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Archived from groups: rec.games.roguelike.misc (More info?)
So I installed Darshan's newest patch, which gives super neat character
dumps. I like! Anyway, here he is:
Dungeon Crawl version 4.0.0 beta 26 character file.
Rodgon the Hacker
Race : Hill Dwarf Res.Fire : . . . See Invis. : .
Class : Fighter Res.Cold : . . . Warding : .
Worship : Okawaru Life Prot.: . . . Conserve : +
Level : 14 Res.Poison: + Res.Corr. : .
Exp : 80673 Res.Elec. : . Gourmand : .
Next Level : 96199
Exp Needed : 15526 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 15 Res.Mut. : . Ctrl.Telep.: +
Gold : 344 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 125
MP : 23
Str : 23 Weapon : +2,+4 war axe (flame)
Int : 10 Armour : +2 orc plate mail (R-poison)
Dex : 12 Shield :
AC : 23 Helmet : +0 plumed helmet (int)
Evasion : 9 Cloak : +0 dwarf cloak
Shield : 0 Gloves : +0 pair of gloves
Boots : +0 pair of boots
Play time : 05:25:04 Amulet : amulet of conservation
Turns : 48938 Ring : ring of Exomebu
Ring : ring of teleport control
You are in the Lair.
You worship Okawaru.
Okawaru is exalted by your worship.
You are hungry.
Inventory:
Hand weapons
a - a +2,+4 war axe of flaming (weapon)
k - a +1,+1 dwarven battleaxe
z - the +1,+6 war axe "Ylynom"
It inflicts extra damage upon your enemies.
It affects your evasion (+4).
It prevents most forms of teleportation.
(I'm starting to have real trouble wherever I go in the dungeon. It's
time to make a weapon decision, I think... though I might be able to
survive a bit longer if I go with Ylynom for a while. I have a scroll of
vorpalise weapon, and several enchant weapon scrolls... This is where I
really need input. Enchant the flaming one? Enchant and vorpalise the
dwarven battleaxe? Or go with Ylynom and hold out for a while longer?)
Armour
y - a +2 orcish plate mail of poison resistance (worn)
G - a +0 pair of gloves (worn)
H - a +0 plumed helmet of intelligence (worn)
L - a +0 pair of boots (worn)
X - a +0 dwarven cloak (worn)
Magical devices
o - a wand of fire
q - a wand of confusion
t - a wand of digging
F - a wand of disintegration
P - a wand of polymorph other
W - a wand of lightning (4)
Comestibles
f - a meat ration
r - a bread ration
Scrolls
d - 3 scrolls of teleportation
O - 3 scrolls of blinking
(run away! These are all my ?oB)
Jewellery
g - an amulet of controlled flight
m - the ring of Exomebu (right hand)
This ring provides energy to its wearer, so that they need eat less
often.
n - an amulet of conservation (around neck)
s - the ring "Lidodotudil"
This ring brings its wearer more in contact with the powers of cold and
ice. He or she gains resistance to cold and can use ice magic more
effectively, but becomes more vulnerable to the effects of fire.
It affects your AC (+6).
It partially protects you from negative energy.
(I'd really like to walk around with this one on, but it gives fire
suceptability, and that scares me.)
w - an amulet of clarity
(I've seen another one of those dungeon formations that was the doom of
my previous character. I haven't entered it yet, though. Is the amulet
of clarity enough, and should I expect cool stuff once I've defeated the
guardians of the strange dungeon formation?)
C - a ring of teleport control (left hand)
D - a ring of sustain abilities
I - a ring of teleportation
Q - a ring of see invisible
Potions
e - 3 potions of heal wounds
(that's all the potions of heal wounds I have.)
h - 9 potions of healing
v - a potion of cure mutation
(going to stash this ASAP)
M - a potion of speed
Magical staves
b - a rod of destruction
(frost one. Freezing cloud is neat for blocking off a gang of critters.)
c - a rod of striking
(never used this. Is it any good?
Miscellaneous
i - a nondescript stone
You have 6 experience left.
Skills:
+ Level 12 Fighting
+ Level 5 Short Blades
+ Level 4 Long Blades
(Originally, I meant for this character to be a long-blade specialist.
This is why I picked HD instead of MD - less extreme tilt toward axes in
the skill aptitudes. Why not an elf? I'm damn tired of them keeling over
as soon as an ogre looks in their general direction. But then I found an
artifact hand axe of frost (+4, +5) that could be 'E'voked to give
berserker rage... Helped me survive past many a difficult situation in
the early game. The RNG works in mysterious ways.)
+ Level 18 Axes
- Level 2 Darts
- Level 3 Throwing
+ Level 12 Armour
- Level 4 Shields
+ Level 5 Traps & Doors
+ Level 1 Spellcasting
+ Level 4 Invocations
+ Level 10 Evocations
You have 15 spell levels left.
You don't know any spells.
Vanquished Creatures
A minotaur (Lab)
(My first labyrinth! I severely overestimated how difficult it would be
to beat the minotaur, though, so I quaffed a potion of berserker rage.
And it fell in three hits.)
Erolcha (D:9)
(scary encounter.)
3 queen bees
(2 hives, plüs *the* hive)
1258 creatures vanquished.
So I installed Darshan's newest patch, which gives super neat character
dumps. I like! Anyway, here he is:
Dungeon Crawl version 4.0.0 beta 26 character file.
Rodgon the Hacker
Race : Hill Dwarf Res.Fire : . . . See Invis. : .
Class : Fighter Res.Cold : . . . Warding : .
Worship : Okawaru Life Prot.: . . . Conserve : +
Level : 14 Res.Poison: + Res.Corr. : .
Exp : 80673 Res.Elec. : . Gourmand : .
Next Level : 96199
Exp Needed : 15526 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 15 Res.Mut. : . Ctrl.Telep.: +
Gold : 344 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 125
MP : 23
Str : 23 Weapon : +2,+4 war axe (flame)
Int : 10 Armour : +2 orc plate mail (R-poison)
Dex : 12 Shield :
AC : 23 Helmet : +0 plumed helmet (int)
Evasion : 9 Cloak : +0 dwarf cloak
Shield : 0 Gloves : +0 pair of gloves
Boots : +0 pair of boots
Play time : 05:25:04 Amulet : amulet of conservation
Turns : 48938 Ring : ring of Exomebu
Ring : ring of teleport control
You are in the Lair.
You worship Okawaru.
Okawaru is exalted by your worship.
You are hungry.
Inventory:
Hand weapons
a - a +2,+4 war axe of flaming (weapon)
k - a +1,+1 dwarven battleaxe
z - the +1,+6 war axe "Ylynom"
It inflicts extra damage upon your enemies.
It affects your evasion (+4).
It prevents most forms of teleportation.
(I'm starting to have real trouble wherever I go in the dungeon. It's
time to make a weapon decision, I think... though I might be able to
survive a bit longer if I go with Ylynom for a while. I have a scroll of
vorpalise weapon, and several enchant weapon scrolls... This is where I
really need input. Enchant the flaming one? Enchant and vorpalise the
dwarven battleaxe? Or go with Ylynom and hold out for a while longer?)
Armour
y - a +2 orcish plate mail of poison resistance (worn)
G - a +0 pair of gloves (worn)
H - a +0 plumed helmet of intelligence (worn)
L - a +0 pair of boots (worn)
X - a +0 dwarven cloak (worn)
Magical devices
o - a wand of fire
q - a wand of confusion
t - a wand of digging
F - a wand of disintegration
P - a wand of polymorph other
W - a wand of lightning (4)
Comestibles
f - a meat ration
r - a bread ration
Scrolls
d - 3 scrolls of teleportation
O - 3 scrolls of blinking
(run away! These are all my ?oB)
Jewellery
g - an amulet of controlled flight
m - the ring of Exomebu (right hand)
This ring provides energy to its wearer, so that they need eat less
often.
n - an amulet of conservation (around neck)
s - the ring "Lidodotudil"
This ring brings its wearer more in contact with the powers of cold and
ice. He or she gains resistance to cold and can use ice magic more
effectively, but becomes more vulnerable to the effects of fire.
It affects your AC (+6).
It partially protects you from negative energy.
(I'd really like to walk around with this one on, but it gives fire
suceptability, and that scares me.)
w - an amulet of clarity
(I've seen another one of those dungeon formations that was the doom of
my previous character. I haven't entered it yet, though. Is the amulet
of clarity enough, and should I expect cool stuff once I've defeated the
guardians of the strange dungeon formation?)
C - a ring of teleport control (left hand)
D - a ring of sustain abilities
I - a ring of teleportation
Q - a ring of see invisible
Potions
e - 3 potions of heal wounds
(that's all the potions of heal wounds I have.)
h - 9 potions of healing
v - a potion of cure mutation
(going to stash this ASAP)
M - a potion of speed
Magical staves
b - a rod of destruction
(frost one. Freezing cloud is neat for blocking off a gang of critters.)
c - a rod of striking
(never used this. Is it any good?
Miscellaneous
i - a nondescript stone
You have 6 experience left.
Skills:
+ Level 12 Fighting
+ Level 5 Short Blades
+ Level 4 Long Blades
(Originally, I meant for this character to be a long-blade specialist.
This is why I picked HD instead of MD - less extreme tilt toward axes in
the skill aptitudes. Why not an elf? I'm damn tired of them keeling over
as soon as an ogre looks in their general direction. But then I found an
artifact hand axe of frost (+4, +5) that could be 'E'voked to give
berserker rage... Helped me survive past many a difficult situation in
the early game. The RNG works in mysterious ways.)
+ Level 18 Axes
- Level 2 Darts
- Level 3 Throwing
+ Level 12 Armour
- Level 4 Shields
+ Level 5 Traps & Doors
+ Level 1 Spellcasting
+ Level 4 Invocations
+ Level 10 Evocations
You have 15 spell levels left.
You don't know any spells.
Vanquished Creatures
A minotaur (Lab)
(My first labyrinth! I severely overestimated how difficult it would be
to beat the minotaur, though, so I quaffed a potion of berserker rage.
And it fell in three hits.)
Erolcha (D:9)
(scary encounter.)
3 queen bees
(2 hives, plüs *the* hive)
1258 creatures vanquished.