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Adrian Fänger wrote:
> I don't know where i should go now.I finished the orcish mines and the snake
> pits and reached the bottom of the vault,but retreated.I see lots of portals
> in Hell,Abys and Pandemonium.
Have you done the Elven Halls yet? Even with no missile attack, it
should be doable for you as a level 18 troll, and all in all easier than
the remaining paths forward. Keep an amulet of conservation as your
default neckwear during the visit, though, unless you want to either do
it without potions and scrolls, or see many your potions and scrolls
destroyed during the visit.
To give you some idea of what I mean by "doable": I just cleared it last
night with a level 14-through-17 Trog-worshipping Deep Elf Fighter
(yeah, I'm weird). He had the Power of the Well-Trained Hand Crossbow on
his side, a very nice katana, and a randart weapon with with
> Should i try the vault again or use one of this portal?
Vault:8 is pretty tough, though it's also very rewarding. But if you
really haven't touched the Elven Halls, that would, at least at its top
if not across the board, be a path of lesser resistance.
> Should i try the
> swamp or would it be wiser to go deeper in the maindungeon untill i get a
> source of poison resitance?
There are three "ways to do the Swamp" (figuratively of
course--literally you do the Swamp by doing the Swamp), with the order
from easiest to hardest being IMO
a. Have poison resistance
b. Have confusion resistance
c. Have some extra potions of healing
Options b and c mean being be very careful every time you see a wasp --
paralysis from a wasp sting can mean instadeath.
Option c means being very careful every time you see a swamp drake. One
inattentive moment and you're a floating paperweight.
Trolls are pretty tough customers and you have an amulet of clarity, so
you'll do OK anyway. But you'll have trouble finding food without poison
resistance.
One nice thing about the Swamp, though, is that you have a pretty good
chance of getting a swamp dragon hide if you make sure not to devote the
swamp dragon corpses to Trog. Swamp Dragon Armour gives poison
resistance. It's heavy armour, though, so you'll get a reduced benefit
from your Dodging skill and start training your Armour skill (this is
also a valid way to go, but it's a bit tricky).
> a - a +8,+4 great flail of protection (weapon)
Offense is the best defense. I'd probably dump this, although OTOH it's
not like you'll run into weight problems with a Troll.
> c - the +5,+4 spiked flail "Wemifufesuf W"
> It inflicts extra damage upon your enemies.
> It glows with mutagenic radiation.
This, on the other hand, is junk through and through. You've already got
a good one-handed weapon if you want to punch, and you've already got a
great weapon in your vorpal giant spiked club if you just plain want to
do great damage with your main weapon.
In short, I'd probably drop W W, put the GSC on a, put the Hammer of
Dawn on b, and put the GF of protection on c.
> Armour
> i - a +3 animal skin (worn)
Wow... no robes of foo resistance out there?
> Magical devices
> g - a wand of healing
> j - a wand of disintegration
> I - a wand of teleportation
> S - a wand of polymorph other
Determine your charge counts.
You have a strength of *thirty-seven*... carry more wands if you've got
them.
> Scrolls
> p - 7 scrolls of detect curse
> v - 3 scrolls of magic mapping
> x - 13 scrolls of remove curse
> A - a scroll of vorpalise weapon
> D - 9 scrolls of identify
> F - 16 scrolls of teleportation
> J - 5 scrolls of blinking
Stash all but a few of teleportation, a couple of blinking, a few of
identify, and a couple of remove curse.
> Jewellery
> k - a +2 ring of dexterity
> q - a ring of wizardry
> z - a +2 ring of strength
> u - a ring of regeneration [duplicate]
> V - a ring of fire
Junkpile these...
> n - a ring of sustain abilities
....and stash this (it's only really useful if you have the deterioration
mutation).
> L - a ring of strength
> W - a ring of protection from fire
> Z - a +2 ring of evasion (right hand)
If the ring of strength is, say, +4 or higher, use it and dump the small
evasion boost. Otherwise... I just might go for the fire resistance in
place of the evasion boost if I were you.
> Potions
> l - 5 potions of might
> o - 2 potions of invisibility
> w - 4 potions of restore abilities
> y - 7 potions of speed
> K - 3 potions of levitation
> Q - 5 potions of healing
> X - 2 potions of heal wounds
Stash the Restore Abilities and Levitation for when they're actually
needed. For the rest, reduce your counts considerably; the more you
carry, the more can be destroyed by ice attacks. If you're having
trouble finding enough slots sometimes (and since you're all the way up
to Z in your inventory, that may be the case), stash Might, Speed, or
Invisibility; you don't need all three all the time, especially since
you're a Troglodyte.
> Magical staves
> b - a rod of destruction
W00t!
> Miscellaneous
> G - a serpentine rune of Zot
Don't forget to stash this.
> + Level 3 Stealth
As a troll, you don't get much advantage from Stealth and you won't
train it very fast anyway; turn it off.
> + Level 2 Evocations
Rods rock. Trolls are dumb at them, but... rods rock, so Evocations are
worth training anyway.
> You can translocate small distances instantaneously.
Blink and destroy!
> Your vision is a little blurry.
....but due to this one, I'd still quaff a !oCM in your place if I run
into one. Scrolls of blinking save lives... but not when they have a
fail rate.
Erik