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Archived from groups: rec.games.roguelike.misc (More info?)

 

I've been playing crawl off and on for a while now. I died alot.
anyway, I'm currently playing a minotaur monk who found two
spellbooks(minor magic and transformations) and a nice mace with an
obnoxious (+6!) damage enchantment and a ring of slaying to match.
anyway, I'm at the entrance to the ecumenical temple, so I'll pick up a
god and head into the orcish mines. This being only the third time I've
gotten to the mines, I don't have any idea of what kind of religion to
join. should I go completely spellcaster? or is that a bad idea for a
minotaur? Magic should definetly be a factor, so I'm not going with
Trog, but other than that, I've nopt a clue.

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Archived from groups: rec.games.roguelike.misc (More info?)

 

Hello, sorry for the double post so soon, but I ventured into the
mines, still undecided on the god thing, and attracted about 4 priests.
They were in a cluster when I left, so no doubt they've swarmed the
staircase when I go back down.
I meant to post my chardump earlier, but I forgot, so hear it is:

Dungeon Crawl version 4.0.0 beta 26 character file.

Glik the Black Belt (Minotaur)
(Level 9 Monk)

Play time: 01:36:05 Number of turns: 16101

Experience : 9/3697
Strength 14 Dexterity 16 Intelligence 10
Hit Points : 78 Magic Points : 4
AC : 4 Evasion : 13 Shield : 0
GP : 555

You are on level 6.
You are not hungry.

Inventory:
Hand weapons
n - an uncursed dwarven hand axe
o - an uncursed bow
w - a +0 whip of electrocution
A - the +0,+6 mace "Eb Xixtib" (weapon)
It inflicts extra damage upon your enemies.
It protects you from fire.

Missiles
e - 12 poisoned orcish needles
i - 40 elven arrows
k - 11 poisoned arrows
s - 16 poisoned needles
u - 84 arrows
z - 36 poisoned needles
F - 19 darts
H - 26 +0 orcish darts of flame
Armour
h - a +0 pair of gloves (worn)
r - a +2 robe (worn)
Comestibles
a - 3 meat rations
b - 5 bread rations
Scrolls
g - a scroll of identify
l - 3 scrolls of teleportation
m - a scroll of paper
t - 3 scrolls of detect curse
v - a scroll of remove curse
Jewellery
d - an amulet of the gourmand (around neck)
B - a +0,+6 ring of slaying (right hand)
Potions
q - a potion of restore abilities
y - a potion of might
I - a potion of speed
Books
x - a book of Changes
C - a book of Minor Magic
Magical staves
J - a staff of death
Carrion
c - a giant bat skeleton


You have 3 experience left.

Skills:
+ Level 6 Fighting
+ Level 5 Maces & Flails
+ Level 5 Darts
+ Level 2 Throwing
+ Level 7 Dodging
+ Level 4 Stealth
+ Level 1 Stabbing
+ Level 8 Unarmed Combat


You have 8 spell levels left.
You don't know any spells.

Mutations & Other Weirdness
Your muscles are strong (Str +1).

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

Go for the fighter area of things, and get better armor. Even though
they advance equally in dodging and armor, taking less damage is more
important later on. As soon as the monsters start to deal a bit too
much damage, switch. Okawaru should supply a decent plate armor sooner
or later; Trog will only give out weapons. Keep the whip, it's nice to
have if you go into a watery area -- enchant it if possible.

Dump the darts and needles. They do jack-all for damage and many of the
deeper monsters are poison-resistant, if not immune. Get a better bow,
preferably a randart.

Turn off stealth. Monsters will almost always see you at deeper levels,
especially when you're wearing plate armor.

Get unarmed combat higher up in skill level -- that way you can get a
few headbutt attacks in with those nasty horns!

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

On 20 Jun 2005 00:01:36 -0700, "NIm" <bladedpenguin@gmail.com> wrote:

>Hello, sorry for the double post so soon, but I ventured into the
>mines, still undecided on the god thing, and attracted about 4 priests.
>They were in a cluster when I left, so no doubt they've swarmed the
>staircase when I go back down.

You might want to avoid those stairs for awhile.

> Dungeon Crawl version 4.0.0 beta 26 character file.
>
>Glik the Black Belt (Minotaur)
>(Level 9 Monk)

>Experience : 9/3697
>Strength 14 Dexterity 16 Intelligence 10
>Hit Points : 78 Magic Points : 4
>AC : 4 Evasion : 13 Shield : 0
>GP : 555
>
>You are on level 6.
>You are not hungry.
>
> Inventory:
>Hand weapons
> n - an uncursed dwarven hand axe
> o - an uncursed bow
> w - a +0 whip of electrocution
> A - the +0,+6 mace "Eb Xixtib" (weapon)
> It inflicts extra damage upon your enemies.
> It protects you from fire.

This is a nice weapon. Not the best possible, but very nice for an
early find.

>Missiles
> e - 12 poisoned orcish needles
> i - 40 elven arrows
> k - 11 poisoned arrows
> s - 16 poisoned needles
> u - 84 arrows
> z - 36 poisoned needles
> F - 19 darts
> H - 26 +0 orcish darts of flame

This is way more than you need to be carrying around. Decide what
you're actually going to use and stash the rest in the Temple. I'd
keep the darts of flame and some arrows if you plan to learn bows (not
at all a bad move for a minotaur).

>Armour
> h - a +0 pair of gloves (worn)
> r - a +2 robe (worn)

If you are going to make Maces your main form of attack, instead of
sticking with Unarmed, you might want to move to heavy armor.

>Comestibles
> a - 3 meat rations
> b - 5 bread rations

Stash the bread in the Temple.

>Scrolls
> g - a scroll of identify
> l - 3 scrolls of teleportation
> m - a scroll of paper
> t - 3 scrolls of detect curse
> v - a scroll of remove curse

Stash everything except teleport and paper. Throw away the paper.

>Jewellery
> d - an amulet of the gourmand (around neck)
> B - a +0,+6 ring of slaying (right hand)

These are good.

>Potions
> q - a potion of restore abilities
> y - a potion of might
> I - a potion of speed

Stash the restore abilities.

>Books
> x - a book of Changes
> C - a book of Minor Magic
>Magical staves
> J - a staff of death

This is practically garbage. You're a Minotaur. You are good at pretty
much everything except two things -- being sneaky and having anything
to do with magic. In any case, there's no point carrying around a
staff of death with no necromancy spells or hauling spell books about.
Stash in the Temple. If you go with a god who likes presents, you can
sacrifice them.


>Carrion
> c - a giant bat skeleton

This is *really* garbage. Only necromancers have any reason to carry
around skeletons.

> You have 3 experience left.
>
> Skills:
> + Level 6 Fighting
> + Level 5 Maces & Flails
> + Level 5 Darts
> + Level 2 Throwing

I'd turn off darts now. Keep Throwing on, however, as it is important
for all missile weapons.

> + Level 7 Dodging
> + Level 4 Stealth
> + Level 1 Stabbing
> + Level 8 Unarmed Combat

> Mutations & Other Weirdness
>Your muscles are strong (Str +1).

Whee!

--
R. Dan Henry
danhenry@inreach.com

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

>Stash everything except teleport and paper. Throw away the paper.
Keep the paper, and when you find them, keep the ?s of Uselessness.
When you get hit by fire there's a decent chance THEY will burn up and
*not* the teleports/blinks.

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

Mechanoid wrote:
>>Stash everything except teleport and paper. Throw away the paper.
>
> Keep the paper, and when you find them, keep the ?s of Uselessness.
> When you get hit by fire there's a decent chance THEY will burn up and
> *not* the teleports/blinks.

Unfortunately, this doesn't work -- the check is made per item.

Erik

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

NIm wrote:
> I've been playing crawl off and on for a while now. I died alot.
> anyway, I'm currently playing a minotaur monk who found two
> spellbooks(minor magic and transformations) and a nice mace with an
> obnoxious (+6!) damage enchantment and a ring of slaying to match.
> anyway, I'm at the entrance to the ecumenical temple, so I'll pick up a
> god and head into the orcish mines. This being only the third time I've
> gotten to the mines, I don't have any idea of what kind of religion to
> join. should I go completely spellcaster?

No.

> or is that a bad idea for a minotaur?

Yes.

The amount that a given XP investment in a skill improves that skill
depends largely on something called racial aptitude. Minotaurs' racial
aptitudes for magic are extremely bad across the board. Going completely
spellcaster would be a challenge game of the first degree.

> Magic should definetly be a factor,

That will be a challenge game of the second degree. It's possible and
can even have a mildly positive impact overall, but it's not necessary,
and it's tricky to arrange.

If you do decide for this, start putting your voluntary stat increaces
into intelligence immediately, start training your Spellcasting ASAP,
and hold on tight.

> so I'm not going with
> Trog, but other than that, I've nopt a clue.

If you get second thoughts about the support spellcasting, Trog is
definitely the way to go for an easier game; properly managed,
berserking is insanely powerful. Even a deep elf could make it as a
fighter with enough help from Trog. Plus you won't be using Invocations
skill, which is good, because you're a bit subpar at it as a Minotaur.

Otherwise, Okawaru is your buddy.

Like Mechanoid said, Trog is weapons-only, and Okie is both weapons and
armour. I find Trog's gifts to be the better deal, since they're more
focused, and because Okie's armours gifts are so frequently utterly
inappropriate for what one has decided to do. (And he rarely remembers
it if you can't wear helmets. Got the Mask of the Dragon (which counts
as a helmet) from him once... with a *Kenku*.)

Makhleb is also fairly nice, but you'll be using Invocations heavily,
which again is a tiny bit of a problem.

The other gods are interesting and few are entirely useless, but they're
orders of magnitude weaker for a steamrolling minotaur than Trog, Okie,
and to some extent Makhleb are. I'd say Ely is the best of this "second
league," though.

Erik

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

Mechanoid wrote:
> Go for the fighter area of things, and get better armor. Even though
> they advance equally in dodging and armor, taking less damage is more
> important later on.

Have you ever played an evasion character in the endgame?

You take less damage just fine... because you never get hit in the first
place. (I mean, of course you *do*, but it's rare enough that it
balances out with Armour characters just fine.)

All in all, sticking with one type is more efficient.

> Keep the whip, it's nice to have if you go into a watery area.

Interesting! Why's that?

> Dump the darts and needles. They do jack-all for damage and many of the
> deeper monsters are poison-resistant, if not immune.

Depends on what you fire them from... at least the darts. ;-)

> Get a better bow, preferably a randart.

Randart bows are fairly uncommon. (I used to believe differently too,
but I've seen a lot of games since then.)

But anyway with bows like with most things, a good ego is better than a
randart, as most of the time you can get the ego bow up higher than the
fixed pluses on the randart bow. The ideal is a bow of speed, but my
subjective impression is that they're about on par with katanas for
rarity... that leaves Protection, since the last thing you want for a
mainline bow is one that's guaranteed to destroy your precious arrows
(Of Flame/Of Frost).

> Turn off stealth. Monsters will almost always see you at deeper levels,
> especially when you're wearing plate armor.

Right, that's why you don't wear it. :-)

Erik

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

On Mon, 20 Jun 2005 12:53:44 +0200, Erik Piper <erikNOSPAM@sky.cz>
wrote:

>Like Mechanoid said, Trog is weapons-only, and Okie is both weapons and
>armour. I find Trog's gifts to be the better deal, since they're more
>focused, and because Okie's armours gifts are so frequently utterly
>inappropriate for what one has decided to do. (And he rarely remembers
>it if you can't wear helmets. Got the Mask of the Dragon (which counts
>as a helmet) from him once... with a *Kenku*.)

Well, to be fair, Kenkus are hard to shop for.

>Makhleb is also fairly nice, but you'll be using Invocations heavily,
>which again is a tiny bit of a problem.

But only a tiny bit. As a wise man once said, "A single bad skill does
not make a bad character." Or something like that, anyway.

--
R. Dan Henry
danhenry@inreach.com

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

On Mon, 20 Jun 2005 13:04:12 +0200, Erik Piper <erikNOSPAM@sky.cz>
wrote:

>Mechanoid wrote:
>> Go for the fighter area of things, and get better armor. Even though
>> they advance equally in dodging and armor, taking less damage is more
>> important later on.

>> Turn off stealth. Monsters will almost always see you at deeper levels,
>> especially when you're wearing plate armor.
>
>Right, that's why you don't wear it. :-)

Not a good argument for a Minotaur. They're just not meant to be
stealthy. They're like bulls in a china shop, they are.

--
R. Dan Henry
danhenry@inreach.com

Reply to Anonymous
- 0 +

Archived from groups: rec.games.roguelike.misc (More info?)

 

Do not underestimate the power of Yrederemnul´s Draining ability, it
can kick serious Vault Guard ass.

Reply to mick

Archived from groups: rec.games.roguelike.misc (More info?)

 

R. Dan Henry wrote:
> On Mon, 20 Jun 2005 12:53:44 +0200, Erik Piper <erikNOSPAM@sky.cz>
> wrote:

> [...] As a wise man once said, "A single bad skill does
> not make a bad character." Or something like that, anyway.

ITYM "As a wise guy..." ;-)

Erik

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

R. Dan Henry wrote: [BOOM!]
> On Mon, 20 Jun 2005 13:04:12 +0200, Erik Piper <erikNOSPAM@sky.cz>
> wrote: [POW!]
>
>>Mechanoid wrote: [BAFF!]

> Not a good argument for a Minotaur. They're just not meant to be
> stealthy. They're like bulls in a china shop, they are.

Actually, their stealth aptitude is merely subpar, rather than downright
bad, though using it to stab would be a bit silly despite their entirely
average stabbing skill. OK, their racial stealth multiplier is AL-so
subpaaaaaaaaaarrrr... buuuut... hey, you can't have everything, can ya?

Besides, the Silent Cow Man of Death would just plain be cool (although
it would be cooler if you could get something like at least the Long
Blades stabbing multiplier for unarmed stabs).

Erik

Reply to Anonymous

Archived from groups: rec.games.roguelike.misc (More info?)

 

Erik Piper writes:
> Mechanoid wrote:
> >>Stash everything except teleport and paper. Throw away the paper.
> >
> > Keep the paper, and when you find them, keep the ?s of Uselessness.
> > When you get hit by fire there's a decent chance THEY will burn up and
> > *not* the teleports/blinks.
>
> Unfortunately, this doesn't work -- the check is made per item.

This may not work, but carrying worthless potions to absorb mummy
curses seems to work. I always seem to have exactly one stack of
potions decay when I get that curse. It's still a bigger risk than I
like to take willingly, though.

Reply to Anonymous
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