.
:4 necrophages (Lair:7)
:A black snake zombie (Lair:7)
:A spiny frog zombie (Lair:7)
:A redback zombie (Lair:7)
:3 firedrake zombies (Lair:7)
:2 blink frog zombies (Lair:7)
:A brain worm zombie (Lair:7)
:A giant lizard zombie (Lair:7)
:A brown snake zombie (Lair:7)
:A war dog zombie (Lair:7)
:An orange rat zombie (Lair:7)
There was a whole little room full of undeads on Lair:7. There were
some wraiths and wights, too. Don't recall what else.
Anyway, stuck my head in the Swamp. Those wisp things are hanging
around near the stairs. I fear Swamp or Snake Pit with no poison
resist. Elven Halls? Whoever shoots first wins, I guess. Or I can
explore the regular dungeon. Or go down and poke around lava shores
deep in the Lair, I suppose, after learning something that can handle
the fishes.
--
R. Dan Henry
danhenry@inreach.com
ungeon Crawl 400b26e069tf(Windows/Tile) character file.
:[Last build Mar 13 2005]
an the Eclecticist
:
:Race : Deep Elf Res.Fire : + + . See Invis. : .
:Class : Fire ElementalistRes.Cold : x . . Warding : .
:Worship : Vehumet Life Prot.: . . . Conserve : .
: Res.Poison: . Res.Corr. : .
:Level 13 Res.Elec. : . Gourmand : .
:Exp 66359
:Next Level 67899 Sust.Abil.: . Rnd.Telep. : .
:Exp Needed 1540 Res.Mut. : . Ctrl.Telep.: .
:Spls.Left 20 Res.Slow : . Levitation : .
:Gold 1326 Clarity : . Ctrl.Flight: .
Yes, YADEFE. This one's doing better than the last one, with less luck
as far as equipment goes, however. Did the Mines. Did pretty much the
Lair. I haven't fully explored the bottom thanks to a lava lake and
not wanted to try getting into it with creatures that live in lava. My
fiery rain of death seems unlikely to be very effective.
Pondering where to go next and how to prepare. Currently at Lair 1 to
arrange equipment before going on.
:HP : 52/ 52
:MP : 36/ 36 Weapon none
:Str : 7 Armour +3 elf robe
:Int : 25 Shield none
ex : 18 Helmet +0 helmet
:Armour Cl: 10 Cloak +0 cloak
:Evasion : 14 Gloves +2 pair of gloves
:Shield Cl: 0 Boots none
: Amulet amulet "Eqemiqafu"
lay time : 05:05:31 Ring ring of fire
:Turns : 32297 Ring +5 ring of intelligence
That play time is misleading. It's running now, for instance. Not a
useful stat, IMO.
:You are in the Lair.
:You worship Vehumet.
:Vehumet is exalted by your worship.
:You are overloaded with stuff.
For display purposes only.
:You are not hungry.
: Inventory:
:Hand weapons
: a - an uncursed hand crossbow
Found a second one, first was +0, so I'll test this one to see if it
is any better.
: b - an uncursed orcish dagger of electrocution
: e - a -1,+1 orcish short sword of speed
: f - a +1,+0 short sword of electrocution
: p - an uncursed runed bow of flame
: s - an uncursed short sword of freezing
: B - an uncursed long sword
: W - an uncursed orcish great sword
: X - the uncursed whip of Evisceration
: It affects your intelligence (+2).
: Z - an uncursed runed long sword of draining
Some nice knives, but nothing to make a Deep Elf think "Reaver". Still
I can beat up plants in style.
:Armour
:+q - a +2 pair of gloves (worn)
:+u - a +3 elven robe (worn)
:+w - a +0 cloak (worn)
: C - a +0 elven chain mail
:+D - a +0 helmet (worn)
: F - a +1 ring mail of cold resistance
: V - a +0 elven ring mail
Cold resistance would bring me up to normal vs. cold. And ring mail
wouldn't be too bad. Bolt of Fire would slip to Excellent, but Sticky
Flame is still prefect with it on.
:Magical devices
: h - a wand of lightning
: m - a wand of digging
: R - a wand of fireball
Have some teleport wands I'm saving if I make it to a no-scroll area.
Exhausted most of my wands I've found so far.
:Comestibles
: d - a meat ration
: Y - a beef jerky
Big pile sitting in cache.
:Scrolls
: P - 2 scrolls of enchant weapon III
Only scrolls I wanted to ask about. Any chance these could really be
useful to me? A few levels of Long Blades and an enchanted up great
sword would let me (turn off Long Blades) and beat some slightly less
wimpy than rats stuff up to train Fighting. I know, it's not my
strongest point, but it'd also train Evasions. Offense may be my best
defense, but it doesn't have to be my only one.
:Jewellery
:+c - a +5 ring of intelligence (left hand)
:+l - the amulet "Eqemiqafu" (around neck)
: This amulet enables its wearer to attempt to enter a state of berserk rage,
: and increases their chance of successfully doing so. It also partially
: protects the user from passing out when coming out of that rage.
: It protects you from fire.
Not very good, but right now mutation isn't worrying me and I don't
need controlled flight.
: y - a ring of protection from magic
: z - a ring of regeneration
: I - a +6 ring of protection
: L - a ring of protection from fire
: M - a ring of sustain abilities
: N - an amulet of controlled flight
: O - a ring of sustenance
: Q - an amulet of resist mutation
:+S - a ring of fire (right hand)
Ring selection has shifted around some, but really, sustenance is the
only one I'm carrying to switch in.
otions
: j - a potion of mutation
: H - 3 potions of cure mutation
Should I gamble with the !mutation?
:Books
: i - a book of Power
: k - a book of Annihilations
: n - a book of War Chants
: r - a book of Conjurations
Fire/earth version. I could start Earth Magic now, I guess.
: t - a book of the Tempests
: v - a book of the Earth
: x - a book of Necromancy
: A - a book of Flames
: E - a book of Minor Magic
: G - a book of Minor Magic
:Magical staves
: T - a staff of energy
: U - a staff of channeling
Bleh. Another wasted ?acquirement. But had to read-ID it, there were
firedrakes about and they were scroll-toasting when they had the
chance.
:Miscellaneous
: g - a grey disc
: o - a small ebony casket
Junk, I imagine.
: You have 2 experience left.
:
: Skills:
: - Level 2 Short Blades
: - Level 1 Staves
: - Level 6 Crossbows
Throwing was lagging, that's why Crossbows is off.
: - Level 1 Darts
: + Level 3 Throwing
: + Level 8 Dodging
: + Level 6 Stealth
: + Level 15 Spellcasting
: + Level 14 Conjurations
: + Level 7 Summonings
: + Level 3 Translocations
: + Level 13 Fire Magic
: - Level 2 Invocations
: + Level 3 Evocations
I guess I can turn off Stealth, but I don't think it's getting fed
much. I tend to spend experience pretty quickly.
:You have 20 spell levels left.
:You know the following spells:
:
: Your Spells Type Success Level
: b - Bolt of Fire Fire/Conjuration Perfect 5
: c - Conjure Flame Fire/Conjuration Perfect 3
: d - Magic Dart Conjuration Perfect 1
: f - Flame Tongue Fire/Conjuration Perfect 1
: m - Summon Small Mammals Summoning Excellent 1
: s - Sticky Flame Fire/Conjuration Perfect 4
: t - Throw Flame Fire/Conjuration Perfect 2
: B - Blink Translocation Great 2
: C - Call Canine Familiar Summoning Excellent 3
What next? I've limited experience with the more advanced books.
: Mutations & Other Weirdness
: You have tough skin (AC +1).
: You are weak (Str -1).
: Your muscles are flexible (Dex +1), but weak (Str -1).
Quaff-IDed my first !mutation. The double hit to Str was not nice.
:> Pick up the uncursed sabre "Domuwubywodomu"? (y,n,a,q)
:> You can't carry that much weight.
It's an artifact pain weapon. Not any use unless I dip into Necromancy
and I wasn't planning to.
: Vanquished Creatures
:12 death yaks (Lair:9)
They sound scary, but I survived having them next to me. Briefly. Are
they as delicious as regular yaks? I was hesitant to dine on "death
yak" when I didn't need to.
:The ghost of Dan the Thaumaturge, a powerful DE FE (Lair:3)
:The ghost of Dan the Thaumaturge, an experienced DE FE (D:10)
These guys make for nasty ghosts. That's the down side.
:The ghost of Dan the Prestidigitator, an average Sp En (D:5)
:The ghost of Ironman the Skirmisher, an average Tr Be (D:6)
Not so tough when covered in napalm. Er, Sticky Flame.
:An ice beast (D:10)
Only one. :-( They're such easy prey with fire magic.
:4 necrophages (Lair:7)
:A black snake zombie (Lair:7)
:A spiny frog zombie (Lair:7)
:A redback zombie (Lair:7)
:3 firedrake zombies (Lair:7)
:2 blink frog zombies (Lair:7)
:A brain worm zombie (Lair:7)
:A giant lizard zombie (Lair:7)
:A brown snake zombie (Lair:7)
:A war dog zombie (Lair:7)
:An orange rat zombie (Lair:7)
There was a whole little room full of undeads on Lair:7. There were
some wraiths and wights, too. Don't recall what else.
Anyway, stuck my head in the Swamp. Those wisp things are hanging
around near the stairs. I fear Swamp or Snake Pit with no poison
resist. Elven Halls? Whoever shoots first wins, I guess. Or I can
explore the regular dungeon. Or go down and poke around lava shores
deep in the Lair, I suppose, after learning something that can handle
the fishes.
--
R. Dan Henry
danhenry@inreach.com