[Crawl] From Lair to ..... (Combat Kit)

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Now, cleard all the lair, trying to create my combat kit :)

Marco the Destroyer

Race : Deep Elf Res.Fire : . . . See Invis. : .
Class : Conjurer Res.Cold : + . . Warding : .
Worship : Sif Muna Life Prot.: . . . Conserve : .
Res.Poison: + Res.Corr. : .
Level 14 Res.Elec. : . Gourmand : +
Exp 79259
Next Level 103599 Sust.Abil.: . Rnd.Telep. : .
Exp Needed 24340 Res.Mut. : . Ctrl.Telep.: .
Spls.Left 1 Res.Slow : . Levitation : .
Gold 118 Clarity : + Ctrl.Flight: .

HP : 66/ 66
MP : 36/ 36 Weapon +0,+4 sabre of the Turnip
Str : 10 Armour +2 animal skin
Int : 27 Shield none
Dex : 20 Helmet +1 dwarf helmet
Armour Cl: 11 Cloak +1 cloak
Evasion : 18 Gloves +2 pair of gloves (str)
Shield Cl: 0 Boots +0 pair of boots
Amulet amulet of the gourmand
Play time : 03:29:27 Ring ring of poison resistance
Turns : 27951 Ring +3 ring of dexterity

***********************************
Hand weapons
a - an uncursed glowing scimitar of draining
b - a +4,+4 dagger of draining
c - the +4,+0 spear of Arbitration
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents.
It affects your AC (+3).
It makes you much less stealthy.
+v - the +0,+4 sabre of the Turnip (weapon)
It affects your evasion (+3).
It affects your dexterity (+3).

// Found on Lair 9 ... Good weapons, i hope..

Armour
+l - a +0 pair of boots (worn)
+D - a +1 cloak (worn)
+S - a +2 pair of gloves of strength (worn)
+T - a +2 animal skin (worn)
+W - a +1 dwarven helmet (worn)

// My armor kit..

Scrolls
s - 8 scrolls of recharging
t - 2 scrolls of magic mapping
x - a scroll of remove curse
y - 2 scrolls of summoning
z - a scroll of enchant weapon II
A - 2 scrolls of detect curse
B - 2 scrolls of fear
E - a scroll of torment
F - a scroll of enchant weapon I

// I will stash enchant weapon, they do not work on randart :( ... And then?
what should i stash more?

// HERE the big, main problem! what should I put on? What should i stash?

Jewellery
d - a ring of see invisible
+e - a +3 ring of dexterity (left hand)
f - an amulet of warding
g - the amulet "Kuquxocoxi"
This amulet makes its wearer less accurate in hand combat.
It makes you much more stealthy.
It lets you teleport.
h - a ring of ice
i - an amulet of the gourmand
j - a ring of protection from cold
k - a ring of sustenance
m - an amulet of resist corrosion

// scroll of acq... :(

n - an amulet of resist slowing
o - a ring of invisibility
p - a cursed ring of teleportation
q - a ring of life protection
r - a ring of levitation
+C - an amulet of the gourmand (around neck)
+G - a ring of poison resistance (right hand)
O - a ring of protection from magic

Magical staves
u - a staff of fire
w - a staff of cold

// Just keep the fire one with me because i've got fireball to deal with
frost creatures or a group of creatures.

Miscellaneous
L - a nondescript stone
Y - a disc of storms

// Useful?


You have 5 experience left.

Skills:
+ Level 2 Fighting

// 6 more HP... 10% gaining :)

- Level 3 Short Blades
- Level 2 Staves

// training fighting....

- Level 1 Bows

// Never used them again...

+ Level 10 Dodging
+ Level 6 Stealth
+ Level 1 Stabbing

// Wow... Stabbing :) ... i did not notice until now that i have that :)
should i turn it off?

+ Level 14 Spellcasting

// Ammo (mana) are never enough :)

- Level 16 Conjurations

// too many XP needed for increasing it...

+ Level 2 Enchantments
+ Level 2 Translocations
+ Level 4 Divinations

// Mainly for utility spells...

- Level 12 Ice Magic

// As for conjurations...

+ Level 1 Earth Magic

You have one spell level left.
You know the following spells:

Your Spells Type Success Level
a - Magic Dart Conjuration Perfect 1

// My coup de grace VS heavily wounded monsters...

b - Throw Frost Ice/Conjuration Perfect 2

// Standard attack spell

c - Bolt of Cold Ice/Conjuration Excellent 5

// MEGAROX :D ... it kills everything with 3 shots (hydras) ....

d - Detect Creatures Divination Great 2
e - Magic Mapping Earth/Divination Very Good 4

// Quite useful in the lair to discover "broken" areas.

f - Identify Divination Very Poor 6

// Just learned...

g - Haste Enchantment Cruddy 6

// Just learned

h - Ozocubu's Armour Ice/Enchantment Excellent 3

// Saved my life against about 20 green rat mass attack...

i - Blink Translocation Great 2

// Livesaver spell... :-D

j - Slow Enchantment Great 3

// Never used...

k - Fireball Fire/Conjuration Good 6

// I use this with Staff Of fire to kill frost creatures


Mutations & Other Weirdness
Your mind is acute (Int +1).
You are agile (Dex +1).
Your digestive system is specialised to digest meat.
Your flesh is cold resistant.
Your natural rate of healing is unusually fast.
You possess an exceptional clarity of mind.

// BIG LUCK with 2 potion of mutation! :D


// I will not report this part again :)

Vanquished Creatures
A dragon (D:12)
A minotaur (Lab)
7 hydras

// Down with 2-3 cold bolt

3 griffons
2 centaur warriors
2 elephant slugs

// They are worth so many XP... :)

6 hill giants
An unseen horror (D:12)
A lindwurm (Lair:10)

// What the hell is he!? ... Just killed it froma distance... Has he got any
special attack/feature?

3 black snakes
17 slime creatures
18 giant brown frogs
Urug (D:11)
Michael (Swamp:1)

// Yeah, 2 cold bolt + magic missile :)

4 cyclopes
3 giant snails
2 komodo dragons

// What the hell is a KOMODO dragon!? anyway, killed them :)

11 ugly things
3 polar bears

// thanks fireball, thanks... :)

7 spiny frogs
38 yaks
2 hungry ghosts
13 blink frogs
6 hippogriffs
8 giant slugs
A manticore (D:11)
A firedrake (Lair:4)

// Killed him with one shot :)

2 giant blowflies
2 swamp worms (Swamp:1)
4 wyverns
6 ogres
2 big kobolds
4 ice beasts
2 mottled dragons
A phantom (D:7)
A boring beetle (Lair:9)
12 giant lizards
9 gila monsters
An orc warrior (D:11)
9 war dogs (Lair:3)

// had a close call with them (2 HP)... Just blinked away and killed them.

A wolf (Lair:2)
A necrophage (D:9)
2 swamp drakes (Swamp:1)
17 centaurs
20 giant frogs
8 brown snakes
A big fish (Swamp:1)
An eye of draining (D:13)
10 killer bees

// Bwa... very powerful.

3 jellyfish (D:11)
12 imps
9 hounds
A wight (D:11)
7 orc priests
3 giant beetles
6 giant ants
2 orc wizards
A yak zombie (D:12)
3 scorpions
3 shadows
3 giant iguanas
A small abomination (D:11)
Ijyb (D:2)
A soldier ant zombie (D:13)
4 jellies
4 gnolls (D:7)
26 snakes
A big kobold zombie (D:14)
A brain worm zombie (D:13)
A mottled dragon zombie (D:13)
6 worms
A giant mite (Lair:6)
7 giant centipedes
A mummy (D:7)
64 green rats

// **** them... thay are many, are they not so easy to kill in melee...

A giant frog zombie (D:11)
Terence (D:2)
An ooze (D:12)
3 giant eyeballs
2 killer bee zombies
A scorpion zombie (D:10)
21 goblins
28 orcs
21 rats
18 hobgoblins
23 kobolds
A giant mosquito (Swamp:1)
3 giant cockroaches
10 quokkas
11 giant geckos
22 giant bats
14 jackals
4 killer bee larvae (Hive:1)
An orc zombie (D:7)
A giant spore (D:12)
96 grey rats

// YUMMY :) :D...

A giant centipede zombie (D:13)
4 small snakes
5 giant newts
7 fungi
11 plants

// training fighting....

762 creatures vanquished.

// Many more are coming ^_^

:D



--
Getix "Il Cromista", PPPPP (Pilota Portato Per Pericolose Pirlate), (21, 90,
MI)
FIAT CROMA CHT (MY-1988) (detta Laura) Acrobatic Driver - 38,5kKm/248,5 KKm
"Una Croma è Per Sempre (Però Se è TURBO è Meglio)"
Vicepresidente della BAR (Brianza Alcoolica Racing)
1/2 Milanese, 1/2 Cremonese ma nel cuore Toscano