[Announce] Dweller 0.7.12

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The last release of Dweller was a bit shaky and included a couple of
bugs/unwanted features. This has been corrected with this new release
along with a couple of gameplay improvements:


CHANGES
2005-06-29 v.0.7.12
NEW Pressing 0 while in targeting mode cycles between useable and equipped
items
FIX Several "under the hood" improvements

2005-06-27 v.0.7.11
NEW Added Wizards Robe, Wizards Hat, Scroll of Enchant
FIX Corrected a problem with item prefixes

2005-06-23 v.0.7.10
NEW Improved navigability back and forth between inventory screens
NEW Added scrolls of magic mapping
FIX Traps were always shown in the graphics version

2005-06-22 v.0.7.9
NEW Added All and Equipped to inventory listing
CHANGE Grouped some items in the inventory
FIX Max depth visited wasn't restored when loading a saved game
FIX Minor optimizations to AI code to improve performance


DOWNLOAD
Generic MIDP1 versions
http://www.roguelikedevelopment.org/dweller/Dweller.jar
http://www.roguelikedevelopment.org/dweller/Dweller.jad
http://www.roguelikedevelopment.org/dweller/DwellerGfx.jar
http://www.roguelikedevelopment.org/dweller/DwellerGfx.jad

Nokia fullscreen versions
http://www.roguelikedevelopment.org/dweller/DwellerNokia.jar
http://www.roguelikedevelopment.org/dweller/DwellerNokia.jad
http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jar
http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jad

Release notes and Download page
http://www.roguelikedevelopment.org/dweller/Dweller.txt
http://www.roguelikedevelopment.org/dweller/index.wml
 
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Björn Bergström wrote:
> The last release of Dweller was a bit shaky and included a couple of
> bugs/unwanted features. This has been corrected with this new release
> along with a couple of gameplay improvements:

FANtastic!

> CHANGES
> 2005-06-29 v.0.7.12
> NEW Pressing 0 while in targeting mode cycles between useable and equipped
> items

Awesome.

> FIX Several "under the hood" improvements

Hope that includes the save game bug. I've found it much better
to rely on the exit which does a save anyway, so maybe there
should just be a save and exit option.

> 2005-06-27 v.0.7.11
> NEW Added Wizards Robe, Wizards Hat, Scroll of Enchant
> FIX Corrected a problem with item prefixes
>
> 2005-06-23 v.0.7.10
> NEW Improved navigability back and forth between inventory screens

Cool.

> NEW Added scrolls of magic mapping
> FIX Traps were always shown in the graphics version
>
> 2005-06-22 v.0.7.9
> NEW Added All and Equipped to inventory listing

Nice.

> CHANGE Grouped some items in the inventory
> FIX Max depth visited wasn't restored when loading a saved game

Good.

> FIX Minor optimizations to AI code to improve performance

Will check performance.

> DOWNLOAD
> Generic MIDP1 versions
> http://www.roguelikedevelopment.org/dweller/Dweller.jar
> http://www.roguelikedevelopment.org/dweller/Dweller.jad
> http://www.roguelikedevelopment.org/dweller/DwellerGfx.jar
> http://www.roguelikedevelopment.org/dweller/DwellerGfx.jad
>
> Nokia fullscreen versions
> http://www.roguelikedevelopment.org/dweller/DwellerNokia.jar
> http://www.roguelikedevelopment.org/dweller/DwellerNokia.jad
> http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jar
> http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jad
>
> Release notes and Download page
> http://www.roguelikedevelopment.org/dweller/Dweller.txt
> http://www.roguelikedevelopment.org/dweller/index.wml

Thanks for the quick release, will report any bugs...

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
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Björn Bergström wrote:
*SNIP*
> DOWNLOAD
> Generic MIDP1 versions
> http://www.roguelikedevelopment.org/dweller/Dweller.jar
> http://www.roguelikedevelopment.org/dweller/Dweller.jad
> http://www.roguelikedevelopment.org/dweller/DwellerGfx.jar
> http://www.roguelikedevelopment.org/dweller/DwellerGfx.jad
>
> Nokia fullscreen versions
> http://www.roguelikedevelopment.org/dweller/DwellerNokia.jar
> http://www.roguelikedevelopment.org/dweller/DwellerNokia.jad
> http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jar
> http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jad
>
> Release notes and Download page
> http://www.roguelikedevelopment.org/dweller/Dweller.txt
> http://www.roguelikedevelopment.org/dweller/index.wml

Much improved menus etc - great stuff, here are some points for
this version;

ON NOKIA 6610 FULL SCREEN GRAPHICAL VERSION 0.7.12

* Performance seems better so far. Some traps now hidden and
appear when discovered.

* Like how * quits the inventory where ever you are and then
remembers where you were for next time! And the stack count
is neat and the categories now are much more useful and feel
just about right. And also going left from examine back to
the menu is great.

* The zero target cycling works great, and quits when you
are out of options. Except when you have bow, book and
wand - it gets to wand and won't quit by pressing 0.

* Mushrooms should weigh 1 or 0.1 but not zero - so there
is a limit to how many can be carried.

* ehehe - just ruined a perfectly good cloak with the
scroll of enchant - nice effect.

* Consider putting the title of the inventory submenu at
the top of the screen (handy after having eaten last
mushroom). Call comestible "food" :)

* Saved on surface, went down to first depth tried to save
again and got "Unable to Run Application" crash error and
app quit. Upon restarting game loaded my first save game
on the surface. I will go back to relying on exit to save
my game.

* New game, exit on depth 1, game saved and loaded ok next
game. Went to surface, exit and reload ok. Went down to depth
1, did not get god bonus again (tick), exit and reload ok.
Used save on both surface and depth 1 and could not repeat
above bug reliably. Played for a bit longer on depth 1 and
went to exit and got same "Unable to Run Application" crash.

* My friends NEC N410i would not accept the jar and jad files
for the generic version. Invalid data it said. I'm guessing this
is either doing something wrong or that MIDP1 is not supported
on that phone.

* "You found a gold coins" funny text on chest finds.

That's it for now.

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
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ABCGi wrote:
> Björn Bergström wrote:
> *SNIP*
>
>> DOWNLOAD
>> Generic MIDP1 versions
>> http://www.roguelikedevelopment.org/dweller/Dweller.jar
>> http://www.roguelikedevelopment.org/dweller/Dweller.jad
>> http://www.roguelikedevelopment.org/dweller/DwellerGfx.jar
>> http://www.roguelikedevelopment.org/dweller/DwellerGfx.jad
>>
>> Nokia fullscreen versions
>> http://www.roguelikedevelopment.org/dweller/DwellerNokia.jar
>> http://www.roguelikedevelopment.org/dweller/DwellerNokia.jad
>> http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jar
>> http://www.roguelikedevelopment.org/dweller/DwellerNokiaGfx.jad
>>
>> Release notes and Download page
>> http://www.roguelikedevelopment.org/dweller/Dweller.txt
>> http://www.roguelikedevelopment.org/dweller/index.wml
>
>
> Much improved menus etc - great stuff, here are some points for
> this version;
>
> ON NOKIA 6610 FULL SCREEN GRAPHICAL VERSION 0.7.12
>
> * Performance seems better so far. Some traps now hidden and
> appear when discovered.

Good

> * Like how * quits the inventory where ever you are and then
> remembers where you were for next time! And the stack count
> is neat and the categories now are much more useful and feel
> just about right. And also going left from examine back to
> the menu is great.
>
> * The zero target cycling works great, and quits when you
> are out of options. Except when you have bow, book and
> wand - it gets to wand and won't quit by pressing 0.

Damn, I shouldn't code when tired... will fix :-/

>
> * Mushrooms should weigh 1 or 0.1 but not zero - so there
> is a limit to how many can be carried.

I will need to increase granularity of weights to allow for this.
Probably a factor of 10 would do. I'll add it as a todo.

> * ehehe - just ruined a perfectly good cloak with the
> scroll of enchant - nice effect.

Sorry 'bout that :)

> * Consider putting the title of the inventory submenu at
> the top of the screen (handy after having eaten last
> mushroom). Call comestible "food" :)

Good idea. Will do for the next version

> * Saved on surface, went down to first depth tried to save
> again and got "Unable to Run Application" crash error and
> app quit. Upon restarting game loaded my first save game
> on the surface. I will go back to relying on exit to save
> my game.
>
> * New game, exit on depth 1, game saved and loaded ok next
> game. Went to surface, exit and reload ok. Went down to depth
> 1, did not get god bonus again (tick), exit and reload ok.
> Used save on both surface and depth 1 and could not repeat
> above bug reliably. Played for a bit longer on depth 1 and
> went to exit and got same "Unable to Run Application" crash.

Hmm, saving seems to be a big problem with some Nokia models. I tried a
new approach on save games in this version. Instead of overwriting any
existing save game I remove it and then write a new save game. Doesn't
seem to work though (seems worse) :-(

> * My friends NEC N410i would not accept the jar and jad files
> for the generic version. Invalid data it said. I'm guessing this
> is either doing something wrong or that MIDP1 is not supported
> on that phone.

Nope, it does have Java alright. Something else is wrong I'm afraid. You
could try to download both JAR and JAD to you PC, modify the
MIDlet-Jar-URL property in the JAD file to an absolute URL and upload to
a server and try again. If you upload JAR and JAD to
codemonkey.sunsite.dk/ the JAD would read:

MIDlet-Jar-URL: codemonkey.sunsite.dk/Dweller.jar

I'll add absolute URL to the JAD for the next release.

> * "You found a gold coins" funny text on chest finds.

I should probably have a look at some kind of grammar engine for
Dweller. Some text messages look a bit weird, I agree.

> That's it for now.
>


--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
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Björn Bergström wrote:
> ABCGi wrote:
*SNIP*
>> * Mushrooms should weigh 1 or 0.1 but not zero - so there
>> is a limit to how many can be carried.
>
> I will need to increase granularity of weights to allow for this.
> Probably a factor of 10 would do. I'll add it as a todo.

Or just make it weigh 1 (easy change) - this will make it a
real trade off to carry many mushrooms at all :) And make
one look forward to going up levels to be able to carry
more - and consider going back up for a gardening session
later in the game - extending game play - without being
too repetitive (I could imagine going back up for two
gardenings at most).

>> * ehehe - just ruined a perfectly good cloak with the
>> scroll of enchant - nice effect.
>
> Sorry 'bout that :)
>
>> * Consider putting the title of the inventory submenu at
>> the top of the screen (handy after having eaten last
>> mushroom). Call comestible "food" :)
>
> Good idea. Will do for the next version
>
>> * Saved on surface, went down to first depth tried to save
>> again and got "Unable to Run Application" crash error and
>> app quit. Upon restarting game loaded my first save game
>> on the surface. I will go back to relying on exit to save
>> my game.
>>
>> * New game, exit on depth 1, game saved and loaded ok next
>> game. Went to surface, exit and reload ok. Went down to depth
>> 1, did not get god bonus again (tick), exit and reload ok.
>> Used save on both surface and depth 1 and could not repeat
>> above bug reliably. Played for a bit longer on depth 1 and
>> went to exit and got same "Unable to Run Application" crash.
>
> Hmm, saving seems to be a big problem with some Nokia models. I tried a
> new approach on save games in this version. Instead of overwriting any
> existing save game I remove it and then write a new save game. Doesn't
> seem to work though (seems worse) :-(

Yep :( Back to not saving at all...

>> * My friends NEC N410i would not accept the jar and jad files
>> for the generic version. Invalid data it said. I'm guessing this
>> is either doing something wrong or that MIDP1 is not supported
>> on that phone.
>
> Nope, it does have Java alright. Something else is wrong I'm afraid. You
> could try to download both JAR and JAD to you PC, modify the
> MIDlet-Jar-URL property in the JAD file to an absolute URL and upload to
> a server and try again. If you upload JAR and JAD to
> codemonkey.sunsite.dk/ the JAD would read:
>
> MIDlet-Jar-URL: codemonkey.sunsite.dk/Dweller.jar
>
> I'll add absolute URL to the JAD for the next release.

Ah ok, will have him try again then.

>> * "You found a gold coins" funny text on chest finds.
>
> I should probably have a look at some kind of grammar engine for
> Dweller. Some text messages look a bit weird, I agree.

Or just change the message to ?
"You found: gold coins"
"You found: dagger"
"You found: 25 arrows"

>
>> That's it for now.
>>
>
>


--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
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Also, was playing and;

* Enchanted Short Bow I had equipped (+4 to attack)
but PC's ATTACK score stayed the same, then when I
unequip the Short Bow I am -4 to ATTACK!!!

TIP: Don't enchant things that are equipped :)
 
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ABCGi wrote:
> Also, was playing and;
>
> * Enchanted Short Bow I had equipped (+4 to attack)
> but PC's ATTACK score stayed the same, then when I
> unequip the Short Bow I am -4 to ATTACK!!!
>
> TIP: Don't enchant things that are equipped :)

Added to my todo list! :)

--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
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Björn Bergström wrote:
> ABCGi wrote:
>
>> Also, was playing and;
>>
>> * Enchanted Short Bow I had equipped (+4 to attack)
>> but PC's ATTACK score stayed the same, then when I
>> unequip the Short Bow I am -4 to ATTACK!!!
>>
>> TIP: Don't enchant things that are equipped :)
>
> Added to my todo list! :)

Enchant scroll is over powered, making game very easy. But it
is good how you need more than one of the same item now in
case of enchant failure.

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:
> Björn Bergström wrote:
>
>> ABCGi wrote:
>>
>>> Also, was playing and;
>>>
>>> * Enchanted Short Bow I had equipped (+4 to attack)
>>> but PC's ATTACK score stayed the same, then when I
>>> unequip the Short Bow I am -4 to ATTACK!!!
>>>
>>> TIP: Don't enchant things that are equipped :)
>>
>>
>> Added to my todo list! :)
>
>
> Enchant scroll is over powered, making game very easy. But it
> is good how you need more than one of the same item now in
> case of enchant failure.
>

At the moment it randomly distributes 4 stat points to the item's stats.
What do you suggest that I'd decrease it to? 2 points?

BTW, the next version will finally have a use for gold!
Merchants/Trainers can be found in the wilderness and in the dungeons.

Not sure when the next release will happen though. Just bought a new
house that will take much of my spare time to fix... :-/

BR,
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
G

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Björn Bergström wrote:
> ABCGi wrote:
*SNIP*
>> Enchant scroll is over powered, making game very easy. But it
>> is good how you need more than one of the same item now in
>> case of enchant failure.
>
> At the moment it randomly distributes 4 stat points to the item's stats.
> What do you suggest that I'd decrease it to? 2 points?
>
> BTW, the next version will finally have a use for gold!
> Merchants/Trainers can be found in the wilderness and in the dungeons.
>
> Not sure when the next release will happen though. Just bought a new
> house that will take much of my spare time to fix... :-/
>
> BR,
> Björn Bergström
> roguelike development [http://roguelikedevelopment.org]
> dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]

Hey cool good luck with the new house. And good news about the
gold merchants! I liked your story about the charmed monsters :)

IMO The Enchant scroll should give +4 very rarely, +3 rarely, +2
seldom and +1 usually and -4 on failure (basically ruining the
item). The chance of failure should increase in relation to
the absolute value of the item (5,3,-1,-2 = 5 abs) to increase
the risk of overpowering an object. Something like that.

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 

Antoine

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Oct 5, 2003
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Björn Bergström wrote:
> ABCGi wrote:
> > Björn Bergström wrote:
> >
> >> ABCGi wrote:
> >>
> >>> Also, was playing and;
> >>>
> >>> * Enchanted Short Bow I had equipped (+4 to attack)
> >>> but PC's ATTACK score stayed the same, then when I
> >>> unequip the Short Bow I am -4 to ATTACK!!!
> >>>
> >>> TIP: Don't enchant things that are equipped :)
> >>
> >>
> >> Added to my todo list! :)
> >
> >
> > Enchant scroll is over powered, making game very easy. But it
> > is good how you need more than one of the same item now in
> > case of enchant failure.
> >
>
> At the moment it randomly distributes 4 stat points to the item's stats.
> What do you suggest that I'd decrease it to? 2 points?
>
> BTW, the next version will finally have a use for gold!
> Merchants/Trainers can be found in the wilderness and in the dungeons.
>
> Not sure when the next release will happen though. Just bought a new
> house that will take much of my spare time to fix... :-/

Me too! But mine, although small, is in good repair...

A.
 
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ABCGi wrote:
> Björn Bergström wrote:
>
>> ABCGi wrote:
>
> *SNIP*
>
>>> Enchant scroll is over powered, making game very easy. But it
>>> is good how you need more than one of the same item now in
>>> case of enchant failure.
>>
>> At the moment it randomly distributes 4 stat points to the item's
>> stats. What do you suggest that I'd decrease it to? 2 points?
>>
>> BTW, the next version will finally have a use for gold!
>> Merchants/Trainers can be found in the wilderness and in the dungeons.
>>
>> Not sure when the next release will happen though. Just bought a new
>> house that will take much of my spare time to fix... :-/
>>
>> BR,
>> Björn Bergström
>> roguelike development [http://roguelikedevelopment.org]
>> dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
>
> Hey cool good luck with the new house. And good news about the
> gold merchants! I liked your story about the charmed monsters :)
>
> IMO The Enchant scroll should give +4 very rarely, +3 rarely, +2
> seldom and +1 usually and -4 on failure (basically ruining the
> item). The chance of failure should increase in relation to
> the absolute value of the item (5,3,-1,-2 = 5 abs) to increase
> the risk of overpowering an object. Something like that.

OTOH the next game I played I only found one enchant scroll!

* If you have no arrows equipped you can't use 0 to cycle to
book or wand.

* Attack messages are out of order - monster ones come first,
and also on death.

* No HP or XP info when using magic attacks against monsters.

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
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ABCGi wrote:
> ABCGi wrote:
*SNIP*
>>> BR,
>>> Björn Bergström
>>> roguelike development [http://roguelikedevelopment.org]
>>> dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
>>
>> Hey cool good luck with the new house. And good news about the
>> gold merchants! I liked your story about the charmed monsters :)
>>
>> IMO The Enchant scroll should give +4 very rarely, +3 rarely, +2
>> seldom and +1 usually and -4 on failure (basically ruining the
>> item). The chance of failure should increase in relation to
>> the absolute value of the item (5,3,-1,-2 = 5 abs) to increase
>> the risk of overpowering an object. Something like that.
>
> OTOH the next game I played I only found one enchant scroll!
>
> * If you have no arrows equipped you can't use 0 to cycle to
> book or wand.
>
> * Attack messages are out of order - monster ones come first,
> and also on death.
>
> * No HP or XP info when using magic attacks against monsters.

* Pressing zero at top of level up screen quits without
assigning your reward nor saving it up for next time.

* Equipping just book and wand confuses the first message to
say wand when it means book.

* Using a scroll brings up an invalid "0 to cycle" message.

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
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ABCGi wrote:
> ABCGi wrote:
>
>> ABCGi wrote:
>
> *SNIP*
>
>>>> BR,
>>>> Björn Bergström
>>>> roguelike development [http://roguelikedevelopment.org]
>>>> dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
>>>
>>>
>>> Hey cool good luck with the new house. And good news about the
>>> gold merchants! I liked your story about the charmed monsters :)
>>>
>>> IMO The Enchant scroll should give +4 very rarely, +3 rarely, +2
>>> seldom and +1 usually and -4 on failure (basically ruining the
>>> item). The chance of failure should increase in relation to
>>> the absolute value of the item (5,3,-1,-2 = 5 abs) to increase
>>> the risk of overpowering an object. Something like that.
>>
>>
>> OTOH the next game I played I only found one enchant scroll!
>>
>> * If you have no arrows equipped you can't use 0 to cycle to
>> book or wand.
>>
>> * Attack messages are out of order - monster ones come first,
>> and also on death.
>>
>> * No HP or XP info when using magic attacks against monsters.
>
>
> * Pressing zero at top of level up screen quits without
> assigning your reward nor saving it up for next time.
>
> * Equipping just book and wand confuses the first message to
> say wand when it means book.
>
> * Using a scroll brings up an invalid "0 to cycle" message.

* I did a drain life from jelly that had 1 hit point out of 2
and I got 3 hit points back (from 9 to 12).

To add some variety in magic use etc;

IDEA - Scroll/Book of draining should not monsters without life
(ie undead)

IDEA - Scoll/Book of charm should effect certain monsters
(eg vampire or master vampire as a master of charming is immune)
Makes master vampire scarey since s/he is immune to two very
effective magic attacks.

IDEA - jellies immune to missiles and magic

IDEA - troll double damage from fire (if not already)

IDEA - some monster half damage from blunt weapons (golem)
make sure you give a message saying damage was halved

IDEA - some monster half damage from sharp weapon (skeletons)
make sure you give a message saying damage was halved

IDEA - one monster immune to teleport (phase dog or something)

etc

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

* Oh and I got a wizard pretty well developed and attacked a jelly
with my Mace of Poison (enhanced with scroll) and the game crashed
with "unable to run application". Upon restarting app it went back
to my old save game, trying to save a game says "unable to run app"
also.

The most reliable way to play this version is to never save and
never exit (which does an auto-save). Perma-play! This is my #1 bug!
Even if you simplified the save to not save any information about the
current dungeon (just start the PC on the stairs at that depth) would
be preferable.

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:
> * Oh and I got a wizard pretty well developed and attacked a jelly
> with my Mace of Poison (enhanced with scroll) and the game crashed
> with "unable to run application". Upon restarting app it went back
> to my old save game, trying to save a game says "unable to run app"
> also.
>
> The most reliable way to play this version is to never save and
> never exit (which does an auto-save). Perma-play! This is my #1 bug!
> Even if you simplified the save to not save any information about the
> current dungeon (just start the PC on the stairs at that depth) would
> be preferable.
>

Thanks for all of the feedback and ideas. I've taken notes and will
address them one by one once I get some spare time.

BR,
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 

Antoine

Distinguished
Oct 5, 2003
241
0
18,680
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:
> ABCGi wrote:
> > Björn Bergström wrote:
> >
> >> ABCGi wrote:
> >
> > *SNIP*
> >
> >> Sure. Keep 'em coming!
> >>
> >>> * When standing on tree, says "cannot fire at dog" when dog is adjacent
> >>> on open square (I like that you can't fire thru trees though).
> >>
> >>
> >> Hmm, thought I fixed this... added to todo.
> >
> >
> > It works better, only this situation remains.
> >
> >>> * Receive XP even when failing to disarm a trap? and also I assume
> >>> failed spells?
> >>
> >>
> >> Not good. Added to todo list.
> >
> >
> > Confirmed also get it for failed/resisted spells.
> >
> >>> FUNNY I used scroll of Enchant on my Dwavern armour three times and got;
> >>> Deadly Vorpal Dwarven Armour
> >>> Att mod: 10(10) - kick ass! I guess we can assume it grew spikes :)
> >>> Def.mod: 4(0)
> >>> Mag.mod 0(1)
> >>> Spd.mod 0(1)
> >>
> >>
> >> Kickass armour! Must have grown spikes :)
> >>
> >>> (is Dwarven spelt right? also name doesn't fit on examine screen
> >>> should use newline)
> >>
> >>
> >> I guess so? You're the english speaking person, not me :)
> >> Yes, word wrapping should be enabled on all screens. I'll try to solve
> >> this.
> >
> >
> > Dwarfish, Dwarven - no idea really, I think Tolkein had
> > a strong opine about it and Elfish/Elvish. ???
>
> Just a quick google search on the different words gives:
>
> Dwarven 894000
> Dwarfish 57000
>
> Elven 822000 hits
> Elfish 48500
> Elvish 10 hits
>
> Based on this I guess it's Dwarven Armour and Elven boots

"Elven boots" is conventional, but Tolkien used 'Elvish' as the
adjective I think. Maybe you might have misspelt 'Elvish' in your
google - I get over 100000 hits for it...?

A.
 
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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Antoine wrote:
>
> Björn Bergström wrote:
>
>>ABCGi wrote:
>>
>>>Björn Bergström wrote:
>>>
>>>
>>>>ABCGi wrote:
>>>
>>>*SNIP*
>>>
>>>
>>>>Sure. Keep 'em coming!
>>>>
>>>>
>>>>>* When standing on tree, says "cannot fire at dog" when dog is adjacent
>>>>>on open square (I like that you can't fire thru trees though).
>>>>
>>>>
>>>>Hmm, thought I fixed this... added to todo.
>>>
>>>
>>>It works better, only this situation remains.
>>>
>>>
>>>>>* Receive XP even when failing to disarm a trap? and also I assume
>>>>>failed spells?
>>>>
>>>>
>>>>Not good. Added to todo list.
>>>
>>>
>>>Confirmed also get it for failed/resisted spells.
>>>
>>>
>>>>>FUNNY I used scroll of Enchant on my Dwavern armour three times and got;
>>>>>Deadly Vorpal Dwarven Armour
>>>>>Att mod: 10(10) - kick ass! I guess we can assume it grew spikes :)
>>>>>Def.mod: 4(0)
>>>>>Mag.mod 0(1)
>>>>>Spd.mod 0(1)
>>>>
>>>>
>>>>Kickass armour! Must have grown spikes :)
>>>>
>>>>
>>>>>(is Dwarven spelt right? also name doesn't fit on examine screen
>>>>>should use newline)
>>>>
>>>>
>>>>I guess so? You're the english speaking person, not me :)
>>>>Yes, word wrapping should be enabled on all screens. I'll try to solve
>>>>this.
>>>
>>>
>>>Dwarfish, Dwarven - no idea really, I think Tolkein had
>>>a strong opine about it and Elfish/Elvish. ???
>>
>>Just a quick google search on the different words gives:
>>
>>Dwarven 894000
>>Dwarfish 57000
>>
>>Elven 822000 hits
>>Elfish 48500
>>Elvish 10 hits
>>
>>Based on this I guess it's Dwarven Armour and Elven boots
>
>
> "Elven boots" is conventional, but Tolkien used 'Elvish' as the
> adjective I think. Maybe you might have misspelt 'Elvish' in your
> google - I get over 100000 hits for it...?

Ahh, yeah, embarassing, gues where I got 10 from....

"Results 1 - 10 of about 391,000 for elvish"

To me, Elvish actually sounds better. Perhaps I'll use Elvish in Dweller.


> A.
>

--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:
> ABCGi wrote:
>
>> * Oh and I got a wizard pretty well developed and attacked a jelly
>> with my Mace of Poison (enhanced with scroll) and the game crashed
>> with "unable to run application". Upon restarting app it went back
>> to my old save game, trying to save a game says "unable to run app"
>> also.
>>
>> The most reliable way to play this version is to never save and
>> never exit (which does an auto-save). Perma-play! This is my #1 bug!
>> Even if you simplified the save to not save any information about the
>> current dungeon (just start the PC on the stairs at that depth) would
>> be preferable.
>
> Thanks for all of the feedback and ideas. I've taken notes and will
> address them one by one once I get some spare time.
>
> BR,
> Björn Bergström
> roguelike development [http://roguelikedevelopment.org]
> dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]

No worries :) Want me to keep reporting them or wait for next version?

* When standing on tree, says "cannot fire at dog" when dog is adjacent
on open square (I like that you can't fire thru trees though).

* Receive XP even when failing to disarm a trap? and also I assume
failed spells?

FUNNY I used scroll of Enchant on my Dwavern armour three times and got;
Deadly Vorpal Dwarven Armour
Att mod: 10(10) - kick ass! I guess we can assume it grew spikes :)
Def.mod: 4(0)
Mag.mod 0(1)
Spd.mod 0(1)
(is Dwarven spelt right? also name doesn't fit on examine screen
should use newline)

Loved the backfire on the magic mapping scroll!

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:
> Björn Bergström wrote:
>
>> ABCGi wrote:
>>
>>> * Oh and I got a wizard pretty well developed and attacked a jelly
>>> with my Mace of Poison (enhanced with scroll) and the game crashed
>>> with "unable to run application". Upon restarting app it went back
>>> to my old save game, trying to save a game says "unable to run app"
>>> also.
>>>
>>> The most reliable way to play this version is to never save and
>>> never exit (which does an auto-save). Perma-play! This is my #1 bug!
>>> Even if you simplified the save to not save any information about the
>>> current dungeon (just start the PC on the stairs at that depth) would
>>> be preferable.
>>
>>
>> Thanks for all of the feedback and ideas. I've taken notes and will
>> address them one by one once I get some spare time.
>>
>> BR,
>> Björn Bergström
>> roguelike development [http://roguelikedevelopment.org]
>> dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
>
>
> No worries :) Want me to keep reporting them or wait for next version?

Sure. Keep 'em coming!

> * When standing on tree, says "cannot fire at dog" when dog is adjacent
> on open square (I like that you can't fire thru trees though).

Hmm, thought I fixed this... added to todo.

> * Receive XP even when failing to disarm a trap? and also I assume
> failed spells?

Not good. Added to todo list.

> FUNNY I used scroll of Enchant on my Dwavern armour three times and got;
> Deadly Vorpal Dwarven Armour
> Att mod: 10(10) - kick ass! I guess we can assume it grew spikes :)
> Def.mod: 4(0)
> Mag.mod 0(1)
> Spd.mod 0(1)

Kickass armour! Must have grown spikes :)

> (is Dwarven spelt right? also name doesn't fit on examine screen
> should use newline)

I guess so? You're the english speaking person, not me :)
Yes, word wrapping should be enabled on all screens. I'll try to solve this.

> Loved the backfire on the magic mapping scroll!
>


--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:
> ABCGi wrote:
*SNIP*
> Sure. Keep 'em coming!
>
>> * When standing on tree, says "cannot fire at dog" when dog is adjacent
>> on open square (I like that you can't fire thru trees though).
>
> Hmm, thought I fixed this... added to todo.

It works better, only this situation remains.

>> * Receive XP even when failing to disarm a trap? and also I assume
>> failed spells?
>
> Not good. Added to todo list.

Confirmed also get it for failed/resisted spells.

>> FUNNY I used scroll of Enchant on my Dwavern armour three times and got;
>> Deadly Vorpal Dwarven Armour
>> Att mod: 10(10) - kick ass! I guess we can assume it grew spikes :)
>> Def.mod: 4(0)
>> Mag.mod 0(1)
>> Spd.mod 0(1)
>
> Kickass armour! Must have grown spikes :)
>
>> (is Dwarven spelt right? also name doesn't fit on examine screen
>> should use newline)
>
> I guess so? You're the english speaking person, not me :)
> Yes, word wrapping should be enabled on all screens. I'll try to solve
> this.

Dwarfish, Dwarven - no idea really, I think Tolkein had
a strong opine about it and Elfish/Elvish. ???

>> Loved the backfire on the magic mapping scroll!

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
..Hajo's H-World - RogueLike/RPG Engine SourceForge Project...
.......Downloads - https://sourceforge.net/projects/h-world...
............Home - http://h-world.simugraph.com...............
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:
> Björn Bergström wrote:
>
>> ABCGi wrote:
>
> *SNIP*
>
>> Sure. Keep 'em coming!
>>
>>> * When standing on tree, says "cannot fire at dog" when dog is adjacent
>>> on open square (I like that you can't fire thru trees though).
>>
>>
>> Hmm, thought I fixed this... added to todo.
>
>
> It works better, only this situation remains.
>
>>> * Receive XP even when failing to disarm a trap? and also I assume
>>> failed spells?
>>
>>
>> Not good. Added to todo list.
>
>
> Confirmed also get it for failed/resisted spells.
>
>>> FUNNY I used scroll of Enchant on my Dwavern armour three times and got;
>>> Deadly Vorpal Dwarven Armour
>>> Att mod: 10(10) - kick ass! I guess we can assume it grew spikes :)
>>> Def.mod: 4(0)
>>> Mag.mod 0(1)
>>> Spd.mod 0(1)
>>
>>
>> Kickass armour! Must have grown spikes :)
>>
>>> (is Dwarven spelt right? also name doesn't fit on examine screen
>>> should use newline)
>>
>>
>> I guess so? You're the english speaking person, not me :)
>> Yes, word wrapping should be enabled on all screens. I'll try to solve
>> this.
>
>
> Dwarfish, Dwarven - no idea really, I think Tolkein had
> a strong opine about it and Elfish/Elvish. ???

Just a quick google search on the different words gives:

Dwarven 894000
Dwarfish 57000

Elven 822000 hits
Elfish 48500
Elvish 10 hits

Based on this I guess it's Dwarven Armour and Elven boots

>>> Loved the backfire on the magic mapping scroll!
>
>


--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:
> ABCGi wrote:
>
>> Björn Bergström wrote:
>>
>>> ABCGi wrote:
<snip>
>>>> (is Dwarven spelt right? also name doesn't fit on examine screen
>>>> should use newline)
>>>
>>>
>>>
>>> I guess so? You're the english speaking person, not me :)
>>> Yes, word wrapping should be enabled on all screens. I'll try to
>>> solve this.
>>
>>
>>
>> Dwarfish, Dwarven - no idea really, I think Tolkein had
>> a strong opine about it and Elfish/Elvish. ???
>
>
> Just a quick google search on the different words gives:
>
> Dwarven 894000
> Dwarfish 57000
>
> Elven 822000 hits
> Elfish 48500
> Elvish 10 hits
>
> Based on this I guess it's Dwarven Armour and Elven boots
>
<snip>

AFAIU, "Dwarfish" is the correct English spelling of the word, but
Tolkien chose to spell it Dwarven. This also helps to differentiate real
"little people" against fantasy dwarves (where the correct English
spelling is dwarfs).

As there are no real elves to be offended (that I know of), this is a
much easier issue, and I agree that it should be spelled "Elven".
 
G

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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

On Thu, 07 Jul 2005 11:11:02 +0200, Björn Bergström
<bjorn.bergstrom@roguelikedevelopment.org> wrote:

>Elven 822000 hits
>Elfish 48500
>Elvish 10 hits
>
>Based on this I guess it's Dwarven Armour and Elven boots

Elfin!

Unless you're talking Tolkien Elves or going for faux-Tolkienesque.

--
R. Dan Henry
danhenry@inreach.com
 
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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

R. Dan Henry wrote:
> On Thu, 07 Jul 2005 11:11:02 +0200, Björn Bergström
> <bjorn.bergstrom@roguelikedevelopment.org> wrote:
>
>>Elven 822000 hits
>>Elfish 48500
>>Elvish 10 hits
>>
>>Based on this I guess it's Dwarven Armour and Elven boots
>
> Elfin!
>
> Unless you're talking Tolkien Elves or going for faux-Tolkienesque.

El Mariachi!

Movie themed RLs

Once upon a Time in a RL


___________________________ ?


__________________________ ?


_________________________ ?


Six degrees of separation of RLs [1]


[1] The theory that all RLs every created (in the past and future)
are all related by no more than six degrees of separation.

--
http://aries.mos.org/sixdegrees/