[Crawl] YACD - High Elf Crusader. What weapon?

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My gut tells me train long swords. My current one does quite well for
the dungeon level especially when flaming. Beserking looks to be useful
too, although gotta be careful when it runs out and I never bothered
with previous characters.

Any other suggestions appreciated. Will probably decide on light/heavy
Ac/Ev armour and other kit depending on what turns up.

Dungeon Crawl version 4.0.0 beta 26 character file.


Crux the Stabber

Race : High Elf Res.Fire : . . . See Invis. : .
Class : Crusader Res.Cold : . . . Warding : .
Worship : Life Prot.: . . . Conserve : .
Level : 6 Res.Poison: . Res.Corr. : .
Exp : 494 Res.Elec. : . Gourmand : .
Next Level : 779
Exp Needed : 285 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 2 Res.Mut. : . Ctrl.Telep.: .
Gold : 53 Res.Slow : + Levitation : .
Clarity : . Ctrl.Flight: .
HP : 40
MP : 13
Str : 13 Weapon : +1 orc falchion
Int : 16 Armour : +0 elf robe
Dex : 15 Shield :
AC : 3 Helmet :
Evasion : 12 Cloak : +0 cloak
Shield : 0 Gloves :
Boots : +0 pair of boots
Play time : 01:03:38 Amulet : amulet of resist slowing
Turns : 5823 Ring :
Ring :


You are on level 4.
You are not hungry.

Inventory:
Hand weapons
a - a +1,+1 orcish falchion (weapon)
b - a +0,+1 dagger of venom
e - an uncursed runed dagger of draining
i - a +2,+0 short sword of speed
o - a +0,+2 blowgun
x - an uncursed glowing great mace
Missiles
q - 15 darts
u - 22 poisoned needles
Armour
f - a +0 elven robe (worn)
g - a +0 cloak (worn)
r - a +0 pair of boots (worn)
Magical devices
l - a wand of enslavement
Comestibles
d - 2 bread rations
n - 2 meat rations
Scrolls
j - 2 scrolls of identify
k - a scroll of blinking
p - a scroll of magic mapping
y - a scroll of remove curse
A - a scroll of detect curse
C - a scroll of teleportation
Jewellery
m - a ring of teleport control
v - an amulet of resist slowing (around neck)
Potions
s - a potion of heal wounds
z - a potion of healing
B - a slimy black potion
Books
c - a book of War Chants


You have 127 experience left.

Skills:
+ Level 3 Fighting
- Level 4 Short Blades
+ Level 2 Long Blades
+ Level 4 Dodging
+ Level 2 Stealth
+ Level 3 Spellcasting
+ Level 4 Enchantments
+ Level 2 Fire Magic


You have 2 spell levels left.
You know the following spells:

Your Spells Type Success
Level
a - Fire Brand Fire/Enchantment Very Good 2
b - Freezing Aura Ice/Enchantment Good 2
c - Berserker Rage Enchantment Good 3
d - Repel Missiles Air/Enchantment Good 2


Last Messages

Read which item?
As you read the scroll, it crumbles to dust.
Identify which item?
i - a +2,+0 short sword of speed

#...).......# #####)####
#.......)...# #.#
############# #.#
#.#
#.#
#%#
#.#
######################.#
..........@............#
########################


Vanquished Creatures
2 ogres (D:4)
An orc priest (D:3)
7 snakes
A worm (D:3)
5 giant bats
9 giant cockroaches
2 giant geckos (D:4)
7 hobgoblins
4 jackals (D:3)
10 kobolds
5 orcs (D:3)
2 quokkas
4 giant newts
11 goblins
11 rats
3 small snakes

84 creatures vanquished.
 
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On 28 Jun 2005 08:54:43 -0700, "Dafty" <richard.clements@ntlworld.com>
wrote:

> Dungeon Crawl version 4.0.0 beta 26 character file.

>Crux the Stabber
>
>Race : High Elf Res.Fire : . . . See Invis. : .
>Class : Crusader Res.Cold : . . . Warding : .
>Worship : Life Prot.: . . . Conserve : .

Decided who you'll worship yet?

> Inventory:
>Hand weapons
> a - a +1,+1 orcish falchion (weapon)

That'll do for now to train Long Blades, but keep looking for better.

> o - a +0,+2 blowgun

Good for softening up ogres and such.

>Magical devices
> l - a wand of enslavement

Not quite useless, but close enough I'd consider just shooting at the
wall when I had experience to burn. Everyone can use enough Evocations
to use-ID wand charges.

>Jewellery
> m - a ring of teleport control

Put this on. There's no reason not to.

> v - an amulet of resist slowing (around neck)

> Skills:
> + Level 3 Fighting
> - Level 4 Short Blades
> + Level 2 Long Blades
> + Level 4 Dodging
> + Level 2 Stealth
> + Level 3 Spellcasting
> + Level 4 Enchantments
> + Level 2 Fire Magic

Ice is maybe the more useful to a fighter-mage and building Ice is
going to be harder now with Fire moved up. Unless you want to go into
Conjurations, I'd turn this off and brand my sword with Freezing Aura
unless fighting something cold-resistant.

> Last Messages
>
>Read which item?
>As you read the scroll, it crumbles to dust.
>Identify which item?
>i - a +2,+0 short sword of speed

You scroll IDed a weapon when you had an unIDed potion? Do you already
know !mutation and !cure mutation? Knowledge of one of those is worth
?ID -- a weapon you can wield-test is not.

--
R. Dan Henry
danhenry@inreach.com
 
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Cheers for the advice both. Is Ely as much as a pain in the arse to
please as it appears via the gods spoiler? I never bothered in the past
as the only way the spoiler says you can gain piety is via sacrifice
and trips to the temple to do that seem a pain. That said it could be
interesting.

Beserking I never used with my pure fighter winner, but figured it was
probably required with this guy. Anyway will see how I get on...
Haven't found a temple yet hence why no choice of god.


Rich
 
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Dafty wrote:
> My gut tells me train long swords.

High elves aren't especially stealthy and aren't great stabbers, are as
good at learning long blades as short blades, and don't have the sort of
DEX to STR imbalance that makes a quick blade in hand a wonderful thing.
Go for it.

> Read which item?
> As you read the scroll, it crumbles to dust.
> Identify which item?
> i - a +2,+0 short sword of speed

Speed is a wonderful ego on a short blade, to be sure, but you'll find
longswords to match soon enough.

> My current one does quite well for
> the dungeon level especially when flaming. Beserking looks to be useful
> too, although gotta be careful when it runs out and I never bothered
> with previous characters.

Berserking "useful?" Berserking is so powerful that it borders on being
broken. Of course the hungering, the risk of passing out, and the
slowing are a nice counterbalance... but there are ways to get around
the latter. I don't just mean the "oRS you've found, which is GREAT, but
the option that exist even for less lucky characters, and that's
Elyvilon -- his Purification power cures slowing, including post-berserk
slowing. (Even with an "oRS, Ely isn't a downright bad choice, because
there are some places in the endgame, especially the extended endgame,
where you just DON'T want to be wearing anything but an "oRM, and it's
nice to have berserking as a fairly safe option in even those places.)
The downside of this is that Ely won't let you use demon blades or
vampiric weapons, but hey, you can't have *everything*.

In any case... definitely "bother with" berserking. ;-)

> Any other suggestions appreciated. Will probably decide on light/heavy
> Ac/Ev armour and other kit depending on what turns up.

Of all the elves, high elves come the closest to just barely being
better with heavy armour, and despite this I'd *still* say all things
being equal go with light armour for the easier casting (letting you
pour more XP safely into your fighting skills), but yeah, if a dragon
armour or a really good ring or scale mail crops up, go for it.

> Int : 16

Keep pouring voluntary increases into INT for a while.

> You are on level 4.

Orc falchion and AoRS already? ROCK AND ROLL!

> b - a +0,+1 dagger of venom

Don't ditch this yet; it doesn't weigh much and poison does wonders
against killer monsters for a long time yet. Of course you do have...

> o - a +0,+2 blowgun

....this as well, but it trains *darts*. Yuck. :) Note that Ely is,
contrary to what you might expect, totally cool on you poisoning stuff
(doctors do work with poisons, after all, and doctors are healers...
err, whatever). You can also stab to your heart's content, FWIW.

> Jewellery
> m - a ring of teleport control

When it rains, it pours!

> Books
> c - a book of War Chants

The other thing you lose out with is Regeneration, but if you're
diligent about using minor healing (costs no piety) to dump XP into
Invocations whenever you have the chance, you won't be missing
Regeneration much.

Note that if you do go with Ely, you'll have your safest opportunity to
date to go and do the Tomb.

> Your Spells Type Success
> Level
> a - Fire Brand Fire/Enchantment Very Good 2
> b - Freezing Aura Ice/Enchantment Good 2
> c - Berserker Rage Enchantment Good 3
> d - Repel Missiles Air/Enchantment Good 2

Start actively scumming experience into your spell skills until you get
BR up to Very Good... that's the sort of thing you really want to be
there when you need it (same thing goes for Ely's lowest healing
invocation, and later the midrange one).

Erik
 
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Dafty wrote:
> Cheers for the advice both. Is Ely as much as a pain in the arse to
> please as it appears via the gods spoiler?

She rewards long-standing faith, so unless you ask her for help after
each berserk, piety should grow back quickly enough. Anyway, don't let
her catch you killing things, so better don't pray.

Lars
 
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R. Dan Henry wrote:

>>+ Level 2 Fire Magic
>
> Ice is maybe the more useful to a fighter-mage and building Ice is
> going to be harder now with Fire moved up. Unless you want to go into
> Conjurations, I'd turn this off and brand my sword with Freezing Aura
> unless fighting something cold-resistant.

Actually, going into Conjurations works pretty well for a Crusader.
You're going building up an element anyway as you skittle about branding
your weapon and going into battle. Also, there are a lot more
cold-resistant things than fire-resistant ones, and they tend to be more
dangerous than the fire resistant ones in the early midgame (would you
rather be less effective against imps, or against ice beasts and
phantoms?) Eventually, you run into to Oz's Armour, to be sure (unless
you go heavy-armour, always out there as an option for a high elf), but
you also run into the fire/conjurations Conjure Flame, which is also a
great lifesaver, so it's 50/50 that way. And then there's hydras.

Generally, my Crusaders learn just Fire Brand and skip Freezing Aura so
they can learn more spells faster, but too late for that now. At least
he'll have an edge on firedrakes and mottled dragons.

Erik
 
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Dafty wrote:
> Cheers for the advice both. Is Ely as much as a pain in the arse to
> please as it appears via the gods spoiler? I never bothered in the past
> as the only way the spoiler says you can gain piety is via sacrifice
> and trips to the temple to do that seem a pain. That said it could be
> interesting.

Long-standing faith plus weapon/ammo sacrifices. Generally sacrificing
the relevant contents of the first 9-10 levels of the dungeon (plus the
piety earned during the time you spend doing that) is more than enough
to forget about it after that unless you make heavy use of piety-using
invocations. (So just in case, keep stashes of weapons ready for
sacrifice scattered about the dungeon.) I wouldn't recommend going on
the long-faith piety alone; I read a post once from somebody who was
doing that (didn't know about the weapon piety or didn't want to do it)
and it was taking them forever to get piety up to a useful level. So
it's a pain, but mostly a one-shot pain. I was a little more fanatic
about sacrificing weapons in my Crusader games (didn't stop until Ely
was exalted) and can count on one hand the number of times I had to make
supplementary sacrifice runs, mostly due to things like multiple Greater
Healings in Hell (which literally saved my life).

Once your piety is up pretty high, Shift-5 after saccing until your
prayer ends. Make it a reflex; it saves you nasty surprises when
returning from the Temple.

> Beserking I never used with my pure fighter winner, but figured it was
> probably required with this guy. Anyway will see how I get on...
> Haven't found a temple yet hence why no choice of god.

Well, it's pretty early... you still have until D:7. You got so much
stuff early that based on my excellent Gambler's Fallacy logic, I hereby
declare that you won't find the temple until D:7 and it'll be in an area
only accessible via digging or via stairs up from D:8, and will be
behind a secret door. :)

Erik
 

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