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After some lucky escapes (thanks, mostly, to my teleportitis), massive
overuse of Deflect Missiles, and the fortuitous discovery of a Deck of
Summoning on Vaults:8, I find myself with three runes, for the first time.
Since I managed to do the Vaults:8 purely by the skin of my teeth, I'm
assuming that I'm not actually tough enough to enter Zot yet. I'm also
concerned that my use of spells is ineffective - I've used Apportation
more than everything else, now that I have teleportitis. I have copies of
almost all of the non-special spellbooks (including, I think, both
variants of Conjurations), but I'm not sure what it is worth learning.
I desperately need some way of damaging resistant monsters - an Ancient
Lich was 5 hp from killing me with its summonings, because I was unable to
do much to it with my rods, or my bow. In the end, I teleported away...
(I'm also wearing the best equipment that I could find and can carry - the
RNG saw fit to mock me with a randart Executioner's Axe with fire and
electricity resistance on it, but I'm not big enough to use it). There's a
ring of protection from fire in my stash, though.
Dungeon Crawl 4.0.0b26x (+Imps, Draconians and Demons oh my!) character
file.
a book of Charms
There is a staircase back to the Dungeon here.
There are several objects here.
There are several objects here.
## #...P......##
##.###......P....#
#.P.##......#....#
##..# ##..........##
#...###............#
##..##..............#
##...#....[.....#.#...
##................##..#
#.....@!}........#.....
#.....!!/..............
#.....:.)............#.
#...#....P..........##.
##.#...................
##.#..................
#......%..............
##.................#..
#.....#...P...##...#.
> Surrounded by my third stash, in the Hives. There's another one in the
Lair, and one in the Ecumenical Temple. All the good stuff is here,
though.
Pingle the Talismancer (Spriggan)
(Level 21 Warper)
Play time: 1 day, 06:32:37 Number of turns: 94205
Experience : 21/544569
Strength 10 Dexterity 19 Intelligence 23
Hit Points : 79 Magic Points : 26/44
AC : 10 Evasion : 22 Shield : 0
GP : 2182
You are in the Hive.
You worship Makhleb.
Makhleb is exalted by your worship.
You are full.
Inventory:
Hand weapons
n - a +5,+4 short sword of slicing
r - a +4,+5 bow
>saw lots of crossbows in the Vaults. Should I switch to them, or stay
with my bow?
Armour
j - the +1 animal skin of the Eternal Fruit (worn)
It protects you from poison.
It partially protects you from negative energy.
> Yes, this really is the best thing I've found so far.
H - a +2 cloak (worn)
R - a +1 wizard's hat (worn)
Magical devices
c - a wand of lightning (3)
e - a wand of digging
g - a wand of disintegration (15)
h - a wand of fire (3)
m - a wand of flame
u - a wand of digging (5)
x - a wand of cold
B - a wand of draining
C - a wand of fireball (5)
D - a wand of magic darts (18)
G - a wand of cold (2)
T - a wand of enslavement (5)
Scrolls
d - 2 scrolls of enchant weapon I
f - 2 scrolls of blinking
l - 4 scrolls of identify
I - 2 scrolls of magic mapping
N - 3 scrolls of remove curse
O - 6 scrolls of teleportation
V - 2 scrolls of detect curse
Z - 2 scrolls of recharging
Jewellery
k - a +2 ring of dexterity
q - an amulet of resist mutation
E - a ring of sustenance
F - a ring of teleport control (right hand)
> To mitigate the effects of teleportitis.
K - the ring of Bewico (left hand)
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+3).
It affects your evasion (+3).
It affects your strength (+3).
P - an amulet of resist corrosion
Q - a twisted golden ring
W - an amulet of clarity (around neck)
> Put it on when I did the Swamp, and kept it on because I keep accidently
evoking when low on MP.
Y - a +1 ring of evasion
Potions
b - 4 potions of levitation
v - a potion of restore abilities
A - 5 potions of heal wounds
J - 9 potions of healing
L - 3 potions of might
Books
o - a book of the Earth
y - a book of Conjurations
M - a papyrus book
X - a book of War Chants
> Found all these books in the Vaults, which is why they're in my
inventory.
Magical staves
a - a rod of striking
i - a rod of warding
> Deflect Missiles is the best spell in the entire game. Vaults:8 would
have killed me 10 times over without it.
s - a rod of destruction (in hand)
> The Inaccuracy, Magma, Cold one. I'd do anything for the one with Iron
Bolt on it... stupid resistant monsters...
w - a rod of discovery
You have 20000 experience left.
> Urgh. Not enough free time to spend in Vaults:8 to use exp for stuff,
between evoking at stuff.
Skills:
- Level 2 Short Blades
- Level 14 Bows
- Level 7 Darts
+ Level 13 Throwing
+ Level 18 Dodging
+ Level 11 Stealth
- Level 1 Stabbing
+ Level 9 Spellcasting
> This is still low because I was, for a time, stuck at Evocations 20, and
didn't want to put Spellcasting too high (so that scrolls of acquirement
would still give me rods)
- Level 3 Enchantments
- Level 9 Translocations
- Level 1 Divinations
+ Level 4 Invocations
> Mostly from Greater Destruction, and three lots of summoning Servants.
* Level 27 Evocations
You have 14 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Apportation Translocation Excellent 1
b - Blink Translocation Excellent 2
c - Teleport Other Translocation Great 4
d - Selective Amnesia Enchantment Very Good 3
e - Detect Curse Divination Good 3
f - Teleport Self Translocation Very Good 5
g - Corona Enchantment Great 1
> Purely for training up Enchantment so I could use:
h - Repel Missiles Air/Enchantment Very Good 2
> Which was great until I got access to Deflect Missiles. (What actually
/is/ the essential difference?)
i - Confuse Enchantment Very Good 3
> Disappointingly resistible for anything I've tried it on.
Mutations & Other Weirdness
Your mind is acute (Int +2).
Space occasionally distorts in your vicinity.
You are resistant to magic.
You are somewhat resistant to further mutation.
You are partially covered in purple scales (AC + 1).
> All from two potions of mutation. The second one seems to have removed a
case of forgetfulness, too.
Vanquished Creatures
draconian zealot (Vault:7)
draconian scorcher (twice) (Vault:6 Vault:8)
> Lots more classes of draconians, mostly in the vaults too. They make the
Vaults fairly dangerous, as they span the entire set of resistances in
their attacks (as well as being individually resistant to stuff as well).
A Blue Death (Vault:8)
> When I killed this, I got a message about not getting as much out of the
kill as I should have, or something? I assume this is related to a massive
experience gain which I was unable to get due to maxed out exp?
21 vault guards
> Poor things. With no ranged attacks, they're not a threat once you get
out of the way of them at the start.
A dancing weapon (Blade)
> Really, surprisingly, tough, mainly due to the array of resistances.
3 spectral warriors (Vault:8)
> I was unimpressed by these, compared to the other OOD creatures in
Vault:8. Are they nasty in melee?
3 hellwings (Abyss)
> Yes, I visited the Abyss out of interest, and found it surprisingly
easy. I suspect that's just because I was level 19 at the time.
2 butterfly skeletons
> Actually, these were really useful - in both cases, they were in the
right place to block nastier stuff in corridors.
A program bug (Abyss)
> I don't even remember killing this. I remember killing something
apparently invisible (despite being a Spriggan)...
Sam
After some lucky escapes (thanks, mostly, to my teleportitis), massive
overuse of Deflect Missiles, and the fortuitous discovery of a Deck of
Summoning on Vaults:8, I find myself with three runes, for the first time.
Since I managed to do the Vaults:8 purely by the skin of my teeth, I'm
assuming that I'm not actually tough enough to enter Zot yet. I'm also
concerned that my use of spells is ineffective - I've used Apportation
more than everything else, now that I have teleportitis. I have copies of
almost all of the non-special spellbooks (including, I think, both
variants of Conjurations), but I'm not sure what it is worth learning.
I desperately need some way of damaging resistant monsters - an Ancient
Lich was 5 hp from killing me with its summonings, because I was unable to
do much to it with my rods, or my bow. In the end, I teleported away...
(I'm also wearing the best equipment that I could find and can carry - the
RNG saw fit to mock me with a randart Executioner's Axe with fire and
electricity resistance on it, but I'm not big enough to use it). There's a
ring of protection from fire in my stash, though.
Dungeon Crawl 4.0.0b26x (+Imps, Draconians and Demons oh my!) character
file.
a book of Charms
There is a staircase back to the Dungeon here.
There are several objects here.
There are several objects here.
## #...P......##
##.###......P....#
#.P.##......#....#
##..# ##..........##
#...###............#
##..##..............#
##...#....[.....#.#...
##................##..#
#.....@!}........#.....
#.....!!/..............
#.....:.)............#.
#...#....P..........##.
##.#...................
##.#..................
#......%..............
##.................#..
#.....#...P...##...#.
> Surrounded by my third stash, in the Hives. There's another one in the
Lair, and one in the Ecumenical Temple. All the good stuff is here,
though.
Pingle the Talismancer (Spriggan)
(Level 21 Warper)
Play time: 1 day, 06:32:37 Number of turns: 94205
Experience : 21/544569
Strength 10 Dexterity 19 Intelligence 23
Hit Points : 79 Magic Points : 26/44
AC : 10 Evasion : 22 Shield : 0
GP : 2182
You are in the Hive.
You worship Makhleb.
Makhleb is exalted by your worship.
You are full.
Inventory:
Hand weapons
n - a +5,+4 short sword of slicing
r - a +4,+5 bow
>saw lots of crossbows in the Vaults. Should I switch to them, or stay
with my bow?
Armour
j - the +1 animal skin of the Eternal Fruit (worn)
It protects you from poison.
It partially protects you from negative energy.
> Yes, this really is the best thing I've found so far.
H - a +2 cloak (worn)
R - a +1 wizard's hat (worn)
Magical devices
c - a wand of lightning (3)
e - a wand of digging
g - a wand of disintegration (15)
h - a wand of fire (3)
m - a wand of flame
u - a wand of digging (5)
x - a wand of cold
B - a wand of draining
C - a wand of fireball (5)
D - a wand of magic darts (18)
G - a wand of cold (2)
T - a wand of enslavement (5)
Scrolls
d - 2 scrolls of enchant weapon I
f - 2 scrolls of blinking
l - 4 scrolls of identify
I - 2 scrolls of magic mapping
N - 3 scrolls of remove curse
O - 6 scrolls of teleportation
V - 2 scrolls of detect curse
Z - 2 scrolls of recharging
Jewellery
k - a +2 ring of dexterity
q - an amulet of resist mutation
E - a ring of sustenance
F - a ring of teleport control (right hand)
> To mitigate the effects of teleportitis.
K - the ring of Bewico (left hand)
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+3).
It affects your evasion (+3).
It affects your strength (+3).
P - an amulet of resist corrosion
Q - a twisted golden ring
W - an amulet of clarity (around neck)
> Put it on when I did the Swamp, and kept it on because I keep accidently
evoking when low on MP.
Y - a +1 ring of evasion
Potions
b - 4 potions of levitation
v - a potion of restore abilities
A - 5 potions of heal wounds
J - 9 potions of healing
L - 3 potions of might
Books
o - a book of the Earth
y - a book of Conjurations
M - a papyrus book
X - a book of War Chants
> Found all these books in the Vaults, which is why they're in my
inventory.
Magical staves
a - a rod of striking
i - a rod of warding
> Deflect Missiles is the best spell in the entire game. Vaults:8 would
have killed me 10 times over without it.
s - a rod of destruction (in hand)
> The Inaccuracy, Magma, Cold one. I'd do anything for the one with Iron
Bolt on it... stupid resistant monsters...
w - a rod of discovery
You have 20000 experience left.
> Urgh. Not enough free time to spend in Vaults:8 to use exp for stuff,
between evoking at stuff.
Skills:
- Level 2 Short Blades
- Level 14 Bows
- Level 7 Darts
+ Level 13 Throwing
+ Level 18 Dodging
+ Level 11 Stealth
- Level 1 Stabbing
+ Level 9 Spellcasting
> This is still low because I was, for a time, stuck at Evocations 20, and
didn't want to put Spellcasting too high (so that scrolls of acquirement
would still give me rods)
- Level 3 Enchantments
- Level 9 Translocations
- Level 1 Divinations
+ Level 4 Invocations
> Mostly from Greater Destruction, and three lots of summoning Servants.
* Level 27 Evocations
You have 14 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Apportation Translocation Excellent 1
b - Blink Translocation Excellent 2
c - Teleport Other Translocation Great 4
d - Selective Amnesia Enchantment Very Good 3
e - Detect Curse Divination Good 3
f - Teleport Self Translocation Very Good 5
g - Corona Enchantment Great 1
> Purely for training up Enchantment so I could use:
h - Repel Missiles Air/Enchantment Very Good 2
> Which was great until I got access to Deflect Missiles. (What actually
/is/ the essential difference?)
i - Confuse Enchantment Very Good 3
> Disappointingly resistible for anything I've tried it on.
Mutations & Other Weirdness
Your mind is acute (Int +2).
Space occasionally distorts in your vicinity.
You are resistant to magic.
You are somewhat resistant to further mutation.
You are partially covered in purple scales (AC + 1).
> All from two potions of mutation. The second one seems to have removed a
case of forgetfulness, too.
Vanquished Creatures
draconian zealot (Vault:7)
draconian scorcher (twice) (Vault:6 Vault:8)
> Lots more classes of draconians, mostly in the vaults too. They make the
Vaults fairly dangerous, as they span the entire set of resistances in
their attacks (as well as being individually resistant to stuff as well).
A Blue Death (Vault:8)
> When I killed this, I got a message about not getting as much out of the
kill as I should have, or something? I assume this is related to a massive
experience gain which I was unable to get due to maxed out exp?
21 vault guards
> Poor things. With no ranged attacks, they're not a threat once you get
out of the way of them at the start.
A dancing weapon (Blade)
> Really, surprisingly, tough, mainly due to the array of resistances.
3 spectral warriors (Vault:8)
> I was unimpressed by these, compared to the other OOD creatures in
Vault:8. Are they nasty in melee?
3 hellwings (Abyss)
> Yes, I visited the Abyss out of interest, and found it surprisingly
easy. I suspect that's just because I was level 19 at the time.
2 butterfly skeletons
> Actually, these were really useful - in both cases, they were in the
right place to block nastier stuff in corridors.
A program bug (Abyss)
> I don't even remember killing this. I remember killing something
apparently invisible (despite being a Spriggan)...
Sam