Archived from groups: rec.games.roguelike.misc (
More info?)
Nice.
I've noticed your "DeadCold" link. Still an active project?
AngeloB
On Tue, 21 Jun 2005 13:44:51 +0000 (UTC), "Joe Hewitt"
<pyrrho12@gmail.com> wrote:
>GearHead is a scifi mecha roguelike set in a world recovering from the
>near extinction of humanity. Features include random story generation,
>detailed NPC interaction, and over 150 different mechanical designs.
>Version 0.901 of this game has just been released. Here's the list of
>changes:
>
>- Added safety switch for weapons and grenades (backpack.pp)
>- Fixed range check error in RedrawTile (sdlmap.pp)
>- Updated Linux prettyprinting support, by Michael Deutschmann
>- Fixed memo bug in TS_XRAN_a-A-_MeetMe.txt
>- NPCs harder to affect with Performance multiple times (skilluse.pp)
>- Fixed an overflow bug in ASCII mode (ability.pp)
>- Performance gives no XP if tired (skilluse.pp)
>- Fixed some problems with compiling for SDL
>- Some more code-cleaning by Michael Deutschmann
>- Can only set the sprite for character, not mecha (pcaction.pp)
>- Removed some debugging code (arenascript.pp)
>- Numerous bug fixes and improvements by Michael Deutschmann
>- Fixed bug in IfNoObjections procedure (arenascript.pp)
>- Played with hyper, blast attribute costs (ghweapon.pp)
>- All items now have descriptions, thanks to Tung Nguyen
>- Fixed many spelling errors with util provided by Malte Helmert
>- XRAN episodes "Hunter", "Pricey Head" edited to v0.901 standard
>- Wandering artifact bug hopefully fixed (backpack.pp)
>- AWOL robot bug has been fixed (pcaction.pp)
>- Added Tung Nguyen's mouse handling patch (sdlmenus.pp)
>- Added loot tracking patch by Michael Deutschmann
>- Added speed improvement patch by Michalis Kamburelis and Michael
>Deutschmann
>- Can now make called shots even when rotating (pcaction.pp)
>- Pillaging disabled if scene type has NOPILLAGE tag (arenaplay.pp)
>- Fixed FPCv2 compatability issues
>- Destroyed weapon addons no longer work
>(damage.pp,locale.pp,effects.pp)
>- Directory assistance will find NPCs based on job or keyword
>(interact.pp)
>- Will now get most rumors at start of conversation (arenascript.pp)
>- Will automatically pillage after winning mission (arenaplay.pp)
>- Can install things into empty storage modules (menugear.pp)
>- Double Buffering specified in SetVideoMode (sdlgfx.pp)
>- XRAN episodes "Investigation", "KnowTooMuch", "DoctorKim", "InDanger"
> have been edited to v0.901 standard
>- Can redial the last phone number by entering * (pcaction.pp)
>- Fixed bug in "WaitingForYou", "FaceYourEnemy" plots
>- ScreenHeight of 24 may now be okay (???) (congfx.pp)
>- GearHead should be more easily compilable using different releases of
>FPC
> and across different OS's, thanks to Michalis Kamburelis
>- XRAN episodes "SchoolPals", "SisterMoney" have been edited
>- Removed the memory usage message (congfx.pp)
>- Edited the Daum2 again
>
>
>You can download this release from all the usual places.
>
>Home page:
>
http://www.geocities.com/pyrrho12/programming/gearhead/...
>
>ASCII mode for Windows:
>
http://gearhead.roguelikedevelopment.org/gh-0909-doswin...
>
>With graphics for Windows:
>
http://gearhead.roguelikedevelopment.org/gh-0909-sdlwin...
>
http://gearhead.roguelikedevelopment.org/gh-0909-sdlima...
>Download both files, then unzip to exactly the same place with
>directory structure intact.
>
>Pre-compiled graphical versions for Linux and FreeBSD are available at
>the download site:
>
http://gearhead.roguelikedevelopment.org/sdl_linux_read...
>
http://gearhead.roguelikedevelopment.org/gh-0908-sdl-li...
>
http://gearhead.roguelikedevelopment.org/gh-0908-sdl-fr...
>
http://gearhead.roguelikedevelopment.org/gh-0909-sdlima...
>
http://gearhead.roguelikedevelopment.org
>
>FreePascal source code, for Linux and others:
>
http://gearhead.roguelikedevelopment.org/gh-0901-src.zi...
>
>- Joseph Hewitt